drm/i915: If the GPU hangs twice within 5 seconds, declare it wedged.
The issue is that we may become stuck executing a long running shader and continually attempt to reset the GPU. (Or maybe we tickle some bug and need to break the vicious cycle.) So if we are detect a second hang within 5 seconds, give up trying to programme the GPU and report it wedged. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -383,6 +383,11 @@ static int i965_do_reset(struct drm_device *dev, u8 flags)
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{
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u8 gdrst;
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/*
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* Set the domains we want to reset (GRDOM/bits 2 and 3) as
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* well as the reset bit (GR/bit 0). Setting the GR bit
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* triggers the reset; when done, the hardware will clear it.
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*/
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pci_read_config_byte(dev->pdev, I965_GDRST, &gdrst);
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pci_write_config_byte(dev->pdev, I965_GDRST, gdrst | flags | 0x1);
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@ -427,13 +432,10 @@ int i915_reset(struct drm_device *dev, u8 flags)
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i915_gem_reset(dev);
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/*
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* Set the domains we want to reset (GRDOM/bits 2 and 3) as
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* well as the reset bit (GR/bit 0). Setting the GR bit
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* triggers the reset; when done, the hardware will clear it.
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*/
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ret = -ENODEV;
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switch (INTEL_INFO(dev)->gen) {
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if (get_seconds() - dev_priv->last_gpu_reset < 5) {
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DRM_ERROR("GPU hanging too fast, declaring wedged!\n");
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} else switch (INTEL_INFO(dev)->gen) {
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case 5:
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ret = ironlake_do_reset(dev, flags);
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break;
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@ -444,6 +446,7 @@ int i915_reset(struct drm_device *dev, u8 flags)
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ret = i8xx_do_reset(dev, flags);
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break;
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}
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dev_priv->last_gpu_reset = get_seconds();
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if (ret) {
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DRM_ERROR("Failed to reset chip.\n");
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mutex_unlock(&dev->struct_mutex);
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@ -699,6 +699,8 @@ typedef struct drm_i915_private {
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struct drm_mm_node *compressed_fb;
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struct drm_mm_node *compressed_llb;
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unsigned long last_gpu_reset;
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/* list of fbdev register on this device */
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struct intel_fbdev *fbdev;
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} drm_i915_private_t;
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