Input: gameport - rearrange gameport_bus initialization

Initialize gameport_bus structure at compile time instead of at runtime
in gameport_init().

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2006-11-02 23:27:30 -05:00
Родитель 1ea2a69d54
Коммит b187dd7b52
1 изменённых файлов: 9 добавлений и 10 удалений

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@ -730,12 +730,6 @@ static int gameport_driver_remove(struct device *dev)
return 0; return 0;
} }
static struct bus_type gameport_bus = {
.name = "gameport",
.probe = gameport_driver_probe,
.remove = gameport_driver_remove,
};
static void gameport_add_driver(struct gameport_driver *drv) static void gameport_add_driver(struct gameport_driver *drv)
{ {
int error; int error;
@ -781,6 +775,15 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore; return !gameport_drv->ignore;
} }
static struct bus_type gameport_bus = {
.name = "gameport",
.dev_attrs = gameport_device_attrs,
.drv_attrs = gameport_driver_attrs,
.match = gameport_bus_match,
.probe = gameport_driver_probe,
.remove = gameport_driver_remove,
};
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
{ {
mutex_lock(&gameport->drv_mutex); mutex_lock(&gameport->drv_mutex);
@ -790,7 +793,6 @@ static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
{ {
if (gameport->open) { if (gameport->open) {
if (gameport->open(gameport, mode)) { if (gameport->open(gameport, mode)) {
return -1; return -1;
@ -818,9 +820,6 @@ static int __init gameport_init(void)
{ {
int error; int error;
gameport_bus.dev_attrs = gameport_device_attrs;
gameport_bus.drv_attrs = gameport_driver_attrs;
gameport_bus.match = gameport_bus_match;
error = bus_register(&gameport_bus); error = bus_register(&gameport_bus);
if (error) { if (error) {
printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);