[IPV6]: Deinline few large functions in inet6 code
Deinline a few functions which produce 200+ bytes of code. Size Uses Wasted Name and definition ===== ==== ====== ================================================ 429 3 818 __inet6_lookup include/net/inet6_hashtables.h 404 2 384 __inet6_lookup_established include/net/inet6_hashtables.h 206 3 372 __inet6_hash include/net/inet6_hashtables.h Signed-off-by: Denis Vlasenko <vda@ilport.com.ua> Signed-off-by: David S. Miller <davem@davemloft.net>
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55c0022e53
Коммит
b1a7ffcb7a
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@ -48,31 +48,7 @@ static inline int inet6_sk_ehashfn(const struct sock *sk)
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return inet6_ehashfn(laddr, lport, faddr, fport);
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}
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static inline void __inet6_hash(struct inet_hashinfo *hashinfo,
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struct sock *sk)
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{
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struct hlist_head *list;
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rwlock_t *lock;
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BUG_TRAP(sk_unhashed(sk));
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if (sk->sk_state == TCP_LISTEN) {
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list = &hashinfo->listening_hash[inet_sk_listen_hashfn(sk)];
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lock = &hashinfo->lhash_lock;
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inet_listen_wlock(hashinfo);
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} else {
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unsigned int hash;
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sk->sk_hash = hash = inet6_sk_ehashfn(sk);
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hash &= (hashinfo->ehash_size - 1);
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list = &hashinfo->ehash[hash].chain;
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lock = &hashinfo->ehash[hash].lock;
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write_lock(lock);
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}
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__sk_add_node(sk, list);
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sock_prot_inc_use(sk->sk_prot);
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write_unlock(lock);
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}
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extern void __inet6_hash(struct inet_hashinfo *hashinfo, struct sock *sk);
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/*
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* Sockets in TCP_CLOSE state are _always_ taken out of the hash, so
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@ -80,52 +56,12 @@ static inline void __inet6_hash(struct inet_hashinfo *hashinfo,
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*
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* The sockhash lock must be held as a reader here.
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*/
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static inline struct sock *
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__inet6_lookup_established(struct inet_hashinfo *hashinfo,
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extern struct sock *__inet6_lookup_established(struct inet_hashinfo *hashinfo,
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const struct in6_addr *saddr,
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const u16 sport,
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const struct in6_addr *daddr,
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const u16 hnum,
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const int dif)
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{
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struct sock *sk;
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const struct hlist_node *node;
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const __u32 ports = INET_COMBINED_PORTS(sport, hnum);
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/* Optimize here for direct hit, only listening connections can
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* have wildcards anyways.
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*/
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unsigned int hash = inet6_ehashfn(daddr, hnum, saddr, sport);
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struct inet_ehash_bucket *head = inet_ehash_bucket(hashinfo, hash);
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prefetch(head->chain.first);
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read_lock(&head->lock);
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sk_for_each(sk, node, &head->chain) {
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/* For IPV6 do the cheaper port and family tests first. */
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if (INET6_MATCH(sk, hash, saddr, daddr, ports, dif))
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goto hit; /* You sunk my battleship! */
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}
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/* Must check for a TIME_WAIT'er before going to listener hash. */
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sk_for_each(sk, node, &(head + hashinfo->ehash_size)->chain) {
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const struct inet_timewait_sock *tw = inet_twsk(sk);
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if(*((__u32 *)&(tw->tw_dport)) == ports &&
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sk->sk_family == PF_INET6) {
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const struct inet6_timewait_sock *tw6 = inet6_twsk(sk);
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if (ipv6_addr_equal(&tw6->tw_v6_daddr, saddr) &&
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ipv6_addr_equal(&tw6->tw_v6_rcv_saddr, daddr) &&
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(!sk->sk_bound_dev_if || sk->sk_bound_dev_if == dif))
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goto hit;
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}
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}
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read_unlock(&head->lock);
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return NULL;
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hit:
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sock_hold(sk);
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read_unlock(&head->lock);
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return sk;
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}
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const int dif);
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extern struct sock *inet6_lookup_listener(struct inet_hashinfo *hashinfo,
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const struct in6_addr *daddr,
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@ -23,6 +23,86 @@
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#include <net/inet6_hashtables.h>
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#include <net/ip.h>
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void __inet6_hash(struct inet_hashinfo *hashinfo,
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struct sock *sk)
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{
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struct hlist_head *list;
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rwlock_t *lock;
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BUG_TRAP(sk_unhashed(sk));
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if (sk->sk_state == TCP_LISTEN) {
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list = &hashinfo->listening_hash[inet_sk_listen_hashfn(sk)];
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lock = &hashinfo->lhash_lock;
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inet_listen_wlock(hashinfo);
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} else {
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unsigned int hash;
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sk->sk_hash = hash = inet6_sk_ehashfn(sk);
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hash &= (hashinfo->ehash_size - 1);
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list = &hashinfo->ehash[hash].chain;
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lock = &hashinfo->ehash[hash].lock;
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write_lock(lock);
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}
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__sk_add_node(sk, list);
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sock_prot_inc_use(sk->sk_prot);
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write_unlock(lock);
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}
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EXPORT_SYMBOL(__inet6_hash);
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/*
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* Sockets in TCP_CLOSE state are _always_ taken out of the hash, so
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* we need not check it for TCP lookups anymore, thanks Alexey. -DaveM
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*
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* The sockhash lock must be held as a reader here.
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*/
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struct sock *__inet6_lookup_established(struct inet_hashinfo *hashinfo,
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const struct in6_addr *saddr,
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const u16 sport,
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const struct in6_addr *daddr,
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const u16 hnum,
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const int dif)
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{
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struct sock *sk;
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const struct hlist_node *node;
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const __u32 ports = INET_COMBINED_PORTS(sport, hnum);
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/* Optimize here for direct hit, only listening connections can
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* have wildcards anyways.
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*/
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unsigned int hash = inet6_ehashfn(daddr, hnum, saddr, sport);
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struct inet_ehash_bucket *head = inet_ehash_bucket(hashinfo, hash);
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prefetch(head->chain.first);
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read_lock(&head->lock);
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sk_for_each(sk, node, &head->chain) {
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/* For IPV6 do the cheaper port and family tests first. */
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if (INET6_MATCH(sk, hash, saddr, daddr, ports, dif))
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goto hit; /* You sunk my battleship! */
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}
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/* Must check for a TIME_WAIT'er before going to listener hash. */
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sk_for_each(sk, node, &(head + hashinfo->ehash_size)->chain) {
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const struct inet_timewait_sock *tw = inet_twsk(sk);
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if(*((__u32 *)&(tw->tw_dport)) == ports &&
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sk->sk_family == PF_INET6) {
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const struct inet6_timewait_sock *tw6 = inet6_twsk(sk);
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if (ipv6_addr_equal(&tw6->tw_v6_daddr, saddr) &&
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ipv6_addr_equal(&tw6->tw_v6_rcv_saddr, daddr) &&
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(!sk->sk_bound_dev_if || sk->sk_bound_dev_if == dif))
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goto hit;
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}
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}
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read_unlock(&head->lock);
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return NULL;
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hit:
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sock_hold(sk);
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read_unlock(&head->lock);
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return sk;
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}
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EXPORT_SYMBOL(__inet6_lookup_established);
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struct sock *inet6_lookup_listener(struct inet_hashinfo *hashinfo,
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const struct in6_addr *daddr,
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const unsigned short hnum, const int dif)
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