drm/panfrost: Show stored feature registers

Re-reading the feature registers for the sake of displaying the raw
values seems pointless, and in fact showing the copies that we've
already read and stored is arguably more useful in terms of giving
exposure to any potential bugs in that part of the process.

Signed-off-by: Robin Murphy <robin.murphy@arm.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/ce5e414adb008baeed9e2ceb9c88f28d5c74ea42.1556195258.git.robin.murphy@arm.com
This commit is contained in:
Robin Murphy 2019-05-03 16:31:45 +01:00 коммит произвёл Rob Herring
Родитель 5450f3615c
Коммит b208146b0c
1 изменённых файлов: 7 добавлений и 7 удалений

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@ -278,13 +278,13 @@ static void panfrost_gpu_init_features(struct panfrost_device *pfdev)
pfdev->features.hw_issues);
dev_info(pfdev->dev, "Features: L2:0x%08x Shader:0x%08x Tiler:0x%08x Mem:0x%0x MMU:0x%08x AS:0x%x JS:0x%x",
gpu_read(pfdev, GPU_L2_FEATURES),
gpu_read(pfdev, GPU_CORE_FEATURES),
gpu_read(pfdev, GPU_TILER_FEATURES),
gpu_read(pfdev, GPU_MEM_FEATURES),
gpu_read(pfdev, GPU_MMU_FEATURES),
gpu_read(pfdev, GPU_AS_PRESENT),
gpu_read(pfdev, GPU_JS_PRESENT));
pfdev->features.l2_features,
pfdev->features.core_features,
pfdev->features.tiler_features,
pfdev->features.mem_features,
pfdev->features.mmu_features,
pfdev->features.as_present,
pfdev->features.js_present);
dev_info(pfdev->dev, "shader_present=0x%0llx l2_present=0x%0llx",
pfdev->features.shader_present, pfdev->features.l2_present);