[PATCH] fbcon: Console Rotation - Fix wrong shift calculation
The shift value (amount to shift the bitmap so first pixel starts at origin(0,0)) is incorrect. This causes corrupted characters or a kernel crash if fontwidth is not divisible by 8 at 270 degrees, or fontheight not divisible by 8 at 180 degrees. Report and part of the fix contributed by Knut Petersen. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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74a8a65c52
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b4627dea03
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@ -49,7 +49,7 @@ static inline void pattern_set_bit(u32 x, u32 y, u32 pitch, char *pat)
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static inline void rotate_ud(const char *in, char *out, u32 width, u32 height)
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{
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int i, j;
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int shift = width % 8;
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int shift = (8 - (width % 8)) & 7;
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width = (width + 7) & ~7;
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@ -85,7 +85,7 @@ static inline void rotate_cw(const char *in, char *out, u32 width, u32 height)
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static inline void rotate_ccw(const char *in, char *out, u32 width, u32 height)
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{
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int i, j, h = height, w = width;
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int shift = width % 8;
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int shift = (8 - (width % 8)) & 7;
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width = (width + 7) & ~7;
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height = (height + 7) & ~7;
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