media: coda: Simplify H.264 small buffer padding logic
The H.264 small buffer padding is done under the (ctx->qsequence == 0 && payload < 512) condition. Given this is the exact same condition immediately above, we can move it right there, making the code slightly clearer. This change shouldn't affect functionality as it's just cosmetics. Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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@ -293,12 +293,11 @@ static bool coda_bitstream_try_queue(struct coda_ctx *ctx,
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coda_dbg(1, ctx,
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"could not parse header, sequence initialization might fail\n");
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}
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}
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/* Add padding before the first buffer, if it is too small */
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if (ctx->qsequence == 0 && payload < 512 &&
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ctx->codec->src_fourcc == V4L2_PIX_FMT_H264)
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coda_h264_bitstream_pad(ctx, 512 - payload);
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/* Add padding before the first buffer, if it is too small */
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if (ctx->codec->src_fourcc == V4L2_PIX_FMT_H264)
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coda_h264_bitstream_pad(ctx, 512 - payload);
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}
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ret = coda_bitstream_queue(ctx, vaddr, payload);
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if (ret < 0) {
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