gpu: ipu-v3: image-convert: Fix input bytesperline for packed formats

The input bytesperline calculation for packed pixel formats was
incorrect. The min/max clamping values must be multiplied by the
packed bits-per-pixel. This was causing corrupted converted images
when the input format was RGB4 (probably also other input packed
formats).

Fixes: d966e23d61 ("gpu: ipu-v3: image-convert: fix bytesperline
adjustment")

Reported-by: Harsha Manjula Mallikarjun <Harsha.ManjulaMallikarjun@in.bosch.com>
Suggested-by: Harsha Manjula Mallikarjun <Harsha.ManjulaMallikarjun@in.bosch.com>
Signed-off-by: Steve Longerbeam <slongerbeam@gmail.com>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This commit is contained in:
Steve Longerbeam 2019-06-11 18:16:56 -07:00 коммит произвёл Philipp Zabel
Родитель ff391ecd65
Коммит bca4d70cf1
1 изменённых файлов: 3 добавлений и 1 удалений

Просмотреть файл

@ -1933,7 +1933,9 @@ void ipu_image_convert_adjust(struct ipu_image *in, struct ipu_image *out,
clamp_align(in->pix.width, 2 << w_align_in, MAX_W,
w_align_in) :
clamp_align((in->pix.width * infmt->bpp) >> 3,
2 << w_align_in, MAX_W, w_align_in);
((2 << w_align_in) * infmt->bpp) >> 3,
(MAX_W * infmt->bpp) >> 3,
w_align_in);
in->pix.sizeimage = infmt->planar ?
(in->pix.height * in->pix.bytesperline * infmt->bpp) >> 3 :
in->pix.height * in->pix.bytesperline;