viafb: Reserve framebuffer memory for the upcoming camera driver
The camera engine captures to framebuffer memory, so we need to set some aside for that purpose. There is no proper memory allocator for fbmem; instead, accel.c just trims some space off the top. Alas, without creating that proper memory allocator, the only way to make this work is to hack it into the same bit of code in accel.c. The allocation must happen *after* the others (some code, including user-space XV stuff, makes assumptions on where the cursor space is), and before the rest of the framebuffer is set up. Cc: ScottFang@viatech.com.cn Cc: JosephChan@via.com.tw Cc: Harald Welte <laforge@gnumonks.org> Acked-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
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c2b12cd496
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@ -370,6 +370,22 @@ int viafb_init_engine(struct fb_info *info)
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viapar->shared->vq_vram_addr = viapar->fbmem_free;
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viapar->fbmem_used += VQ_SIZE;
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#if defined(CONFIG_FB_VIA_CAMERA) || defined(CONFIG_FB_VIA_CAMERA_MODULE)
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/*
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* Set aside a chunk of framebuffer memory for the camera
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* driver. Someday this driver probably needs a proper allocator
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* for fbmem; for now, we just have to do this before the
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* framebuffer initializes itself.
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*
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* As for the size: the engine can handle three frames,
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* 16 bits deep, up to VGA resolution.
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*/
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viapar->shared->vdev->camera_fbmem_size = 3*VGA_HEIGHT*VGA_WIDTH*2;
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viapar->fbmem_free -= viapar->shared->vdev->camera_fbmem_size;
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viapar->fbmem_used += viapar->shared->vdev->camera_fbmem_size;
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viapar->shared->vdev->camera_fbmem_offset = viapar->fbmem_free;
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#endif
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/* Init AGP and VQ regs */
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switch (chip_name) {
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case UNICHROME_K8M890:
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@ -78,6 +78,10 @@ struct viafb_dev {
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unsigned long fbmem_start;
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long fbmem_len;
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void __iomem *fbmem;
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#if defined(CONFIG_FB_VIA_CAMERA) || defined(CONFIG_FB_VIA_CAMERA_MODULE)
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long camera_fbmem_offset;
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long camera_fbmem_size;
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#endif
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/*
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* The MMIO region for device registers.
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*/
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@ -160,4 +164,10 @@ int viafb_dma_copy_out_sg(unsigned int offset, struct scatterlist *sg, int nsg);
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#define VDMA_DPRH0 0xe38
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#define VDMA_PMR0 (0xe00 + 0x134) /* Pitch mode */
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/*
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* Useful stuff that probably belongs somewhere global.
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*/
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#define VGA_WIDTH 640
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#define VGA_HEIGHT 480
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#endif /* __VIA_CORE_H__ */
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