HID: nintendo: add player led support
This patch adds led_classdev functionality to the switch controller driver. It adds support for the 4 player LEDs. The Home Button LED still needs to be supported on the pro controllers and right joy-con. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
Родитель
2af16c1f84
Коммит
c5e6267695
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@ -734,6 +734,8 @@ config HID_MULTITOUCH
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config HID_NINTENDO
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config HID_NINTENDO
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tristate "Nintendo Joy-Con and Pro Controller support"
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tristate "Nintendo Joy-Con and Pro Controller support"
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depends on HID
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depends on HID
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depends on NEW_LEDS
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depends on LEDS_CLASS
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help
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help
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Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
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Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
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All controllers support bluetooth, and the Pro Controller also supports
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All controllers support bluetooth, and the Pro Controller also supports
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@ -25,6 +25,7 @@
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#include <linux/device.h>
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#include <linux/device.h>
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#include <linux/hid.h>
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#include <linux/hid.h>
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#include <linux/input.h>
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#include <linux/input.h>
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#include <linux/leds.h>
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#include <linux/module.h>
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#include <linux/module.h>
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#include <linux/spinlock.h>
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#include <linux/spinlock.h>
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@ -184,10 +185,19 @@ struct joycon_input_report {
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#define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35)
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#define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35)
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static const char * const joycon_player_led_names[] = {
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LED_FUNCTION_PLAYER1,
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LED_FUNCTION_PLAYER2,
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LED_FUNCTION_PLAYER3,
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LED_FUNCTION_PLAYER4,
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};
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#define JC_NUM_LEDS ARRAY_SIZE(joycon_player_led_names)
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/* Each physical controller is associated with a joycon_ctlr struct */
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/* Each physical controller is associated with a joycon_ctlr struct */
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struct joycon_ctlr {
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struct joycon_ctlr {
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struct hid_device *hdev;
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struct hid_device *hdev;
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struct input_dev *input;
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struct input_dev *input;
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struct led_classdev leds[JC_NUM_LEDS];
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enum joycon_ctlr_state ctlr_state;
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enum joycon_ctlr_state ctlr_state;
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/* The following members are used for synchronous sends/receives */
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/* The following members are used for synchronous sends/receives */
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@ -553,11 +563,9 @@ static const unsigned int joycon_dpad_inputs_jc[] = {
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BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
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BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
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};
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};
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static DEFINE_MUTEX(joycon_input_num_mutex);
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static int joycon_input_create(struct joycon_ctlr *ctlr)
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static int joycon_input_create(struct joycon_ctlr *ctlr)
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{
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{
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struct hid_device *hdev;
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struct hid_device *hdev;
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static int input_num = 1;
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const char *name;
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const char *name;
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int ret;
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int ret;
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int i;
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int i;
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@ -643,6 +651,59 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
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if (ret)
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if (ret)
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return ret;
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return ret;
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return 0;
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}
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static int joycon_player_led_brightness_set(struct led_classdev *led,
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enum led_brightness brightness)
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{
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struct device *dev = led->dev->parent;
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struct hid_device *hdev = to_hid_device(dev);
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struct joycon_ctlr *ctlr;
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int val = 0;
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int i;
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int ret;
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int num;
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ctlr = hid_get_drvdata(hdev);
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if (!ctlr) {
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hid_err(hdev, "No controller data\n");
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return -ENODEV;
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}
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/* determine which player led this is */
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for (num = 0; num < JC_NUM_LEDS; num++) {
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if (&ctlr->leds[num] == led)
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break;
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}
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if (num >= JC_NUM_LEDS)
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return -EINVAL;
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mutex_lock(&ctlr->output_mutex);
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for (i = 0; i < JC_NUM_LEDS; i++) {
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if (i == num)
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val |= brightness << i;
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else
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val |= ctlr->leds[i].brightness << i;
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}
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ret = joycon_set_player_leds(ctlr, 0, val);
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mutex_unlock(&ctlr->output_mutex);
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return ret;
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}
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static DEFINE_MUTEX(joycon_input_num_mutex);
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static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
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{
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struct hid_device *hdev = ctlr->hdev;
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struct device *dev = &hdev->dev;
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const char *d_name = dev_name(dev);
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struct led_classdev *led;
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char *name;
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int ret = 0;
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int i;
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static int input_num = 1;
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/* Set the default controller player leds based on controller number */
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/* Set the default controller player leds based on controller number */
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mutex_lock(&joycon_input_num_mutex);
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mutex_lock(&joycon_input_num_mutex);
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mutex_lock(&ctlr->output_mutex);
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mutex_lock(&ctlr->output_mutex);
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@ -650,6 +711,31 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
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if (ret)
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if (ret)
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hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
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hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
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mutex_unlock(&ctlr->output_mutex);
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mutex_unlock(&ctlr->output_mutex);
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/* configure the player LEDs */
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for (i = 0; i < JC_NUM_LEDS; i++) {
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name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s:%s",
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d_name,
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"green",
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joycon_player_led_names[i]);
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if (!name)
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return -ENOMEM;
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led = &ctlr->leds[i];
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led->name = name;
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led->brightness = ((i + 1) <= input_num) ? 1 : 0;
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led->max_brightness = 1;
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led->brightness_set_blocking =
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joycon_player_led_brightness_set;
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led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
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ret = devm_led_classdev_register(&hdev->dev, led);
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if (ret) {
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hid_err(hdev, "Failed registering %s LED\n", led->name);
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break;
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}
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}
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if (++input_num > 4)
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if (++input_num > 4)
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input_num = 1;
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input_num = 1;
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mutex_unlock(&joycon_input_num_mutex);
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mutex_unlock(&joycon_input_num_mutex);
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@ -813,6 +899,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
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mutex_unlock(&ctlr->output_mutex);
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mutex_unlock(&ctlr->output_mutex);
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/* Initialize the leds */
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ret = joycon_player_leds_create(ctlr);
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if (ret) {
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hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
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goto err_close;
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}
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ret = joycon_input_create(ctlr);
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ret = joycon_input_create(ctlr);
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if (ret) {
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if (ret) {
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hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
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hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
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