drm/i915: Wait for vblank between disabling a sprite and unpinning the fb
When disabling a sprite, wait for the sprite to stop fetching data from memory before unpinning the fb. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane)
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if (!intel_plane->obj)
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goto out;
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intel_wait_for_vblank(dev, intel_plane->pipe);
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mutex_lock(&dev->struct_mutex);
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intel_unpin_fb_obj(intel_plane->obj);
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intel_plane->obj = NULL;
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