[media] coda: simplify check in coda_buf_queue
Now that the bitstream buffer is only allocated for the BIT decoder case, we can use bitstream.size to check for bitstream ringbuffer operation. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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cb06b705e3
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@ -1154,6 +1154,7 @@ static int coda_buf_prepare(struct vb2_buffer *vb)
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static void coda_buf_queue(struct vb2_buffer *vb)
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{
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struct coda_ctx *ctx = vb2_get_drv_priv(vb->vb2_queue);
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struct vb2_queue *vq = vb->vb2_queue;
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struct coda_q_data *q_data;
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q_data = get_q_data(ctx, vb->vb2_queue->type);
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@ -1162,8 +1163,7 @@ static void coda_buf_queue(struct vb2_buffer *vb)
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* In the decoder case, immediately try to copy the buffer into the
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* bitstream ringbuffer and mark it as ready to be dequeued.
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*/
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if (ctx->use_bit && ctx->inst_type == CODA_INST_DECODER &&
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vb->vb2_queue->type == V4L2_BUF_TYPE_VIDEO_OUTPUT) {
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if (ctx->bitstream.size && vq->type == V4L2_BUF_TYPE_VIDEO_OUTPUT) {
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/*
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* For backwards compatibility, queuing an empty buffer marks
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* the stream end
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