gpu: host1x: Cleanup loop variable usage
Use unsigned int where possible and don't unnecessarily initialize the loop variable. Reviewed-by: Dmitry Osipenko <digetx@gmail.com> Tested-by: Dmitry Osipenko <digetx@gmail.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -103,7 +103,7 @@ static void show_syncpts(struct host1x *m, struct output *o)
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static void show_all(struct host1x *m, struct output *o, bool show_fifo)
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{
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int i;
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unsigned int i;
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host1x_hw_show_mlocks(m, o);
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show_syncpts(m, o);
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@ -144,7 +144,7 @@ static const action_handler action_handlers[HOST1X_INTR_ACTION_COUNT] = {
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static void run_handlers(struct list_head completed[HOST1X_INTR_ACTION_COUNT])
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{
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struct list_head *head = completed;
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int i;
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unsigned int i;
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for (i = 0; i < HOST1X_INTR_ACTION_COUNT; ++i, ++head) {
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action_handler handler = action_handlers[i];
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@ -196,10 +196,10 @@ unpin:
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static int do_relocs(struct host1x_job *job, struct host1x_job_gather *g)
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{
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int i = 0;
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u32 last_page = ~0;
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void *cmdbuf_page_addr = NULL;
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struct host1x_bo *cmdbuf = g->bo;
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unsigned int i;
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/* pin & patch the relocs for one gather */
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for (i = 0; i < job->num_relocs; i++) {
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@ -451,7 +451,7 @@ static inline int copy_gathers(struct host1x_job *job, struct device *dev)
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struct host1x_firewall fw;
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size_t size = 0;
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size_t offset = 0;
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int i;
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unsigned int i;
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fw.job = job;
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fw.dev = dev;
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@ -57,8 +57,8 @@ static struct host1x_syncpt *host1x_syncpt_alloc(struct host1x *host,
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struct host1x_client *client,
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unsigned long flags)
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{
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int i;
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struct host1x_syncpt *sp = host->syncpt;
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unsigned int i;
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char *name;
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mutex_lock(&host->syncpt_mutex);
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