ALSA: hda - Sync node attributes at resume from widget power saving
So far we assumed that the node attributes like amp values remain during the power state transition of the node itself. While this is true for IDT/STAC codecs I've tested, but some other codecs don't seem behaving in that way. This patch implements a partial sync mechanism specific to the given widget node. Now we've merged the regmap support, and it can be easily written with regcache_sync_region(). Tested-by: Hui Wang <hui.wang@canonical.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>
This commit is contained in:
Родитель
664bc5c559
Коммит
d545a57c5f
|
@ -202,4 +202,16 @@ snd_hdac_regmap_update_amp_stereo(struct hdac_device *codec, hda_nid_t nid,
|
||||||
return snd_hdac_regmap_update_raw(codec, cmd, mask, val);
|
return snd_hdac_regmap_update_raw(codec, cmd, mask, val);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* snd_hdac_regmap_sync_node - sync the widget node attributes
|
||||||
|
* @codec: HD-audio codec
|
||||||
|
* @nid: NID to sync
|
||||||
|
*/
|
||||||
|
static inline void
|
||||||
|
snd_hdac_regmap_sync_node(struct hdac_device *codec, hda_nid_t nid)
|
||||||
|
{
|
||||||
|
regcache_mark_dirty(codec->regmap);
|
||||||
|
regcache_sync_region(codec->regmap, nid << 20, ((nid + 1) << 20) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* __SOUND_HDA_REGMAP_H */
|
#endif /* __SOUND_HDA_REGMAP_H */
|
||||||
|
|
|
@ -842,10 +842,8 @@ static hda_nid_t path_power_update(struct hda_codec *codec,
|
||||||
snd_hda_codec_write(codec, nid, 0,
|
snd_hda_codec_write(codec, nid, 0,
|
||||||
AC_VERB_SET_POWER_STATE, state);
|
AC_VERB_SET_POWER_STATE, state);
|
||||||
changed = nid;
|
changed = nid;
|
||||||
/* here we assume that widget attributes (e.g. amp,
|
if (state == AC_PWRST_D0)
|
||||||
* pinctl connection) don't change with local power
|
snd_hdac_regmap_sync_node(&codec->core, nid);
|
||||||
* state change. If not, need to sync the cache.
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return changed;
|
return changed;
|
||||||
|
|
Загрузка…
Ссылка в новой задаче