sched: fix update_min_vruntime
Impact: fix SCHED_IDLE latency problems
OK, so we have 1 running task A (which is obviously curr and the tree is
equally obviously empty).
'A' nicely chugs along, doing its thing, carrying min_vruntime along as it
goes.
Then some whacko speed freak SCHED_IDLE task gets inserted due to SMP
balancing, which is very likely far right, in that case
update_curr
update_min_vruntime
cfs_rq->rb_leftmost := true (the crazy task sitting in a tree)
vruntime = se->vruntime
and voila, min_vruntime is waaay right of where it ought to be.
OK, so why did I write it like that to begin with...
Aah, yes.
Say we've just dequeued current
schedule
deactivate_task(prev)
dequeue_entity
update_min_vruntime
Then we'll set
vruntime = cfs_rq->min_vruntime;
we find !cfs_rq->curr, but do find someone in the tree. Then we _must_
do vruntime = se->vruntime, because
vruntime = min_vruntime(vruntime := cfs_rq->min_vruntime, se->vruntime)
will not advance vruntime, and cause lags the other way around (which we
fixed with that initial patch: 1af5f730fc
(sched: more accurate min_vruntime accounting).
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Tested-by: Mike Galbraith <efault@gmx.de>
Acked-by: Mike Galbraith <efault@gmx.de>
Cc: <stable@kernel.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
This commit is contained in:
Родитель
6bc912b71b
Коммит
e17036dac1
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@ -283,7 +283,7 @@ static void update_min_vruntime(struct cfs_rq *cfs_rq)
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struct sched_entity,
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run_node);
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if (vruntime == cfs_rq->min_vruntime)
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if (!cfs_rq->curr)
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vruntime = se->vruntime;
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else
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vruntime = min_vruntime(vruntime, se->vruntime);
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