perf symbols: Don't demangle parameters and such by default
Some C++ symbols have very long name and they make column length longer. Most of them are about parameters including templates and we can ignore such info most of time IMHO. This patch passes DMGL_NO_OPTS by default when calling bfd_demangle(). One can still see full symbols with -v/--verbose option. before: JS_CallFunctionValue(JSContext*, JSObject*, JS::Value, unsigned int, JS::Value*, JS::Value*) after: JS_CallFunctionValue Signed-off-by: Namhyung Kim <namhyung@kernel.org> Cc: Ingo Molnar <mingo@kernel.org> Cc: Jiri Olsa <jolsa@redhat.com> Cc: Namhyung Kim <namhyung.kim@lge.com> Cc: Paul Mackerras <paulus@samba.org> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl> Link: http://lkml.kernel.org/r/1406785662-5534-9-git-send-email-namhyung@kernel.org Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
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@ -939,8 +939,11 @@ new_symbol:
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* to it...
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*/
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if (symbol_conf.demangle) {
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demangled = bfd_demangle(NULL, elf_name,
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DMGL_PARAMS | DMGL_ANSI);
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int demangle_flags = DMGL_NO_OPTS;
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if (verbose)
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demangle_flags = DMGL_PARAMS | DMGL_ANSI;
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demangled = bfd_demangle(NULL, elf_name, demangle_flags);
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if (demangled != NULL)
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elf_name = demangled;
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}
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@ -60,6 +60,7 @@ extern Elf_Scn *elf_section_by_name(Elf *elf, GElf_Ehdr *ep,
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#endif
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#ifndef DMGL_PARAMS
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#define DMGL_NO_OPTS 0 /* For readability... */
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#define DMGL_PARAMS (1 << 0) /* Include function args */
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#define DMGL_ANSI (1 << 1) /* Include const, volatile, etc */
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#endif
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