virtio-gpu: add & use virtio_gpu_queue_fenced_ctrl_buffer
Add helper function to handle the submission of fenced control requests. Make sure we initialize the fence while holding the virtqueue lock, so requests can't be reordered. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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9c73f47826
Коммит
ec2f0577c7
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@ -81,7 +81,7 @@ int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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unsigned long irq_flags;
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*fence = kmalloc(sizeof(struct virtio_gpu_fence), GFP_KERNEL);
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*fence = kmalloc(sizeof(struct virtio_gpu_fence), GFP_ATOMIC);
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if ((*fence) == NULL)
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return -ENOMEM;
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@ -347,6 +347,38 @@ static int virtio_gpu_queue_ctrl_buffer(struct virtio_gpu_device *vgdev,
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return rc;
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}
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static int virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf,
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struct virtio_gpu_ctrl_hdr *hdr,
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struct virtio_gpu_fence **fence)
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{
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struct virtqueue *vq = vgdev->ctrlq.vq;
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int rc;
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again:
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spin_lock(&vgdev->ctrlq.qlock);
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/*
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* Make sure we have enouth space in the virtqueue. If not
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* wait here until we have.
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*
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* Without that virtio_gpu_queue_ctrl_buffer_nolock might have
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* to wait for free space, which can result in fence ids being
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* submitted out-of-order.
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*/
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if (vq->num_free < 3) {
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spin_unlock(&vgdev->ctrlq.qlock);
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wait_event(vgdev->ctrlq.ack_queue, vq->num_free >= 3);
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goto again;
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}
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if (fence)
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virtio_gpu_fence_emit(vgdev, hdr, fence);
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rc = virtio_gpu_queue_ctrl_buffer_locked(vgdev, vbuf);
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spin_unlock(&vgdev->ctrlq.qlock);
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return rc;
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}
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static int virtio_gpu_queue_cursor(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf)
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{
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@ -499,9 +531,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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cmd_p->r.x = x;
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cmd_p->r.y = y;
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if (fence)
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virtio_gpu_fence_emit(vgdev, &cmd_p->hdr, fence);
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virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
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virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
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}
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static void
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@ -524,9 +554,7 @@ virtio_gpu_cmd_resource_attach_backing(struct virtio_gpu_device *vgdev,
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vbuf->data_buf = ents;
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vbuf->data_size = sizeof(*ents) * nents;
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if (fence)
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virtio_gpu_fence_emit(vgdev, &cmd_p->hdr, fence);
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virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
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virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
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}
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static void virtio_gpu_cmd_get_display_info_cb(struct virtio_gpu_device *vgdev,
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