iommu/arm-smmu: Avoid pathological RPM behaviour for unmaps
When games, browser, or anything using a lot of GPU buffers exits, there can be many hundreds or thousands of buffers to unmap and free. If the GPU is otherwise suspended, this can cause arm-smmu to resume/suspend for each buffer, resulting 5-10 seconds worth of reprogramming the context bank (arm_smmu_write_context_bank()/arm_smmu_write_s2cr()/etc). To the user it would appear that the system just locked up. A simple solution is to use pm_runtime_put_autosuspend() instead, so we don't immediately suspend the SMMU device. Reviewed-by: Robin Murphy <robin.murphy@arm.com> Signed-off-by: Rob Clark <robdclark@chromium.org> Signed-off-by: Will Deacon <will@kernel.org>
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@ -123,7 +123,7 @@ static inline int arm_smmu_rpm_get(struct arm_smmu_device *smmu)
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static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
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{
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if (pm_runtime_enabled(smmu->dev))
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pm_runtime_put(smmu->dev);
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pm_runtime_put_autosuspend(smmu->dev);
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}
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static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
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@ -1167,6 +1167,20 @@ static int arm_smmu_attach_dev(struct iommu_domain *domain, struct device *dev)
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/* Looks ok, so add the device to the domain */
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ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
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/*
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* Setup an autosuspend delay to avoid bouncing runpm state.
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* Otherwise, if a driver for a suspended consumer device
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* unmaps buffers, it will runpm resume/suspend for each one.
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*
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* For example, when used by a GPU device, when an application
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* or game exits, it can trigger unmapping 100s or 1000s of
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* buffers. With a runpm cycle for each buffer, that adds up
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* to 5-10sec worth of reprogramming the context bank, while
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* the system appears to be locked up to the user.
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*/
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pm_runtime_set_autosuspend_delay(smmu->dev, 20);
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pm_runtime_use_autosuspend(smmu->dev);
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rpm_put:
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arm_smmu_rpm_put(smmu);
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return ret;
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