Eliminate bad hash multipliers from hash_32() and hash_64()
The "simplified" prime multipliers made very bad hash functions, so get rid
of them. This completes the work of 689de1d6ca
.
To avoid the inefficiency which was the motivation for the "simplified"
multipliers, hash_64() on 32-bit systems is changed to use a different
algorithm. It makes two calls to hash_32() instead.
drivers/media/usb/dvb-usb-v2/af9015.c uses the old GOLDEN_RATIO_PRIME_32
for some horrible reason, so it inherits a copy of the old definition.
Signed-off-by: George Spelvin <linux@sciencehorizons.net>
Cc: Antti Palosaari <crope@iki.fi>
Cc: Mauro Carvalho Chehab <m.chehab@samsung.com>
This commit is contained in:
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@ -398,6 +398,8 @@ error:
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}
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#define AF9015_EEPROM_SIZE 256
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/* 2^31 + 2^29 - 2^25 + 2^22 - 2^19 - 2^16 + 1 */
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#define GOLDEN_RATIO_PRIME_32 0x9e370001UL
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/* hash (and dump) eeprom */
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static int af9015_eeprom_hash(struct dvb_usb_device *d)
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@ -3,85 +3,65 @@
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/* Fast hashing routine for ints, longs and pointers.
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(C) 2002 Nadia Yvette Chambers, IBM */
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/*
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* Knuth recommends primes in approximately golden ratio to the maximum
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* integer representable by a machine word for multiplicative hashing.
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* Chuck Lever verified the effectiveness of this technique:
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* http://www.citi.umich.edu/techreports/reports/citi-tr-00-1.pdf
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*
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* These primes are chosen to be bit-sparse, that is operations on
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* them can use shifts and additions instead of multiplications for
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* machines where multiplications are slow.
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*/
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#include <asm/types.h>
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#include <linux/compiler.h>
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/* 2^31 + 2^29 - 2^25 + 2^22 - 2^19 - 2^16 + 1 */
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#define GOLDEN_RATIO_PRIME_32 0x9e370001UL
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/* 2^63 + 2^61 - 2^57 + 2^54 - 2^51 - 2^18 + 1 */
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#define GOLDEN_RATIO_PRIME_64 0x9e37fffffffc0001UL
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/*
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* The "GOLDEN_RATIO_PRIME" is used in ifs/btrfs/brtfs_inode.h and
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* fs/inode.c. It's not actually prime any more (the previous primes
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* were actively bad for hashing), but the name remains.
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*/
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#if BITS_PER_LONG == 32
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#define GOLDEN_RATIO_PRIME GOLDEN_RATIO_PRIME_32
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#define GOLDEN_RATIO_PRIME GOLDEN_RATIO_32
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#define hash_long(val, bits) hash_32(val, bits)
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#elif BITS_PER_LONG == 64
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#define hash_long(val, bits) hash_64(val, bits)
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#define GOLDEN_RATIO_PRIME GOLDEN_RATIO_PRIME_64
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#define GOLDEN_RATIO_PRIME GOLDEN_RATIO_64
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#else
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#error Wordsize not 32 or 64
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#endif
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/*
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* The above primes are actively bad for hashing, since they are
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* too sparse. The 32-bit one is mostly ok, the 64-bit one causes
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* real problems. Besides, the "prime" part is pointless for the
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* multiplicative hash.
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* This hash multiplies the input by a large odd number and takes the
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* high bits. Since multiplication propagates changes to the most
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* significant end only, it is essential that the high bits of the
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* product be used for the hash value.
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*
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* Chuck Lever verified the effectiveness of this technique:
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* http://www.citi.umich.edu/techreports/reports/citi-tr-00-1.pdf
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*
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* Although a random odd number will do, it turns out that the golden
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* ratio phi = (sqrt(5)-1)/2, or its negative, has particularly nice
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* properties.
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* properties. (See Knuth vol 3, section 6.4, exercise 9.)
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*
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* These are the negative, (1 - phi) = (phi^2) = (3 - sqrt(5))/2.
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* (See Knuth vol 3, section 6.4, exercise 9.)
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* These are the negative, (1 - phi) = phi**2 = (3 - sqrt(5))/2,
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* which is very slightly easier to multiply by and makes no
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* difference to the hash distribution.
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*/
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#define GOLDEN_RATIO_32 0x61C88647
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#define GOLDEN_RATIO_64 0x61C8864680B583EBull
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static __always_inline u32 hash_64(u64 val, unsigned int bits)
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static inline u32 __hash_32(u32 val)
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{
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u64 hash = val;
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#if BITS_PER_LONG == 64
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hash = hash * GOLDEN_RATIO_64;
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#else
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/* Sigh, gcc can't optimise this alone like it does for 32 bits. */
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u64 n = hash;
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n <<= 18;
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hash -= n;
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n <<= 33;
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hash -= n;
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n <<= 3;
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hash += n;
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n <<= 3;
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hash -= n;
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n <<= 4;
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hash += n;
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n <<= 2;
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hash += n;
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#endif
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/* High bits are more random, so use them. */
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return (u32)(hash >> (64 - bits));
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return val * GOLDEN_RATIO_32;
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}
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static inline u32 hash_32(u32 val, unsigned int bits)
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{
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/* On some cpus multiply is faster, on others gcc will do shifts */
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u32 hash = val * GOLDEN_RATIO_PRIME_32;
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/* High bits are more random, so use them. */
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return hash >> (32 - bits);
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return __hash_32(val) >> (32 - bits);
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}
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static __always_inline u32 hash_64(u64 val, unsigned int bits)
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{
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#if BITS_PER_LONG == 64
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/* 64x64-bit multiply is efficient on all 64-bit processors */
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return val * GOLDEN_RATIO_64 >> (64 - bits);
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#else
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/* Hash 64 bits using only 32x32-bit multiply. */
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return hash_32((u32)val ^ __hash_32(val >> 32), bits);
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#endif
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}
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static inline u32 hash_ptr(const void *ptr, unsigned int bits)
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@ -89,6 +69,7 @@ static inline u32 hash_ptr(const void *ptr, unsigned int bits)
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return hash_long((unsigned long)ptr, bits);
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}
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/* This really should be called fold32_ptr; it does no hashing to speak of. */
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static inline u32 hash32_ptr(const void *ptr)
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{
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unsigned long val = (unsigned long)ptr;
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