ASoC: bf5xx-sport: use common SPORT code for MMR info

No point in duplicating this structure layout in each driver.

Signed-off-by: Barry Song <barry.song@analog.com>
Signed-off-by: Mike Frysinger <vapier@gentoo.org>
Acked-by: Liam Girdwood <lrg@slimlogic.co.uk>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This commit is contained in:
Barry Song 2010-03-09 12:58:14 -05:00 коммит произвёл Mark Brown
Родитель 4b527e2900
Коммит f0d10f5aa3
1 изменённых файлов: 1 добавлений и 27 удалений

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@ -34,33 +34,7 @@
#include <linux/wait.h> #include <linux/wait.h>
#include <linux/workqueue.h> #include <linux/workqueue.h>
#include <asm/dma.h> #include <asm/dma.h>
#include <asm/bfin_sport.h>
struct sport_register {
u16 tcr1; u16 reserved0;
u16 tcr2; u16 reserved1;
u16 tclkdiv; u16 reserved2;
u16 tfsdiv; u16 reserved3;
u32 tx;
u32 reserved_l0;
u32 rx;
u32 reserved_l1;
u16 rcr1; u16 reserved4;
u16 rcr2; u16 reserved5;
u16 rclkdiv; u16 reserved6;
u16 rfsdiv; u16 reserved7;
u16 stat; u16 reserved8;
u16 chnl; u16 reserved9;
u16 mcmc1; u16 reserved10;
u16 mcmc2; u16 reserved11;
u32 mtcs0;
u32 mtcs1;
u32 mtcs2;
u32 mtcs3;
u32 mrcs0;
u32 mrcs1;
u32 mrcs2;
u32 mrcs3;
};
#define DESC_ELEMENT_COUNT 9 #define DESC_ELEMENT_COUNT 9