drm/vc4: Extend and edit documentation for output from the RST
I had written most of my comments as if I was describing the individual code files the way I used to for doxygen, while for RST we want to describe things in a more chapter/section way where there's no obvious relation to .c files. Additionally, several of the files had stub descriptions that I've taken this opportunity to extend. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-4-eric@anholt.net
This commit is contained in:
Родитель
60c5d3b729
Коммит
f6c01530fd
|
@ -11,12 +11,13 @@
|
|||
*
|
||||
* In VC4, the Pixel Valve is what most closely corresponds to the
|
||||
* DRM's concept of a CRTC. The PV generates video timings from the
|
||||
* output's clock plus its configuration. It pulls scaled pixels from
|
||||
* encoder's clock plus its configuration. It pulls scaled pixels from
|
||||
* the HVS at that timing, and feeds it to the encoder.
|
||||
*
|
||||
* However, the DRM CRTC also collects the configuration of all the
|
||||
* DRM planes attached to it. As a result, this file also manages
|
||||
* setup of the VC4 HVS's display elements on the CRTC.
|
||||
* DRM planes attached to it. As a result, the CRTC is also
|
||||
* responsible for writing the display list for the HVS channel that
|
||||
* the CRTC will use.
|
||||
*
|
||||
* The 2835 has 3 different pixel valves. pv0 in the audio power
|
||||
* domain feeds DSI0 or DPI, while pv1 feeds DS1 or SMI. pv2 in the
|
||||
|
|
|
@ -18,7 +18,8 @@
|
|||
* DOC: VC4 DPI module
|
||||
*
|
||||
* The VC4 DPI hardware supports MIPI DPI type 4 and Nokia ViSSI
|
||||
* signals, which are routed out to GPIO0-27 with the ALT2 function.
|
||||
* signals. On BCM2835, these can be routed out to GPIO0-27 with the
|
||||
* ALT2 function.
|
||||
*/
|
||||
|
||||
#include "drm_atomic_helper.h"
|
||||
|
|
|
@ -20,9 +20,26 @@
|
|||
/**
|
||||
* DOC: VC4 Falcon HDMI module
|
||||
*
|
||||
* The HDMI core has a state machine and a PHY. Most of the unit
|
||||
* operates off of the HSM clock from CPRMAN. It also internally uses
|
||||
* the PLLH_PIX clock for the PHY.
|
||||
* The HDMI core has a state machine and a PHY. On BCM2835, most of
|
||||
* the unit operates off of the HSM clock from CPRMAN. It also
|
||||
* internally uses the PLLH_PIX clock for the PHY.
|
||||
*
|
||||
* HDMI infoframes are kept within a small packet ram, where each
|
||||
* packet can be individually enabled for including in a frame.
|
||||
*
|
||||
* HDMI audio is implemented entirely within the HDMI IP block. A
|
||||
* register in the HDMI encoder takes SPDIF frames from the DMA engine
|
||||
* and transfers them over an internal MAI (multi-channel audio
|
||||
* interconnect) bus to the encoder side for insertion into the video
|
||||
* blank regions.
|
||||
*
|
||||
* The driver's HDMI encoder does not yet support power management.
|
||||
* The HDMI encoder's power domain and the HSM/pixel clocks are kept
|
||||
* continuously running, and only the HDMI logic and packet ram are
|
||||
* powered off/on at disable/enable time.
|
||||
*
|
||||
* The driver does not yet support CEC control, though the HDMI
|
||||
* encoder block has CEC support.
|
||||
*/
|
||||
|
||||
#include "drm_atomic_helper.h"
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
/**
|
||||
* DOC: VC4 HVS module.
|
||||
*
|
||||
* The HVS is the piece of hardware that does translation, scaling,
|
||||
* colorspace conversion, and compositing of pixels stored in
|
||||
* framebuffers into a FIFO of pixels going out to the Pixel Valve
|
||||
* (CRTC). It operates at the system clock rate (the system audio
|
||||
* clock gate, specifically), which is much higher than the pixel
|
||||
* clock rate.
|
||||
* The Hardware Video Scaler (HVS) is the piece of hardware that does
|
||||
* translation, scaling, colorspace conversion, and compositing of
|
||||
* pixels stored in framebuffers into a FIFO of pixels going out to
|
||||
* the Pixel Valve (CRTC). It operates at the system clock rate (the
|
||||
* system audio clock gate, specifically), which is much higher than
|
||||
* the pixel clock rate.
|
||||
*
|
||||
* There is a single global HVS, with multiple output FIFOs that can
|
||||
* be consumed by the PVs. This file just manages the resources for
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
/**
|
||||
* DOC: Render command list generation
|
||||
*
|
||||
* In the V3D hardware, render command lists are what load and store
|
||||
* tiles of a framebuffer and optionally call out to binner-generated
|
||||
* command lists to do the 3D drawing for that tile.
|
||||
*
|
||||
* In the VC4 driver, render command list generation is performed by the
|
||||
* kernel instead of userspace. We do this because validating a
|
||||
* user-submitted command list is hard to get right and has high CPU overhead,
|
||||
|
|
|
@ -24,19 +24,23 @@
|
|||
/**
|
||||
* DOC: Command list validator for VC4.
|
||||
*
|
||||
* The VC4 has no IOMMU between it and system memory. So, a user with
|
||||
* access to execute command lists could escalate privilege by
|
||||
* Since the VC4 has no IOMMU between it and system memory, a user
|
||||
* with access to execute command lists could escalate privilege by
|
||||
* overwriting system memory (drawing to it as a framebuffer) or
|
||||
* reading system memory it shouldn't (reading it as a texture, or
|
||||
* uniform data, or vertex data).
|
||||
* reading system memory it shouldn't (reading it as a vertex buffer
|
||||
* or index buffer)
|
||||
*
|
||||
* This validates command lists to ensure that all accesses are within
|
||||
* the bounds of the GEM objects referenced. It explicitly whitelists
|
||||
* packets, and looks at the offsets in any address fields to make
|
||||
* sure they're constrained within the BOs they reference.
|
||||
* We validate binner command lists to ensure that all accesses are
|
||||
* within the bounds of the GEM objects referenced by the submitted
|
||||
* job. It explicitly whitelists packets, and looks at the offsets in
|
||||
* any address fields to make sure they're contained within the BOs
|
||||
* they reference.
|
||||
*
|
||||
* Note that because of the validation that's happening anyway, this
|
||||
* is where GEM relocation processing happens.
|
||||
* Note that because CL validation is already reading the
|
||||
* user-submitted CL and writing the validated copy out to the memory
|
||||
* that the GPU will actually read, this is also where GEM relocation
|
||||
* processing (turning BO references into actual addresses for the GPU
|
||||
* to use) happens.
|
||||
*/
|
||||
|
||||
#include "uapi/drm/vc4_drm.h"
|
||||
|
|
|
@ -24,16 +24,21 @@
|
|||
/**
|
||||
* DOC: Shader validator for VC4.
|
||||
*
|
||||
* The VC4 has no IOMMU between it and system memory, so a user with
|
||||
* access to execute shaders could escalate privilege by overwriting
|
||||
* system memory (using the VPM write address register in the
|
||||
* general-purpose DMA mode) or reading system memory it shouldn't
|
||||
* (reading it as a texture, or uniform data, or vertex data).
|
||||
* Since the VC4 has no IOMMU between it and system memory, a user
|
||||
* with access to execute shaders could escalate privilege by
|
||||
* overwriting system memory (using the VPM write address register in
|
||||
* the general-purpose DMA mode) or reading system memory it shouldn't
|
||||
* (reading it as a texture, uniform data, or direct-addressed TMU
|
||||
* lookup).
|
||||
*
|
||||
* This walks over a shader BO, ensuring that its accesses are
|
||||
* appropriately bounded, and recording how many texture accesses are
|
||||
* made and where so that we can do relocations for them in the
|
||||
* The shader validator walks over a shader's BO, ensuring that its
|
||||
* accesses are appropriately bounded, and recording where texture
|
||||
* accesses are made so that we can do relocations for them in the
|
||||
* uniform stream.
|
||||
*
|
||||
* Shader BO are immutable for their lifetimes (enforced by not
|
||||
* allowing mmaps, GEM prime export, or rendering to from a CL), so
|
||||
* this validation is only performed at BO creation time.
|
||||
*/
|
||||
|
||||
#include "vc4_drv.h"
|
||||
|
|
|
@ -16,6 +16,12 @@
|
|||
|
||||
/**
|
||||
* DOC: VC4 SDTV module
|
||||
*
|
||||
* The VEC encoder generates PAL or NTSC composite video output.
|
||||
*
|
||||
* TV mode selection is done by an atomic property on the encoder,
|
||||
* because a drm_mode_modeinfo is insufficient to distinguish between
|
||||
* PAL and PAL-M or NTSC and NTSC-J.
|
||||
*/
|
||||
|
||||
#include <drm/drm_atomic_helper.h>
|
||||
|
|
Загрузка…
Ссылка в новой задаче