ALSA: doc: Update copy_user, copy_kernel and fill_silence PCM ops
Reviewed-by: Takashi Sakamoto <o-takashi@sakamocchi.jp> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -2080,8 +2080,8 @@ sleeping poll threads, etc.
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This callback is also atomic as default.
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copy and silence callbacks
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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copy_user, copy_kernel and fill_silence ops
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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These callbacks are not mandatory, and can be omitted in most cases.
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These callbacks are used when the hardware buffer cannot be in the
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@ -3532,8 +3532,9 @@ external hardware buffer in interrupts (or in tasklets, preferably).
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The first case works fine if the external hardware buffer is large
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enough. This method doesn't need any extra buffers and thus is more
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effective. You need to define the ``copy`` and ``silence`` callbacks
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for the data transfer. However, there is a drawback: it cannot be
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effective. You need to define the ``copy_user`` and ``copy_kernel``
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callbacks for the data transfer, in addition to ``fill_silence``
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callback for playback. However, there is a drawback: it cannot be
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mmapped. The examples are GUS's GF1 PCM or emu8000's wavetable PCM.
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The second case allows for mmap on the buffer, although you have to
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@ -3545,30 +3546,34 @@ Another case is when the chip uses a PCI memory-map region for the
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buffer instead of the host memory. In this case, mmap is available only
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on certain architectures like the Intel one. In non-mmap mode, the data
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cannot be transferred as in the normal way. Thus you need to define the
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``copy`` and ``silence`` callbacks as well, as in the cases above. The
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examples are found in ``rme32.c`` and ``rme96.c``.
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``copy_user``, ``copy_kernel`` and ``fill_silence`` callbacks as well,
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as in the cases above. The examples are found in ``rme32.c`` and
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``rme96.c``.
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The implementation of the ``copy`` and ``silence`` callbacks depends
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upon whether the hardware supports interleaved or non-interleaved
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samples. The ``copy`` callback is defined like below, a bit
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differently depending whether the direction is playback or capture:
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The implementation of the ``copy_user``, ``copy_kernel`` and
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``silence`` callbacks depends upon whether the hardware supports
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interleaved or non-interleaved samples. The ``copy_user`` callback is
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defined like below, a bit differently depending whether the direction
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is playback or capture:
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::
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static int playback_copy(struct snd_pcm_substream *substream, int channel,
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snd_pcm_uframes_t pos, void *src, snd_pcm_uframes_t count);
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static int capture_copy(struct snd_pcm_substream *substream, int channel,
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snd_pcm_uframes_t pos, void *dst, snd_pcm_uframes_t count);
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static int playback_copy_user(struct snd_pcm_substream *substream,
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int channel, unsigned long pos,
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void __user *src, unsigned long count);
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static int capture_copy_user(struct snd_pcm_substream *substream,
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int channel, unsigned long pos,
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void __user *dst, unsigned long count);
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In the case of interleaved samples, the second argument (``channel``) is
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not used. The third argument (``pos``) points the current position
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offset in frames.
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offset in bytes.
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The meaning of the fourth argument is different between playback and
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capture. For playback, it holds the source data pointer, and for
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capture, it's the destination data pointer.
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The last argument is the number of frames to be copied.
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The last argument is the number of bytes to be copied.
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What you have to do in this callback is again different between playback
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and capture directions. In the playback case, you copy the given amount
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@ -3578,8 +3583,7 @@ way, the copy would be like:
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::
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my_memcpy(my_buffer + frames_to_bytes(runtime, pos), src,
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frames_to_bytes(runtime, count));
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my_memcpy_from_user(my_buffer + pos, src, count);
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For the capture direction, you copy the given amount of data (``count``)
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at the specified offset (``pos``) on the hardware buffer to the
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@ -3587,31 +3591,68 @@ specified pointer (``dst``).
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::
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my_memcpy(dst, my_buffer + frames_to_bytes(runtime, pos),
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frames_to_bytes(runtime, count));
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my_memcpy_to_user(dst, my_buffer + pos, count);
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Note that both the position and the amount of data are given in frames.
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Here the functions are named as ``from_user`` and ``to_user`` because
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it's the user-space buffer that is passed to these callbacks. That
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is, the callback is supposed to copy from/to the user-space data
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directly to/from the hardware buffer.
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Careful readers might notice that these callbacks receive the
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arguments in bytes, not in frames like other callbacks. It's because
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it would make coding easier like the examples above, and also it makes
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easier to unify both the interleaved and non-interleaved cases, as
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explained in the following.
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In the case of non-interleaved samples, the implementation will be a bit
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more complicated.
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more complicated. The callback is called for each channel, passed by
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the second argument, so totally it's called for N-channels times per
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transfer.
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You need to check the channel argument, and if it's -1, copy the whole
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channels. Otherwise, you have to copy only the specified channel. Please
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check ``isa/gus/gus_pcm.c`` as an example.
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The meaning of other arguments are almost same as the interleaved
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case. The callback is supposed to copy the data from/to the given
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user-space buffer, but only for the given channel. For the detailed
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implementations, please check ``isa/gus/gus_pcm.c`` or
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"pci/rme9652/rme9652.c" as examples.
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The ``silence`` callback is also implemented in a similar way
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The above callbacks are the copy from/to the user-space buffer. There
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are some cases where we want copy from/to the kernel-space buffer
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instead. In such a case, ``copy_kernel`` callback is called. It'd
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look like:
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::
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static int playback_copy_kernel(struct snd_pcm_substream *substream,
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int channel, unsigned long pos,
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void *src, unsigned long count);
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static int capture_copy_kernel(struct snd_pcm_substream *substream,
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int channel, unsigned long pos,
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void *dst, unsigned long count);
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As found easily, the only difference is that the buffer pointer is
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without ``__user`` prefix; that is, a kernel-buffer pointer is passed
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in the fourth argument. Correspondingly, the implementation would be
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a version without the user-copy, such as:
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::
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my_memcpy(my_buffer + pos, src, count);
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Usually for the playback, another callback ``fill_silence`` is
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defined. It's implemented in a similar way as the copy callbacks
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above:
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::
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static int silence(struct snd_pcm_substream *substream, int channel,
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snd_pcm_uframes_t pos, snd_pcm_uframes_t count);
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unsigned long pos, unsigned long count);
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The meanings of arguments are the same as in the ``copy`` callback,
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although there is no ``src/dst`` argument. In the case of interleaved
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samples, the channel argument has no meaning, as well as on ``copy``
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callback.
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The meanings of arguments are the same as in the ``copy_user`` and
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``copy_kernel`` callbacks, although there is no buffer pointer
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argument. In the case of interleaved samples, the channel argument has
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no meaning, as well as on ``copy_*`` callbacks.
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The role of ``silence`` callback is to set the given amount
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The role of ``fill_silence`` callback is to set the given amount
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(``count``) of silence data at the specified offset (``pos``) on the
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hardware buffer. Suppose that the data format is signed (that is, the
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silent-data is 0), and the implementation using a memset-like function
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@ -3619,11 +3660,11 @@ would be like:
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::
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my_memcpy(my_buffer + frames_to_bytes(runtime, pos), 0,
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frames_to_bytes(runtime, count));
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my_memset(my_buffer + pos, 0, count);
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In the case of non-interleaved samples, again, the implementation
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becomes a bit more complicated. See, for example, ``isa/gus/gus_pcm.c``.
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becomes a bit more complicated, as it's called N-times per transfer
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for each channel. See, for example, ``isa/gus/gus_pcm.c``.
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Non-Contiguous Buffers
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----------------------
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