ps3fb: add virtual screen and panning support

ps3fb: Add virtual screen and panning support:
  - The vertical virtual screen size is limited by the amount of memory
    reserved for ps3fb,
  - The horizontal virtual screen size is limited to the fullscreen width,
  - Advertise that we support panning, so fbcon will use it if the virtual
    screen is enabled.
    Enabling a virtual screen (using `fbset -vyres nnn') can speed up text
    console scrolling by a factor of 10-15, depending on the video mode.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2007-10-16 01:29:50 -07:00 коммит произвёл Linus Torvalds
Родитель f1664ed8ae
Коммит fc7028b748
1 изменённых файлов: 40 добавлений и 25 удалений

Просмотреть файл

@ -141,6 +141,7 @@ struct ps3fb_par {
unsigned int height;
unsigned long full_offset; /* start of fullscreen DDR fb */
unsigned long fb_offset; /* start of actual DDR fb */
unsigned long pan_offset;
};
struct ps3fb_res_table {
@ -440,8 +441,8 @@ static int ps3fb_sync(struct fb_info *info, u32 frame)
base = frame * yres * line_length;
ps3fb_sync_image(info->device, base + par->full_offset,
base + par->fb_offset, base, par->width, par->height,
line_length);
base + par->fb_offset, base + par->pan_offset,
par->width, par->height, line_length);
out:
release_console_sem();
@ -488,27 +489,23 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
if (!mode)
return -EINVAL;
/*
* FB_VMODE_CONUPDATE and FB_VMODE_SMOOTH_XPAN are equal!
* as FB_VMODE_SMOOTH_XPAN is only used internally
*/
/* Virtual screen */
if (var->xres_virtual < var->xres)
var->xres_virtual = var->xres;
if (var->yres_virtual < var->yres)
var->yres_virtual = var->yres;
if (var->vmode & FB_VMODE_CONUPDATE) {
var->vmode |= FB_VMODE_YWRAP;
var->xoffset = info->var.xoffset;
var->yoffset = info->var.yoffset;
}
/* Virtual screen and panning are not supported */
if (var->xres_virtual > var->xres || var->yres_virtual > var->yres ||
var->xoffset || var->yoffset) {
if (var->xres_virtual > line_length / BPP) {
dev_dbg(info->device,
"Virtual screen and panning are not supported\n");
"Horizontal virtual screen size too large\n");
return -EINVAL;
}
var->xres_virtual = var->xres;
var->yres_virtual = var->yres;
if (var->xoffset + var->xres > var->xres_virtual ||
var->yoffset + var->yres > var->yres_virtual) {
dev_dbg(info->device, "panning out-of-range\n");
return -EINVAL;
}
/* We support ARGB8888 only */
if (var->bits_per_pixel > 32 || var->grayscale ||
@ -543,7 +540,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
}
/* Memory limit */
if (var->yres * line_length > ps3fb.xdr_size) {
if (var->yres_virtual * line_length > ps3fb.xdr_size) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
@ -561,7 +558,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
static int ps3fb_set_par(struct fb_info *info)
{
struct ps3fb_par *par = info->par;
unsigned int mode, lines, maxlines;
unsigned int mode, line_length, lines, maxlines;
int i;
unsigned long offset, dst;
@ -569,7 +566,7 @@ static int ps3fb_set_par(struct fb_info *info)
info->var.xres, info->var.xres_virtual,
info->var.yres, info->var.yres_virtual, info->var.pixclock);
mode = ps3fb_find_mode(&info->var, &info->fix.line_length);
mode = ps3fb_find_mode(&info->var, &line_length);
if (!mode)
return -EINVAL;
@ -578,6 +575,10 @@ static int ps3fb_set_par(struct fb_info *info)
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
info->fix.line_length = line_length;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
par->num_frames = info->fix.smem_len/
@ -591,6 +592,8 @@ static int ps3fb_set_par(struct fb_info *info)
offset = VP_OFF(i);
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
par->pan_offset = info->var.yoffset * line_length +
info->var.xoffset * BPP;
if (par->new_mode_id != par->mode_id) {
if (ps3av_set_video_mode(par->new_mode_id)) {
@ -607,11 +610,11 @@ static int ps3fb_set_par(struct fb_info *info)
lines = ps3fb_res[i].yres * par->num_frames;
if (par->full_offset)
lines++;
maxlines = ps3fb.xdr_size / info->fix.line_length;
for (dst = 0; lines; dst += maxlines * info->fix.line_length) {
maxlines = ps3fb.xdr_size / line_length;
for (dst = 0; lines; dst += maxlines * line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
info->fix.line_length);
line_length);
lines -= l;
}
@ -641,6 +644,16 @@ static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
return 0;
}
static int ps3fb_pan_display(struct fb_var_screeninfo *var,
struct fb_info *info)
{
struct ps3fb_par *par = info->par;
par->pan_offset = var->yoffset * info->fix.line_length +
var->xoffset * BPP;
return 0;
}
/*
* As we have a virtual frame buffer, we need our own mmap function
*/
@ -965,6 +978,7 @@ static struct fb_ops ps3fb_ops = {
.fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg,
.fb_pan_display = ps3fb_pan_display,
.fb_fillrect = sys_fillrect,
.fb_copyarea = sys_copyarea,
.fb_imageblit = sys_imageblit,
@ -1115,7 +1129,8 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->pseudo_palette = par->pseudo_palette;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
retval = fb_alloc_cmap(&info->cmap, 256, 0);
if (retval < 0)