Граф коммитов

27 Коммитов

Автор SHA1 Сообщение Дата
Nicolas Adenis-Lamarre d4bdf2d2ba HID: wiimote: add support for Guitar-Hero devices
This adds the drums and guitar extensions for Wiimote devices.

Devices are reported as "Nintendo Wii Remote Guitar/Drums". If I ever
get my hands on "RockBand" guitars, I will try to report them via the
same interface so user-space does not have to bother which device it
deals with.

This is a rebase of the original commits 8e22ecb603 and 73f8645db1.
They were reverted several years ago, since they were dependent on the
ABS_* rework of the input core. Sadly, this never worked out so these
commits were never pushed into a release. This rebase now uses the
ABS_HAT* event codes to report all pressure information.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(Original commits by Nicolas, adapted to v4.18 by David)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2018-06-25 15:26:06 +02:00
Cyan Ogilvie d30596737e HID: wiimote: Fix wiimote mp scale linearization
The wiimote motion plus gyros use two scales to report fast and slow
rotation - below 440 deg/s uses 8192/440 units / deg/s, and above uses
8192/2000 units / deg/s.

Previously this driver attempted to linearize the two by scaling the fast
rate by 18 and the slow by 9, but this results in a scale of
8192*9/440 = ~167.564 for slow and 8192*18/2000 = 73.728 for fast.

Correct the fast motion scale factor so that both report ~167.564
units / deg/s

Signed-off-by: Cyan Ogilvie <cyan.ogilvie@gmail.com>
Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2016-03-18 17:31:38 +01:00
Geliang Tang d98ba98c4f HID: wiimote: use dev_to_wii()
Use dev_to_wii() instead of open-coding it.

Signed-off-by: Geliang Tang <geliangtang@163.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2015-12-28 13:41:51 +01:00
Krzysztof Kozlowski 297d716f62 power_supply: Change ownership from driver to core
Change the ownership of power_supply structure from each driver
implementing the class to the power supply core.

The patch changes power_supply_register() function thus all drivers
implementing power supply class are adjusted.

Each driver provides the implementation of power supply. However it
should not be the owner of power supply class instance because it is
exposed by core to other subsystems with power_supply_get_by_name().
These other subsystems have no knowledge when the driver will unregister
the power supply. This leads to several issues when driver is unbound -
mostly because user of power supply accesses freed memory.

Instead let the core own the instance of struct 'power_supply'.  Other
users of this power supply will still access valid memory because it
will be freed when device reference count reaches 0. Currently this
means "it will leak" but power_supply_put() call in next patches will
solve it.

This solves invalid memory references in following race condition
scenario:

Thread 1: charger manager
Thread 2: power supply driver, used by charger manager

THREAD 1 (charger manager)         THREAD 2 (power supply driver)
==========================         ==============================
psy = power_supply_get_by_name()
                                   Driver unbind, .remove
                                     power_supply_unregister()
                                     Device fully removed
psy->get_property()

The 'get_property' call is executed in invalid context because the driver was
unbound and struct 'power_supply' memory was freed.

This could be observed easily with charger manager driver (here compiled
with max17040 fuel gauge):

$ cat /sys/devices/virtual/power_supply/cm-battery/capacity &
$ echo "1-0036" > /sys/bus/i2c/drivers/max17040/unbind
[   55.725123] Unable to handle kernel NULL pointer dereference at virtual address 00000000
[   55.732584] pgd = d98d4000
[   55.734060] [00000000] *pgd=5afa2831, *pte=00000000, *ppte=00000000
[   55.740318] Internal error: Oops: 80000007 [#1] PREEMPT SMP ARM
[   55.746210] Modules linked in:
[   55.749259] CPU: 1 PID: 2936 Comm: cat Tainted: G        W       3.19.0-rc1-next-20141226-00048-gf79f475f3c44-dirty #1496
[   55.760190] Hardware name: SAMSUNG EXYNOS (Flattened Device Tree)
[   55.766270] task: d9b76f00 ti: daf54000 task.ti: daf54000
[   55.771647] PC is at 0x0
[   55.774182] LR is at charger_get_property+0x2f4/0x36c
[   55.779201] pc : [<00000000>]    lr : [<c034b0b4>]    psr: 60000013
[   55.779201] sp : daf55e90  ip : 00000003  fp : 00000000
[   55.790657] r10: 00000000  r9 : c06e2878  r8 : d9b26c68
[   55.795865] r7 : dad81610  r6 : daec7410  r5 : daf55ebc  r4 : 00000000
[   55.802367] r3 : 00000000  r2 : daf55ebc  r1 : 0000002a  r0 : d9b26c68
[   55.808879] Flags: nZCv  IRQs on  FIQs on  Mode SVC_32  ISA ARM  Segment user
[   55.815994] Control: 10c5387d  Table: 598d406a  DAC: 00000015
[   55.821723] Process cat (pid: 2936, stack limit = 0xdaf54210)
[   55.827451] Stack: (0xdaf55e90 to 0xdaf56000)
[   55.831795] 5e80:                                     60000013 c01459c4 0000002a c06f8ef8
[   55.839956] 5ea0: db651000 c06f8ef8 daebac00 c04cb668 daebac08 c0346864 00000000 c01459c4
[   55.848115] 5ec0: d99eaa80 c06f8ef8 00000fff 00001000 db651000 c027f25c c027f240 d99eaa80
[   55.856274] 5ee0: d9a06c00 c0146218 daf55f18 00001000 d99eaa80 db4c18c0 00000001 00000001
[   55.864468] 5f00: daf55f80 c0144c78 c0144c54 c0107f90 00015000 d99eaab0 00000000 00000000
[   55.872603] 5f20: 000051c7 00000000 db4c18c0 c04a9370 00015000 00001000 daf55f80 00001000
[   55.880763] 5f40: daf54000 00015000 00000000 c00e53dc db4c18c0 c00e548c 0000000d 00008124
[   55.888937] 5f60: 00000001 00000000 00000000 db4c18c0 db4c18c0 00001000 00015000 c00e5550
[   55.897099] 5f80: 00000000 00000000 00001000 00001000 00015000 00000003 00000003 c000f364
[   55.905239] 5fa0: 00000000 c000f1a0 00001000 00015000 00000003 00015000 00001000 0001333c
[   55.913399] 5fc0: 00001000 00015000 00000003 00000003 00000002 00000000 00000000 00000000
[   55.921560] 5fe0: 7fffe000 be999850 0000a225 b6f3c19c 60000010 00000003 00000000 00000000
[   55.929744] [<c034b0b4>] (charger_get_property) from [<c0346864>] (power_supply_show_property+0x48/0x20c)
[   55.939286] [<c0346864>] (power_supply_show_property) from [<c027f25c>] (dev_attr_show+0x1c/0x48)
[   55.948130] [<c027f25c>] (dev_attr_show) from [<c0146218>] (sysfs_kf_seq_show+0x84/0x104)
[   55.956298] [<c0146218>] (sysfs_kf_seq_show) from [<c0144c78>] (kernfs_seq_show+0x24/0x28)
[   55.964536] [<c0144c78>] (kernfs_seq_show) from [<c0107f90>] (seq_read+0x1b0/0x484)
[   55.972172] [<c0107f90>] (seq_read) from [<c00e53dc>] (__vfs_read+0x18/0x4c)
[   55.979188] [<c00e53dc>] (__vfs_read) from [<c00e548c>] (vfs_read+0x7c/0x100)
[   55.986304] [<c00e548c>] (vfs_read) from [<c00e5550>] (SyS_read+0x40/0x8c)
[   55.993164] [<c00e5550>] (SyS_read) from [<c000f1a0>] (ret_fast_syscall+0x0/0x48)
[   56.000626] Code: bad PC value
[   56.011652] ---[ end trace 7b64343fbdae8ef1 ]---

Signed-off-by: Krzysztof Kozlowski <k.kozlowski@samsung.com>
Reviewed-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>

[for the nvec part]
Reviewed-by: Marc Dietrich <marvin24@gmx.de>

[for compal-laptop.c]
Acked-by: Darren Hart <dvhart@linux.intel.com>

[for the mfd part]
Acked-by: Lee Jones <lee.jones@linaro.org>

[for the hid part]
Acked-by: Jiri Kosina <jkosina@suse.cz>

[for the acpi part]
Acked-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>

Signed-off-by: Sebastian Reichel <sre@kernel.org>
2015-03-13 23:15:51 +01:00
Krzysztof Kozlowski 2dc9215d7c power_supply: Move run-time configuration to separate structure
Add new structure 'power_supply_config' for holding run-time
initialization data like of_node, supplies and private driver data.

The power_supply_register() function is changed so all power supply
drivers need updating.

When registering the power supply this new 'power_supply_config' should be
used instead of directly initializing 'struct power_supply'. This allows
changing the ownership of power_supply structure from driver to the
power supply core in next patches.

When a driver does not use of_node or supplies then it should use NULL
as config. If driver uses of_node or supplies then it should allocate
config on stack and initialize it with proper values.

Signed-off-by: Krzysztof Kozlowski <k.kozlowski@samsung.com>
Reviewed-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
Acked-by: Pavel Machek <pavel@ucw.cz>

[for the nvec part]
Reviewed-by: Marc Dietrich <marvin24@gmx.de>

[for drivers/platform/x86/compal-laptop.c]
Reviewed-by: Darren Hart <dvhart@linux.intel.com>

[for drivers/hid/*]
Reviewed-by: Jiri Kosina <jkosina@suse.cz>

Signed-off-by: Sebastian Reichel <sre@kernel.org>
2015-03-13 23:15:12 +01:00
David Herrmann 08072dde33 HID: wiimote: add pro-controller analog stick calibration
The analog sticks of the pro-controller might report slightly off values.
To guarantee a uniform setup, we now calibrate analog-stick values during
pro-controller setup.

Unfortunately, the pro-controller fails during normal EEPROM reads and I
couldn't figure out whether there are any calibration values stored on the
device. Therefore, we now use the first values reported by the device (iff
they are not _way_ off, which would indicate movement) to initialize the
calibration values. To allow users to change this calibration data, we
provide a pro_calib sysfs attribute.

We also change the "flat" values so user-space correctly smoothes our
data. It makes slightly off zero-positions less visible while still
guaranteeing highly precise movement reports. Note that the pro controller
reports zero-positions in a quite huge range (at least: -100 to +100).

Reported-by: Rafael Brune <mail@rbrune.de>
Tested-by: Rafael Brune <mail@rbrune.de>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-10-30 14:13:29 +01:00
David Herrmann 0abda6fa81 HID: wiimote: fix inverted pro-controller axes
The analog-stick vertical axes are inverted. Fix that! Otherwise, games
and other gamepad applications need to carry their own fixups (which they
thankfully haven't done, yet).

Cc: <stable@vger.kernel.org> # 3.11+
Reported-by: Rafael Brune <mail@rbrune.de>
Tested-by: Rafael Brune <mail@rbrune.de>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-10-30 14:13:29 +01:00
David Herrmann f50f9aabf3 HID: wiimote: fix FF deadlock
The input core has an internal spinlock that is acquired during event
injection via input_event() and friends but also held during FF callbacks.
That means, there is no way to share a lock between event-injection and FF
handling. Unfortunately, this is what is required for wiimote state
tracking and what we do with state.lock and input->lock.

This deadlock can be triggered when using continuous data reporting and FF
on a wiimote device at the same time. I takes me at least 30m of
stress-testing to trigger it but users reported considerably shorter
times (http://bpaste.net/show/132504/) when using some gaming-console
emulators.

The real problem is that we have two copies of internal state, one in the
wiimote objects and the other in the input device. As the input-lock is
not supposed to be accessed from outside of input-core, we have no other
chance than offloading FF handling into a worker. This actually works
pretty nice and also allows to implictly merge fast rumble changes into a
single request.

Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF
responsiveness. Initial tests were fine so lets fix the race first and if
it turns out to be too slow we can always handle FF out-of-band and skip
the queue-worker.

Cc: <stable@vger.kernel.org> # 3.11+
Reported-by: Thomas Schneider
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-10-07 17:08:26 +02:00
Linus Torvalds b04c99e3b8 Revert "Input: introduce BTN/ABS bits for drums and guitars"
This reverts commits 61e00655e9, 73f8645db1 and 8e22ecb603c8:
  "Input: introduce BTN/ABS bits for drums and guitars"
  "HID: wiimote: add support for Guitar-Hero drums"
  "HID: wiimote: add support for Guitar-Hero guitars"

The extra new ABS_xx values resulted in ABS_MAX no longer being a
power-of-two, which broke the comparison logic.  It also caused the
ioctl numbers to overflow into the next byte, causing problems for that.

We'll try again for 3.13.

Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Acked-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2013-09-07 09:48:41 -07:00
Nicolas Adenis-Lamarre 8e22ecb603 HID: wiimote: add support for Guitar-Hero guitars
Apart from drums, Guitar-Hero also ships with guitars. Use the recently
introduced input ABS/BTN-bits to report this to user-space.

Devices are reported as "Nintendo Wii Remote Guitar". If I ever get my
hands on "RockBand" guitars, I will try to report them via the same
interface so user-space does not have to bother which device it deals
with.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(add commit-msg and adjust to new BTN_* IDs)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04 10:44:17 +02:00
David Herrmann 73f8645db1 HID: wiimote: add support for Guitar-Hero drums
Guitar-Hero comes with a drums extension. Use the newly introduced input
drums-bits to report this back to user-space. This is a usual extension
like any other device. Nothing special to take care of.

We report this to user-space as "Nintendo Wii Remote Drums". There are
other drums (like "RockBand" drums) which we currently do not support and
maybe will at some point. However, it is quite likely that we can report
these via the same interface. This allows user-space to work with them
without knowing the exact branding.
I couldn't find anyone who owns a "RockBand" device, though.

Initial-work-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04 10:44:17 +02:00
David Herrmann b8e0fe31a7 HID: wiimote: support Nintendo Wii U Pro Controller
The Wii U Pro Controller is a new Nintendo remote device that looks very
similar to the XBox controller. It has nearly the same features and uses
the same protocol as the Wii Remote.

We add a new wiimote extension device so the Pro Controller is properly
detected and supported.

The device reports MP support, which is odd and I couldn't get it working,
yet. Hence, we disable MP registers for now. Further investigation is
needed to see what extra capabilities are provided.

There are some other unknown bits in the extension reports that I couldn't
figure out what they do. You can use hidraw to access these if you're
interested.

We might want to hook up the "charging" and "USB" bits to the battery
device so user-space can query whether it is currently charged via USB.

Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-27 11:57:49 +02:00
Jiri Kosina 5b22b91ab6 HID: wiimote: fix coccinelle warnings
drivers/hid/hid-wiimote-modules.c:569:2-3: Unneeded semicolon

Generated by: coccinelle/misc/semicolon.cocci

Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-18 16:05:34 +02:00
David Herrmann ee286c2e80 HID: wiimote: fix classic controller parsing
I finally got a "Classic Controller" and "Classic Controller Pro" in my
hands and noticed that all analog data was incorrectly parsed. Fix this
up so we report the data that we pretend we do.

I really doubt that this breaks any backwards compatibility, but if we
get any reports, we only need to revert this single patch.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:06 +02:00
David Herrmann 9f329741a6 HID: wiimote: add MP quirks
Devices which have built-in motion plus ports don't need MP detection
logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP
flag which disables polling for MP.

Some other devices erroneously report that they support motion-plus. For
these devices and all devices without extension ports, we load
WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all
MP detection logic.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:06 +02:00
David Herrmann 8b1fded7a3 HID: wiimote: add "bboard_calib" attribute
Balance-Boards provide 3 16bit calibration values for each of the 4
sensors. We provide these now as 192bit value via a new "bboard_calib"
sysfs attribute.
We also re-read the calibration data from the device whenever user-space
attempts to read this file. On normal Nintendo boards, this always
produces the same results, however, on some 3rd party devices these values
change until the device is fully initialized. As I have currently no idea
how long to wait until it's ready (sometimes takes up to 10s?) we provide
a simple workaround for users by reading this file.

If we, at some point, figure out how it works, we can implement it in the
kernel and provide offline data via "bboard_calib". This won't break
user-space then.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:05 +02:00
David Herrmann 34472d370f HID: wiimote: add Motion Plus extension module
Add parsers for motion plus data so we can hotplug motion plus extensions
and make use of them. This is mostly the same as the old static motion
plus parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:04 +02:00
David Herrmann 9d6f9ecb0c HID: wiimote: add Classic Controller extension
Add a new extension module for the classic controller so we get hotplug
support for this device. It is mostly the same as the old static classic
controller parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann b6ee67b37c HID: wiimote: add Nunchuk support
This moves the nunchuk parser over to an extension module. This allows to
make use of hotplugged Nunchuks instead of the old static parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann f1d4bed45b HID: wiimote: add Balance Board support
This adds Nintendo Wii Balance Board support to the new HOTPLUG capable
wiimote core. It is mostly copied from the old extension.

This also adds Balance Board device detection. Whenever we find a device
that supports the balance-board extension, we assume that it is a real
balance board and disable unsupported hardward like accelerometer, IR,
rumble and more.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann 4148b6bf8a HID: wiimote: add extension hotplug support
The Wii Remote has several extension ports. The first port (EXT) provides
hotplug events whenever an extension is plugged. The second port (MP)
does not provide hotplug events by default. Instead, we have to map MP
into EXT to get events for it.

This patch introduces hotplug support for extensions. It is fairly
complicated to get this right because the Wii Remote sends a lot of
noise-hotplug events while activating extension ports. We need to filter
the events and only handle the events that are real hotplug events.

Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same
time, we need to map MP into EXT and enable a passthrough-mode. This will
then send real EXT events through the mapped MP interleaved with real MP
events. But once MP is mapped, we no longer have access to the real EXT
registers so we need to perform setup _before_ mapping MP. Furthermore, we
no longer can read EXT IDs so we cannot verify if EXT is still the same
extension that we expect it to be.
We deal with this by unmapping MP whenever we got into a situation where
EXT might have changed. We then re-read EXT and MP and remap everything.

The real Wii Console takes a fairly easy approach: It simply reconnects to
the device on hotplug events that it didn't expect. So if a program wants
MP events, but MP is disconnected, it fails and reconnects so it can wait
for MP hotplug events again.
This simplifies hotplugging a lot because we just react on PLUG events and
ignore UNPLUG events.
The more sophisticated Wii applications avoid reconnection (well, they
still reconnect during many weird events, but at least not during UNPLUG)
but they start polling the device. This allows them to disable the device,
poll for the extension ports to settle and then initialize them again.
Unfortunately, this approach fails whenever an extension is replugged
while it is initialized. We would loose UNPLUG events and polling the
device later will give unreliable results because the extension port might
be in some weird state, even though it's actually unplugged.

Our approach is a real HOTPLUG approch. We keep track of the EXT and
mapped MP hotplug events whenever they occur. We then re-evaluate the
device state and initialize any possible new extension or deinitialize any
gone extension. Only during initialization, we set an extension port
ACTIVE. However, during an unplug event we mark them as INACTIVE. This
guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them
marked as PLUGGED+ACTIVE but only PLUGGED.
To deal with annoying noise-hotplug events during extension mapping, we
simply rescan the device before performing any mapping. This allows us to
ignore all the noise events as long as the device is in the correct state.

Long story short: EXT and MP registers are sparsely known and we need to
jump through hoops to get reliable HOTPLUG working. But while Nintendo
needs *FOUR* Bluetooth reconnections for the shortest imaginable
boot->menu->game->menu->shutdown sequence, we now need *ZERO*.

As always, 3rd party devices tend to break whenever we behave differently
than the original Wii. So there are also devices which _expect_ a
disconnect after UNPLUG. Obviously, these devices won't benefit from this
patch. But all official devices were tested extensively and work great
during any hotplug sequence. Yay!

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann 3b5f03c4e3 HID: wiimote: convert IR to module
IR is the last piece that still is handled natively. This patch converts
it into a sub-device module like all other sub-devices. It mainly moves
code and doesn't change semantics.

We also implicitly sync IR data on ir_to_input3 now so the explicit
input_sync() calls are no longer needed.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann 0ea1675723 HID: wiimote: convert ACCEL to module
Accelerometer data is very similar to KEYS handling. Therefore, convert
all ACCEL related handling into a sub-device module similar to KEYS.

This doesn't change any semantics but only moves code over to
wiimote-modules.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann 6c5ae01805 HID: wiimote: convert LEDS to modules
Each of the 4 LEDs may be supported individually by devices. Therefore,
we need one module for each device. To avoid code-duplication, we simply
pass the LED ID as "arg" argument to the module loading code.

This just moves the code over to wiimote-module. The semantics stay the
same as before.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann dcf3923138 HID: wiimote: convert BATTERY to module
This introduces a new sub-device module for the BATTERY handlers. It
moves the whole power_supply battery handling over to wiimote-modules.

This doesn't change any semantics or ABI but only converts the battery
handling into a sub-device module.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann 20cef813b4 HID: wiimote: convert KEYS and RUMBLE to modules
This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.

This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann 27f0694214 HID: wiimote: add sub-device module infrastructure
To avoid loading all sub-device drivers for every Wii Remote, even though
the required hardware might not be available, we introduce a module layer.

The module layer specifies which sub-devices are available on each
device-type. After device detection, we only load the modules for the
detected device. If module loading fails, we unload everything and mark
the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as
"unknown", no sub-devices will be used and the device is considered
unsupported.

All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS,
ACCELEROMETER, IR and more will be ported in follow-up patches to the new
module layer.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:00 +02:00