percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
The incremental map decoding of pg pool updates wasn't skipping
the snaps and removed_snaps vectors. This caused osd requests
to stall when pool snapshots were created or fs snapshots were
deleted. Use a common helper for full and incremental map
decoders that decodes pools properly.
Signed-off-by: Sage Weil <sage@newdream.net>
Since we can now create and destroy pg pools, the pool ids will be sparse,
and an array no longer makes sense for looking up by pool id. Use an
rbtree instead.
The OSDMap encoding also no longer has a max pool count (previously used to
allocate the array). There is a new pool_max, that is the largest pool id
we've ever used, although we don't actually need it in the client.
Signed-off-by: Sage Weil <sage@newdream.net>
An incremental pg_temp wasn't being decoded properly (wrong bound on
for loop).
Also remove unused local variable, while we're at it.
Signed-off-by: Sage Weil <sage@newdream.net>
Make the integer hash function a property of the bucket it is used on. This
allows us to gracefully add support for new hash functions without starting
from scatch.
Signed-off-by: Sage Weil <sage@newdream.net>
The object will be hashed to a placement seed (ps) based on the pg_pool's
hash function. This allows new hashes to be introduced into an existing
object store, or selection of a hash appropriate to the objects that
will be stored in a particular pool.
Signed-off-by: Sage Weil <sage@newdream.net>
The endian conversions don't quite work with the old union ceph_pg. Just
make it a regular struct, and make each field __le. This is simpler and it
has the added bonus of actually working.
Signed-off-by: Sage Weil <sage@newdream.net>
We exchange struct ceph_entity_addr over the wire and store it on disk.
The sockaddr_storage.ss_family field, however, is host endianness. So,
fix ss_family endianness to big endian when sending/receiving over the
wire.
Signed-off-by: Sage Weil <sage@newdream.net>
Commit 645a102581 fixes calculation of object
offset for layouts with multiple stripes per object. This updates the
calculation of the length written to take into account multiple stripes per
object.
Signed-off-by: Noah Watkins <noah@noahdesu.com>
Signed-off-by: Sage Weil <sage@newdream.net>
We were incorrectly calculationing of object offset. If we have multiple
stripe units per object, we need to shift to the start of the current
su in addition to the offset within the su.
Also rename bno to ono (object number) to avoid some variable naming
confusion.
Signed-off-by: Sage Weil <sage@newdream.net>
The object extent offset is the file offset _modulo_ the stripe unit.
The code was correct, the comment was wrong.
Reported-by: Noah Watkins <jayhawk@soe.ucsc.edu>
Signed-off-by: Sage Weil <sage@newdream.net>
Using stripe unit size calculated and saved on the stack to avoid
a redundant call to le32_to_cpu.
Signed-off-by: Noah Watkins <noah@noahdesu.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Mix the preferred osd (if any) into the placement seed that is fed into
the CRUSH object placement calculation. This prevents all the placement
pgs from peering with the same osds.
Rev the osd client protocol with this change.
Signed-off-by: Sage Weil <sage@newdream.net>
The OSD client is responsible for reading and writing data from/to the
object storage pool. This includes determining where objects are
stored in the cluster, and ensuring that requests are retried or
redirected in the event of a node failure or data migration.
If an OSD does not respond before a timeout expires, keepalive
messages are sent across the lossless, ordered communications channel
to ensure that any break in the TCP is discovered. If the session
does reset, a reconnection is attempted and affected requests are
resent (by the message transport layer).
Signed-off-by: Sage Weil <sage@newdream.net>