The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
All the necessary support bits like .mode_set_base() and VBLANK are now
available, so page-flipping case easily be implemented on top.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Add support for the B and C planes which support RGB and YUV pixel
formats and can be used as overlays or hardware cursor. Currently 32-bit
XRGB as well as UYVY, YUV420 and YUV422 pixel formats are advertised.
Other formats should be easy to add but these are the most common ones
and should cover the majority of use-cases.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
This commit adds a KMS driver for the Tegra20 SoC. This includes basic
support for host1x and the two display controllers found on the Tegra20
SoC. Each display controller can drive a separate RGB/LVDS output.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Mark Zhang <markz@nvidia.com>
Reviewed-by: Mark Zhang <markz@nvidia.com>
Tested-by: Mark Zhang <markz@nvidia.com>
Tested-and-acked-by: Alexandre Courbot <acourbot@nvidia.com>
Acked-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>