Initializing psock->sk_proto and other saved callbacks is only
done in sk_psock_update_proto, after sk_psock_init has returned.
The logic for this is difficult to follow, and needlessly complex.
Instead, initialize psock->sk_proto whenever we allocate a new
psock. Additionally, assert the following invariants:
* The SK has no ULP: ULP does it's own finagling of sk->sk_prot
* sk_user_data is unused: we need it to store sk_psock
Protect our access to sk_user_data with sk_callback_lock, which
is what other users like reuseport arrays, etc. do.
The result is that an sk_psock is always fully initialized, and
that psock->sk_proto is always the "original" struct proto.
The latter allows us to use psock->sk_proto when initializing
IPv6 TCP / UDP callbacks for sockmap.
Signed-off-by: Lorenz Bauer <lmb@cloudflare.com>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: John Fastabend <john.fastabend@gmail.com>
Link: https://lore.kernel.org/bpf/20200821102948.21918-2-lmb@cloudflare.com
Add basic psock hooks for UDP sockets. This allows adding and
removing sockets, as well as automatic removal on unhash and close.
Signed-off-by: Lorenz Bauer <lmb@cloudflare.com>
Signed-off-by: Jakub Sitnicki <jakub@cloudflare.com>
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Acked-by: John Fastabend <john.fastabend@gmail.com>
Link: https://lore.kernel.org/bpf/20200309111243.6982-8-lmb@cloudflare.com