404 строки
13 KiB
C
404 строки
13 KiB
C
/*
|
|
* Copyright © 2014-2018 Broadcom
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef _V3D_DRM_H_
|
|
#define _V3D_DRM_H_
|
|
|
|
#include "drm.h"
|
|
|
|
#if defined(__cplusplus)
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define DRM_V3D_SUBMIT_CL 0x00
|
|
#define DRM_V3D_WAIT_BO 0x01
|
|
#define DRM_V3D_CREATE_BO 0x02
|
|
#define DRM_V3D_MMAP_BO 0x03
|
|
#define DRM_V3D_GET_PARAM 0x04
|
|
#define DRM_V3D_GET_BO_OFFSET 0x05
|
|
#define DRM_V3D_SUBMIT_TFU 0x06
|
|
#define DRM_V3D_SUBMIT_CSD 0x07
|
|
#define DRM_V3D_PERFMON_CREATE 0x08
|
|
#define DRM_V3D_PERFMON_DESTROY 0x09
|
|
#define DRM_V3D_PERFMON_GET_VALUES 0x0a
|
|
|
|
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
|
|
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
|
|
#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
|
|
#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
|
|
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
|
|
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
|
|
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
|
|
#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
|
|
#define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
|
|
struct drm_v3d_perfmon_create)
|
|
#define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
|
|
struct drm_v3d_perfmon_destroy)
|
|
#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
|
|
struct drm_v3d_perfmon_get_values)
|
|
|
|
#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
|
|
|
|
/**
|
|
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
|
|
* engine.
|
|
*
|
|
* This asks the kernel to have the GPU execute an optional binner
|
|
* command list, and a render command list.
|
|
*
|
|
* The L1T, slice, L2C, L2T, and GCA caches will be flushed before
|
|
* each CL executes. The VCD cache should be flushed (if necessary)
|
|
* by the submitted CLs. The TLB writes are guaranteed to have been
|
|
* flushed by the time the render done IRQ happens, which is the
|
|
* trigger for out_sync. Any dirtying of cachelines by the job (only
|
|
* possible using TMU writes) must be flushed by the caller using the
|
|
* DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
|
|
*/
|
|
struct drm_v3d_submit_cl {
|
|
/* Pointer to the binner command list.
|
|
*
|
|
* This is the first set of commands executed, which runs the
|
|
* coordinate shader to determine where primitives land on the screen,
|
|
* then writes out the state updates and draw calls necessary per tile
|
|
* to the tile allocation BO.
|
|
*
|
|
* This BCL will block on any previous BCL submitted on the
|
|
* same FD, but not on any RCL or BCLs submitted by other
|
|
* clients -- that is left up to the submitter to control
|
|
* using in_sync_bcl if necessary.
|
|
*/
|
|
__u32 bcl_start;
|
|
|
|
/** End address of the BCL (first byte after the BCL) */
|
|
__u32 bcl_end;
|
|
|
|
/* Offset of the render command list.
|
|
*
|
|
* This is the second set of commands executed, which will either
|
|
* execute the tiles that have been set up by the BCL, or a fixed set
|
|
* of tiles (in the case of RCL-only blits).
|
|
*
|
|
* This RCL will block on this submit's BCL, and any previous
|
|
* RCL submitted on the same FD, but not on any RCL or BCLs
|
|
* submitted by other clients -- that is left up to the
|
|
* submitter to control using in_sync_rcl if necessary.
|
|
*/
|
|
__u32 rcl_start;
|
|
|
|
/** End address of the RCL (first byte after the RCL) */
|
|
__u32 rcl_end;
|
|
|
|
/** An optional sync object to wait on before starting the BCL. */
|
|
__u32 in_sync_bcl;
|
|
/** An optional sync object to wait on before starting the RCL. */
|
|
__u32 in_sync_rcl;
|
|
/** An optional sync object to place the completion fence in. */
|
|
__u32 out_sync;
|
|
|
|
/* Offset of the tile alloc memory
|
|
*
|
|
* This is optional on V3D 3.3 (where the CL can set the value) but
|
|
* required on V3D 4.1.
|
|
*/
|
|
__u32 qma;
|
|
|
|
/** Size of the tile alloc memory. */
|
|
__u32 qms;
|
|
|
|
/** Offset of the tile state data array. */
|
|
__u32 qts;
|
|
|
|
/* Pointer to a u32 array of the BOs that are referenced by the job.
|
|
*/
|
|
__u64 bo_handles;
|
|
|
|
/* Number of BO handles passed in (size is that times 4). */
|
|
__u32 bo_handle_count;
|
|
|
|
__u32 flags;
|
|
|
|
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
|
|
__u32 perfmon_id;
|
|
|
|
__u32 pad;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_wait_bo - ioctl argument for waiting for
|
|
* completion of the last DRM_V3D_SUBMIT_CL on a BO.
|
|
*
|
|
* This is useful for cases where multiple processes might be
|
|
* rendering to a BO and you want to wait for all rendering to be
|
|
* completed.
|
|
*/
|
|
struct drm_v3d_wait_bo {
|
|
__u32 handle;
|
|
__u32 pad;
|
|
__u64 timeout_ns;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
|
|
*
|
|
* There are currently no values for the flags argument, but it may be
|
|
* used in a future extension.
|
|
*/
|
|
struct drm_v3d_create_bo {
|
|
__u32 size;
|
|
__u32 flags;
|
|
/** Returned GEM handle for the BO. */
|
|
__u32 handle;
|
|
/**
|
|
* Returned offset for the BO in the V3D address space. This offset
|
|
* is private to the DRM fd and is valid for the lifetime of the GEM
|
|
* handle.
|
|
*
|
|
* This offset value will always be nonzero, since various HW
|
|
* units treat 0 specially.
|
|
*/
|
|
__u32 offset;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
|
|
*
|
|
* This doesn't actually perform an mmap. Instead, it returns the
|
|
* offset you need to use in an mmap on the DRM device node. This
|
|
* means that tools like valgrind end up knowing about the mapped
|
|
* memory.
|
|
*
|
|
* There are currently no values for the flags argument, but it may be
|
|
* used in a future extension.
|
|
*/
|
|
struct drm_v3d_mmap_bo {
|
|
/** Handle for the object being mapped. */
|
|
__u32 handle;
|
|
__u32 flags;
|
|
/** offset into the drm node to use for subsequent mmap call. */
|
|
__u64 offset;
|
|
};
|
|
|
|
enum drm_v3d_param {
|
|
DRM_V3D_PARAM_V3D_UIFCFG,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT1,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT2,
|
|
DRM_V3D_PARAM_V3D_HUB_IDENT3,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT0,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
|
|
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
|
|
DRM_V3D_PARAM_SUPPORTS_TFU,
|
|
DRM_V3D_PARAM_SUPPORTS_CSD,
|
|
DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
|
|
DRM_V3D_PARAM_SUPPORTS_PERFMON,
|
|
};
|
|
|
|
struct drm_v3d_get_param {
|
|
__u32 param;
|
|
__u32 pad;
|
|
__u64 value;
|
|
};
|
|
|
|
/**
|
|
* Returns the offset for the BO in the V3D address space for this DRM fd.
|
|
* This is the same value returned by drm_v3d_create_bo, if that was called
|
|
* from this DRM fd.
|
|
*/
|
|
struct drm_v3d_get_bo_offset {
|
|
__u32 handle;
|
|
__u32 offset;
|
|
};
|
|
|
|
struct drm_v3d_submit_tfu {
|
|
__u32 icfg;
|
|
__u32 iia;
|
|
__u32 iis;
|
|
__u32 ica;
|
|
__u32 iua;
|
|
__u32 ioa;
|
|
__u32 ios;
|
|
__u32 coef[4];
|
|
/* First handle is the output BO, following are other inputs.
|
|
* 0 for unused.
|
|
*/
|
|
__u32 bo_handles[4];
|
|
/* sync object to block on before running the TFU job. Each TFU
|
|
* job will execute in the order submitted to its FD. Synchronization
|
|
* against rendering jobs requires using sync objects.
|
|
*/
|
|
__u32 in_sync;
|
|
/* Sync object to signal when the TFU job is done. */
|
|
__u32 out_sync;
|
|
};
|
|
|
|
/* Submits a compute shader for dispatch. This job will block on any
|
|
* previous compute shaders submitted on this fd, and any other
|
|
* synchronization must be performed with in_sync/out_sync.
|
|
*/
|
|
struct drm_v3d_submit_csd {
|
|
__u32 cfg[7];
|
|
__u32 coef[4];
|
|
|
|
/* Pointer to a u32 array of the BOs that are referenced by the job.
|
|
*/
|
|
__u64 bo_handles;
|
|
|
|
/* Number of BO handles passed in (size is that times 4). */
|
|
__u32 bo_handle_count;
|
|
|
|
/* sync object to block on before running the CSD job. Each
|
|
* CSD job will execute in the order submitted to its FD.
|
|
* Synchronization against rendering/TFU jobs or CSD from
|
|
* other fds requires using sync objects.
|
|
*/
|
|
__u32 in_sync;
|
|
/* Sync object to signal when the CSD job is done. */
|
|
__u32 out_sync;
|
|
|
|
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
|
|
__u32 perfmon_id;
|
|
};
|
|
|
|
enum {
|
|
V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
|
|
V3D_PERFCNT_FEP_VALID_PRIMS,
|
|
V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
|
|
V3D_PERFCNT_FEP_VALID_QUADS,
|
|
V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
|
|
V3D_PERFCNT_TLB_QUADS_ZERO_COV,
|
|
V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
|
|
V3D_PERFCNT_TLB_QUADS_WRITTEN,
|
|
V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
|
|
V3D_PERFCNT_PTB_PRIM_CLIP,
|
|
V3D_PERFCNT_PTB_PRIM_REV,
|
|
V3D_PERFCNT_QPU_IDLE_CYCLES,
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
|
|
V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
|
|
V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
|
|
V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
|
|
V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
|
|
V3D_PERFCNT_QPU_IC_HIT,
|
|
V3D_PERFCNT_QPU_IC_MISS,
|
|
V3D_PERFCNT_QPU_UC_HIT,
|
|
V3D_PERFCNT_QPU_UC_MISS,
|
|
V3D_PERFCNT_TMU_TCACHE_ACCESS,
|
|
V3D_PERFCNT_TMU_TCACHE_MISS,
|
|
V3D_PERFCNT_VPM_VDW_STALL,
|
|
V3D_PERFCNT_VPM_VCD_STALL,
|
|
V3D_PERFCNT_BIN_ACTIVE,
|
|
V3D_PERFCNT_RDR_ACTIVE,
|
|
V3D_PERFCNT_L2T_HITS,
|
|
V3D_PERFCNT_L2T_MISSES,
|
|
V3D_PERFCNT_CYCLE_COUNT,
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
|
|
V3D_PERFCNT_PTB_PRIMS_BINNED,
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_0,
|
|
V3D_PERFCNT_AXI_READS_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_1,
|
|
V3D_PERFCNT_AXI_READS_WATCH_1,
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
|
|
V3D_PERFCNT_TLB_PARTIAL_QUADS,
|
|
V3D_PERFCNT_TMU_CONFIG_ACCESSES,
|
|
V3D_PERFCNT_L2T_NO_ID_STALL,
|
|
V3D_PERFCNT_L2T_COM_QUE_STALL,
|
|
V3D_PERFCNT_L2T_TMU_WRITES,
|
|
V3D_PERFCNT_TMU_ACTIVE_CYCLES,
|
|
V3D_PERFCNT_TMU_STALLED_CYCLES,
|
|
V3D_PERFCNT_CLE_ACTIVE,
|
|
V3D_PERFCNT_L2T_TMU_READS,
|
|
V3D_PERFCNT_L2T_CLE_READS,
|
|
V3D_PERFCNT_L2T_VCD_READS,
|
|
V3D_PERFCNT_L2T_TMUCFG_READS,
|
|
V3D_PERFCNT_L2T_SLC0_READS,
|
|
V3D_PERFCNT_L2T_SLC1_READS,
|
|
V3D_PERFCNT_L2T_SLC2_READS,
|
|
V3D_PERFCNT_L2T_TMU_W_MISSES,
|
|
V3D_PERFCNT_L2T_TMU_R_MISSES,
|
|
V3D_PERFCNT_L2T_CLE_MISSES,
|
|
V3D_PERFCNT_L2T_VCD_MISSES,
|
|
V3D_PERFCNT_L2T_TMUCFG_MISSES,
|
|
V3D_PERFCNT_L2T_SLC0_MISSES,
|
|
V3D_PERFCNT_L2T_SLC1_MISSES,
|
|
V3D_PERFCNT_L2T_SLC2_MISSES,
|
|
V3D_PERFCNT_CORE_MEM_WRITES,
|
|
V3D_PERFCNT_L2T_MEM_WRITES,
|
|
V3D_PERFCNT_PTB_MEM_WRITES,
|
|
V3D_PERFCNT_TLB_MEM_WRITES,
|
|
V3D_PERFCNT_CORE_MEM_READS,
|
|
V3D_PERFCNT_L2T_MEM_READS,
|
|
V3D_PERFCNT_PTB_MEM_READS,
|
|
V3D_PERFCNT_PSE_MEM_READS,
|
|
V3D_PERFCNT_TLB_MEM_READS,
|
|
V3D_PERFCNT_GMP_MEM_READS,
|
|
V3D_PERFCNT_PTB_W_MEM_WORDS,
|
|
V3D_PERFCNT_TLB_W_MEM_WORDS,
|
|
V3D_PERFCNT_PSE_R_MEM_WORDS,
|
|
V3D_PERFCNT_TLB_R_MEM_WORDS,
|
|
V3D_PERFCNT_TMU_MRU_HITS,
|
|
V3D_PERFCNT_COMPUTE_ACTIVE,
|
|
V3D_PERFCNT_NUM,
|
|
};
|
|
|
|
#define DRM_V3D_MAX_PERF_COUNTERS 32
|
|
|
|
struct drm_v3d_perfmon_create {
|
|
__u32 id;
|
|
__u32 ncounters;
|
|
__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
|
|
};
|
|
|
|
struct drm_v3d_perfmon_destroy {
|
|
__u32 id;
|
|
};
|
|
|
|
/*
|
|
* Returns the values of the performance counters tracked by this
|
|
* perfmon (as an array of ncounters u64 values).
|
|
*
|
|
* No implicit synchronization is performed, so the user has to
|
|
* guarantee that any jobs using this perfmon have already been
|
|
* completed (probably by blocking on the seqno returned by the
|
|
* last exec that used the perfmon).
|
|
*/
|
|
struct drm_v3d_perfmon_get_values {
|
|
__u32 id;
|
|
__u32 pad;
|
|
__u64 values_ptr;
|
|
};
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
|
|
|
|
#endif /* _V3D_DRM_H_ */
|