WSL2-Linux-Kernel/include/linux/input.h

1022 строки
24 KiB
C

#ifndef _INPUT_H
#define _INPUT_H
/*
* Copyright (c) 1999-2002 Vojtech Pavlik
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*/
#ifdef __KERNEL__
#include <linux/time.h>
#include <linux/list.h>
#else
#include <sys/time.h>
#include <sys/ioctl.h>
#include <asm/types.h>
#endif
/*
* The event structure itself
*/
struct input_event {
struct timeval time;
__u16 type;
__u16 code;
__s32 value;
};
/*
* Protocol version.
*/
#define EV_VERSION 0x010000
/*
* IOCTLs (0x00 - 0x7f)
*/
struct input_id {
__u16 bustype;
__u16 vendor;
__u16 product;
__u16 version;
};
struct input_absinfo {
__s32 value;
__s32 minimum;
__s32 maximum;
__s32 fuzz;
__s32 flat;
};
#define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */
#define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */
#define EVIOCGKEYCODE _IOR('E', 0x04, int[2]) /* get keycode */
#define EVIOCSKEYCODE _IOW('E', 0x04, int[2]) /* set keycode */
#define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
#define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
#define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
#define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global keystate */
#define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
#define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
#define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + ev, len) /* get event bits */
#define EVIOCGABS(abs) _IOR('E', 0x40 + abs, struct input_absinfo) /* get abs value/limits */
#define EVIOCSABS(abs) _IOW('E', 0xc0 + abs, struct input_absinfo) /* set abs value/limits */
#define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* send a force effect to a force feedback device */
#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
#define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
/*
* Event types
*/
#define EV_SYN 0x00
#define EV_KEY 0x01
#define EV_REL 0x02
#define EV_ABS 0x03
#define EV_MSC 0x04
#define EV_LED 0x11
#define EV_SND 0x12
#define EV_REP 0x14
#define EV_FF 0x15
#define EV_PWR 0x16
#define EV_FF_STATUS 0x17
#define EV_MAX 0x1f
/*
* Synchronization events.
*/
#define SYN_REPORT 0
#define SYN_CONFIG 1
/*
* Keys and buttons
*/
#define KEY_RESERVED 0
#define KEY_ESC 1
#define KEY_1 2
#define KEY_2 3
#define KEY_3 4
#define KEY_4 5
#define KEY_5 6
#define KEY_6 7
#define KEY_7 8
#define KEY_8 9
#define KEY_9 10
#define KEY_0 11
#define KEY_MINUS 12
#define KEY_EQUAL 13
#define KEY_BACKSPACE 14
#define KEY_TAB 15
#define KEY_Q 16
#define KEY_W 17
#define KEY_E 18
#define KEY_R 19
#define KEY_T 20
#define KEY_Y 21
#define KEY_U 22
#define KEY_I 23
#define KEY_O 24
#define KEY_P 25
#define KEY_LEFTBRACE 26
#define KEY_RIGHTBRACE 27
#define KEY_ENTER 28
#define KEY_LEFTCTRL 29
#define KEY_A 30
#define KEY_S 31
#define KEY_D 32
#define KEY_F 33
#define KEY_G 34
#define KEY_H 35
#define KEY_J 36
#define KEY_K 37
#define KEY_L 38
#define KEY_SEMICOLON 39
#define KEY_APOSTROPHE 40
#define KEY_GRAVE 41
#define KEY_LEFTSHIFT 42
#define KEY_BACKSLASH 43
#define KEY_Z 44
#define KEY_X 45
#define KEY_C 46
#define KEY_V 47
#define KEY_B 48
#define KEY_N 49
#define KEY_M 50
#define KEY_COMMA 51
#define KEY_DOT 52
#define KEY_SLASH 53
#define KEY_RIGHTSHIFT 54
#define KEY_KPASTERISK 55
#define KEY_LEFTALT 56
#define KEY_SPACE 57
#define KEY_CAPSLOCK 58
#define KEY_F1 59
#define KEY_F2 60
#define KEY_F3 61
#define KEY_F4 62
#define KEY_F5 63
#define KEY_F6 64
#define KEY_F7 65
#define KEY_F8 66
#define KEY_F9 67
#define KEY_F10 68
#define KEY_NUMLOCK 69
#define KEY_SCROLLLOCK 70
#define KEY_KP7 71
#define KEY_KP8 72
#define KEY_KP9 73
#define KEY_KPMINUS 74
#define KEY_KP4 75
#define KEY_KP5 76
#define KEY_KP6 77
#define KEY_KPPLUS 78
#define KEY_KP1 79
#define KEY_KP2 80
#define KEY_KP3 81
#define KEY_KP0 82
#define KEY_KPDOT 83
#define KEY_ZENKAKUHANKAKU 85
#define KEY_102ND 86
#define KEY_F11 87
#define KEY_F12 88
#define KEY_RO 89
#define KEY_KATAKANA 90
#define KEY_HIRAGANA 91
#define KEY_HENKAN 92
#define KEY_KATAKANAHIRAGANA 93
#define KEY_MUHENKAN 94
#define KEY_KPJPCOMMA 95
#define KEY_KPENTER 96
#define KEY_RIGHTCTRL 97
#define KEY_KPSLASH 98
#define KEY_SYSRQ 99
#define KEY_RIGHTALT 100
#define KEY_LINEFEED 101
#define KEY_HOME 102
#define KEY_UP 103
#define KEY_PAGEUP 104
#define KEY_LEFT 105
#define KEY_RIGHT 106
#define KEY_END 107
#define KEY_DOWN 108
#define KEY_PAGEDOWN 109
#define KEY_INSERT 110
#define KEY_DELETE 111
#define KEY_MACRO 112
#define KEY_MUTE 113
#define KEY_VOLUMEDOWN 114
#define KEY_VOLUMEUP 115
#define KEY_POWER 116
#define KEY_KPEQUAL 117
#define KEY_KPPLUSMINUS 118
#define KEY_PAUSE 119
#define KEY_KPCOMMA 121
#define KEY_HANGUEL 122
#define KEY_HANJA 123
#define KEY_YEN 124
#define KEY_LEFTMETA 125
#define KEY_RIGHTMETA 126
#define KEY_COMPOSE 127
#define KEY_STOP 128
#define KEY_AGAIN 129
#define KEY_PROPS 130
#define KEY_UNDO 131
#define KEY_FRONT 132
#define KEY_COPY 133
#define KEY_OPEN 134
#define KEY_PASTE 135
#define KEY_FIND 136
#define KEY_CUT 137
#define KEY_HELP 138
#define KEY_MENU 139
#define KEY_CALC 140
#define KEY_SETUP 141
#define KEY_SLEEP 142
#define KEY_WAKEUP 143
#define KEY_FILE 144
#define KEY_SENDFILE 145
#define KEY_DELETEFILE 146
#define KEY_XFER 147
#define KEY_PROG1 148
#define KEY_PROG2 149
#define KEY_WWW 150
#define KEY_MSDOS 151
#define KEY_COFFEE 152
#define KEY_DIRECTION 153
#define KEY_CYCLEWINDOWS 154
#define KEY_MAIL 155
#define KEY_BOOKMARKS 156
#define KEY_COMPUTER 157
#define KEY_BACK 158
#define KEY_FORWARD 159
#define KEY_CLOSECD 160
#define KEY_EJECTCD 161
#define KEY_EJECTCLOSECD 162
#define KEY_NEXTSONG 163
#define KEY_PLAYPAUSE 164
#define KEY_PREVIOUSSONG 165
#define KEY_STOPCD 166
#define KEY_RECORD 167
#define KEY_REWIND 168
#define KEY_PHONE 169
#define KEY_ISO 170
#define KEY_CONFIG 171
#define KEY_HOMEPAGE 172
#define KEY_REFRESH 173
#define KEY_EXIT 174
#define KEY_MOVE 175
#define KEY_EDIT 176
#define KEY_SCROLLUP 177
#define KEY_SCROLLDOWN 178
#define KEY_KPLEFTPAREN 179
#define KEY_KPRIGHTPAREN 180
#define KEY_F13 183
#define KEY_F14 184
#define KEY_F15 185
#define KEY_F16 186
#define KEY_F17 187
#define KEY_F18 188
#define KEY_F19 189
#define KEY_F20 190
#define KEY_F21 191
#define KEY_F22 192
#define KEY_F23 193
#define KEY_F24 194
#define KEY_PLAYCD 200
#define KEY_PAUSECD 201
#define KEY_PROG3 202
#define KEY_PROG4 203
#define KEY_SUSPEND 205
#define KEY_CLOSE 206
#define KEY_PLAY 207
#define KEY_FASTFORWARD 208
#define KEY_BASSBOOST 209
#define KEY_PRINT 210
#define KEY_HP 211
#define KEY_CAMERA 212
#define KEY_SOUND 213
#define KEY_QUESTION 214
#define KEY_EMAIL 215
#define KEY_CHAT 216
#define KEY_SEARCH 217
#define KEY_CONNECT 218
#define KEY_FINANCE 219
#define KEY_SPORT 220
#define KEY_SHOP 221
#define KEY_ALTERASE 222
#define KEY_CANCEL 223
#define KEY_BRIGHTNESSDOWN 224
#define KEY_BRIGHTNESSUP 225
#define KEY_MEDIA 226
#define KEY_SWITCHVIDEOMODE 227
#define KEY_KBDILLUMTOGGLE 228
#define KEY_KBDILLUMDOWN 229
#define KEY_KBDILLUMUP 230
#define KEY_UNKNOWN 240
#define BTN_MISC 0x100
#define BTN_0 0x100
#define BTN_1 0x101
#define BTN_2 0x102
#define BTN_3 0x103
#define BTN_4 0x104
#define BTN_5 0x105
#define BTN_6 0x106
#define BTN_7 0x107
#define BTN_8 0x108
#define BTN_9 0x109
#define BTN_MOUSE 0x110
#define BTN_LEFT 0x110
#define BTN_RIGHT 0x111
#define BTN_MIDDLE 0x112
#define BTN_SIDE 0x113
#define BTN_EXTRA 0x114
#define BTN_FORWARD 0x115
#define BTN_BACK 0x116
#define BTN_TASK 0x117
#define BTN_JOYSTICK 0x120
#define BTN_TRIGGER 0x120
#define BTN_THUMB 0x121
#define BTN_THUMB2 0x122
#define BTN_TOP 0x123
#define BTN_TOP2 0x124
#define BTN_PINKIE 0x125
#define BTN_BASE 0x126
#define BTN_BASE2 0x127
#define BTN_BASE3 0x128
#define BTN_BASE4 0x129
#define BTN_BASE5 0x12a
#define BTN_BASE6 0x12b
#define BTN_DEAD 0x12f
#define BTN_GAMEPAD 0x130
#define BTN_A 0x130
#define BTN_B 0x131
#define BTN_C 0x132
#define BTN_X 0x133
#define BTN_Y 0x134
#define BTN_Z 0x135
#define BTN_TL 0x136
#define BTN_TR 0x137
#define BTN_TL2 0x138
#define BTN_TR2 0x139
#define BTN_SELECT 0x13a
#define BTN_START 0x13b
#define BTN_MODE 0x13c
#define BTN_THUMBL 0x13d
#define BTN_THUMBR 0x13e
#define BTN_DIGI 0x140
#define BTN_TOOL_PEN 0x140
#define BTN_TOOL_RUBBER 0x141
#define BTN_TOOL_BRUSH 0x142
#define BTN_TOOL_PENCIL 0x143
#define BTN_TOOL_AIRBRUSH 0x144
#define BTN_TOOL_FINGER 0x145
#define BTN_TOOL_MOUSE 0x146
#define BTN_TOOL_LENS 0x147
#define BTN_TOUCH 0x14a
#define BTN_STYLUS 0x14b
#define BTN_STYLUS2 0x14c
#define BTN_TOOL_DOUBLETAP 0x14d
#define BTN_TOOL_TRIPLETAP 0x14e
#define BTN_WHEEL 0x150
#define BTN_GEAR_DOWN 0x150
#define BTN_GEAR_UP 0x151
#define KEY_OK 0x160
#define KEY_SELECT 0x161
#define KEY_GOTO 0x162
#define KEY_CLEAR 0x163
#define KEY_POWER2 0x164
#define KEY_OPTION 0x165
#define KEY_INFO 0x166
#define KEY_TIME 0x167
#define KEY_VENDOR 0x168
#define KEY_ARCHIVE 0x169
#define KEY_PROGRAM 0x16a
#define KEY_CHANNEL 0x16b
#define KEY_FAVORITES 0x16c
#define KEY_EPG 0x16d
#define KEY_PVR 0x16e
#define KEY_MHP 0x16f
#define KEY_LANGUAGE 0x170
#define KEY_TITLE 0x171
#define KEY_SUBTITLE 0x172
#define KEY_ANGLE 0x173
#define KEY_ZOOM 0x174
#define KEY_MODE 0x175
#define KEY_KEYBOARD 0x176
#define KEY_SCREEN 0x177
#define KEY_PC 0x178
#define KEY_TV 0x179
#define KEY_TV2 0x17a
#define KEY_VCR 0x17b
#define KEY_VCR2 0x17c
#define KEY_SAT 0x17d
#define KEY_SAT2 0x17e
#define KEY_CD 0x17f
#define KEY_TAPE 0x180
#define KEY_RADIO 0x181
#define KEY_TUNER 0x182
#define KEY_PLAYER 0x183
#define KEY_TEXT 0x184
#define KEY_DVD 0x185
#define KEY_AUX 0x186
#define KEY_MP3 0x187
#define KEY_AUDIO 0x188
#define KEY_VIDEO 0x189
#define KEY_DIRECTORY 0x18a
#define KEY_LIST 0x18b
#define KEY_MEMO 0x18c
#define KEY_CALENDAR 0x18d
#define KEY_RED 0x18e
#define KEY_GREEN 0x18f
#define KEY_YELLOW 0x190
#define KEY_BLUE 0x191
#define KEY_CHANNELUP 0x192
#define KEY_CHANNELDOWN 0x193
#define KEY_FIRST 0x194
#define KEY_LAST 0x195
#define KEY_AB 0x196
#define KEY_NEXT 0x197
#define KEY_RESTART 0x198
#define KEY_SLOW 0x199
#define KEY_SHUFFLE 0x19a
#define KEY_BREAK 0x19b
#define KEY_PREVIOUS 0x19c
#define KEY_DIGITS 0x19d
#define KEY_TEEN 0x19e
#define KEY_TWEN 0x19f
#define KEY_DEL_EOL 0x1c0
#define KEY_DEL_EOS 0x1c1
#define KEY_INS_LINE 0x1c2
#define KEY_DEL_LINE 0x1c3
#define KEY_FN 0x1d0
#define KEY_FN_ESC 0x1d1
#define KEY_FN_F1 0x1d2
#define KEY_FN_F2 0x1d3
#define KEY_FN_F3 0x1d4
#define KEY_FN_F4 0x1d5
#define KEY_FN_F5 0x1d6
#define KEY_FN_F6 0x1d7
#define KEY_FN_F7 0x1d8
#define KEY_FN_F8 0x1d9
#define KEY_FN_F9 0x1da
#define KEY_FN_F10 0x1db
#define KEY_FN_F11 0x1dc
#define KEY_FN_F12 0x1dd
#define KEY_FN_1 0x1de
#define KEY_FN_2 0x1df
#define KEY_FN_D 0x1e0
#define KEY_FN_E 0x1e1
#define KEY_FN_F 0x1e2
#define KEY_FN_S 0x1e3
#define KEY_FN_B 0x1e4
#define KEY_MAX 0x1ff
/*
* Relative axes
*/
#define REL_X 0x00
#define REL_Y 0x01
#define REL_Z 0x02
#define REL_RX 0x03
#define REL_RY 0x04
#define REL_RZ 0x05
#define REL_HWHEEL 0x06
#define REL_DIAL 0x07
#define REL_WHEEL 0x08
#define REL_MISC 0x09
#define REL_MAX 0x0f
/*
* Absolute axes
*/
#define ABS_X 0x00
#define ABS_Y 0x01
#define ABS_Z 0x02
#define ABS_RX 0x03
#define ABS_RY 0x04
#define ABS_RZ 0x05
#define ABS_THROTTLE 0x06
#define ABS_RUDDER 0x07
#define ABS_WHEEL 0x08
#define ABS_GAS 0x09
#define ABS_BRAKE 0x0a
#define ABS_HAT0X 0x10
#define ABS_HAT0Y 0x11
#define ABS_HAT1X 0x12
#define ABS_HAT1Y 0x13
#define ABS_HAT2X 0x14
#define ABS_HAT2Y 0x15
#define ABS_HAT3X 0x16
#define ABS_HAT3Y 0x17
#define ABS_PRESSURE 0x18
#define ABS_DISTANCE 0x19
#define ABS_TILT_X 0x1a
#define ABS_TILT_Y 0x1b
#define ABS_TOOL_WIDTH 0x1c
#define ABS_VOLUME 0x20
#define ABS_MISC 0x28
#define ABS_MAX 0x3f
/*
* Misc events
*/
#define MSC_SERIAL 0x00
#define MSC_PULSELED 0x01
#define MSC_GESTURE 0x02
#define MSC_RAW 0x03
#define MSC_SCAN 0x04
#define MSC_MAX 0x07
/*
* LEDs
*/
#define LED_NUML 0x00
#define LED_CAPSL 0x01
#define LED_SCROLLL 0x02
#define LED_COMPOSE 0x03
#define LED_KANA 0x04
#define LED_SLEEP 0x05
#define LED_SUSPEND 0x06
#define LED_MUTE 0x07
#define LED_MISC 0x08
#define LED_MAIL 0x09
#define LED_CHARGING 0x0a
#define LED_MAX 0x0f
/*
* Autorepeat values
*/
#define REP_DELAY 0x00
#define REP_PERIOD 0x01
#define REP_MAX 0x01
/*
* Sounds
*/
#define SND_CLICK 0x00
#define SND_BELL 0x01
#define SND_TONE 0x02
#define SND_MAX 0x07
/*
* IDs.
*/
#define ID_BUS 0
#define ID_VENDOR 1
#define ID_PRODUCT 2
#define ID_VERSION 3
#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
/*
* Values describing the status of an effect
*/
#define FF_STATUS_STOPPED 0x00
#define FF_STATUS_PLAYING 0x01
#define FF_STATUS_MAX 0x01
/*
* Structures used in ioctls to upload effects to a device
* The first structures are not passed directly by using ioctls.
* They are sub-structures of the actually sent structure (called ff_effect)
*/
struct ff_replay {
__u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */
__u16 delay; /* Time to wait before to start playing an effect */
};
struct ff_trigger {
__u16 button; /* Number of button triggering an effect */
__u16 interval; /* Time to wait before an effect can be re-triggered (ms) */
};
struct ff_envelope {
__u16 attack_length; /* Duration of attack (ms) */
__u16 attack_level; /* Level at beginning of attack */
__u16 fade_length; /* Duration of fade (ms) */
__u16 fade_level; /* Level at end of fade */
};
/* FF_CONSTANT */
struct ff_constant_effect {
__s16 level; /* Strength of effect. Negative values are OK */
struct ff_envelope envelope;
};
/* FF_RAMP */
struct ff_ramp_effect {
__s16 start_level;
__s16 end_level;
struct ff_envelope envelope;
};
/* FF_SPRING of FF_FRICTION */
struct ff_condition_effect {
__u16 right_saturation; /* Max level when joystick is on the right */
__u16 left_saturation; /* Max level when joystick in on the left */
__s16 right_coeff; /* Indicates how fast the force grows when the
joystick moves to the right */
__s16 left_coeff; /* Same for left side */
__u16 deadband; /* Size of area where no force is produced */
__s16 center; /* Position of dead zone */
};
/* FF_PERIODIC */
struct ff_periodic_effect {
__u16 waveform; /* Kind of wave (sine, square...) */
__u16 period; /* in ms */
__s16 magnitude; /* Peak value */
__s16 offset; /* Mean value of wave (roughly) */
__u16 phase; /* 'Horizontal' shift */
struct ff_envelope envelope;
/* Only used if waveform == FF_CUSTOM */
__u32 custom_len; /* Number of samples */
__s16 *custom_data; /* Buffer of samples */
/* Note: the data pointed by custom_data is copied by the driver. You can
* therefore dispose of the memory after the upload/update */
};
/* FF_RUMBLE */
/* Some rumble pads have two motors of different weight.
strong_magnitude represents the magnitude of the vibration generated
by the heavy motor.
*/
struct ff_rumble_effect {
__u16 strong_magnitude; /* Magnitude of the heavy motor */
__u16 weak_magnitude; /* Magnitude of the light one */
};
/*
* Structure sent through ioctl from the application to the driver
*/
struct ff_effect {
__u16 type;
/* Following field denotes the unique id assigned to an effect.
* If user sets if to -1, a new effect is created, and its id is returned in the same field
* Else, the user sets it to the effect id it wants to update.
*/
__s16 id;
__u16 direction; /* Direction. 0 deg -> 0x0000 (down)
90 deg -> 0x4000 (left)
180 deg -> 0x8000 (up)
270 deg -> 0xC000 (right)
*/
struct ff_trigger trigger;
struct ff_replay replay;
union {
struct ff_constant_effect constant;
struct ff_ramp_effect ramp;
struct ff_periodic_effect periodic;
struct ff_condition_effect condition[2]; /* One for each axis */
struct ff_rumble_effect rumble;
} u;
};
/*
* Force feedback effect types
*/
#define FF_RUMBLE 0x50
#define FF_PERIODIC 0x51
#define FF_CONSTANT 0x52
#define FF_SPRING 0x53
#define FF_FRICTION 0x54
#define FF_DAMPER 0x55
#define FF_INERTIA 0x56
#define FF_RAMP 0x57
/*
* Force feedback periodic effect types
*/
#define FF_SQUARE 0x58
#define FF_TRIANGLE 0x59
#define FF_SINE 0x5a
#define FF_SAW_UP 0x5b
#define FF_SAW_DOWN 0x5c
#define FF_CUSTOM 0x5d
/*
* Set ff device properties
*/
#define FF_GAIN 0x60
#define FF_AUTOCENTER 0x61
#define FF_MAX 0x7f
#ifdef __KERNEL__
/*
* In-kernel definitions.
*/
#include <linux/fs.h>
#include <linux/timer.h>
#define NBITS(x) (((x)/BITS_PER_LONG)+1)
#define BIT(x) (1UL<<((x)%BITS_PER_LONG))
#define LONG(x) ((x)/BITS_PER_LONG)
#define INPUT_KEYCODE(dev, scancode) ((dev->keycodesize == 1) ? ((u8*)dev->keycode)[scancode] : \
((dev->keycodesize == 2) ? ((u16*)dev->keycode)[scancode] : (((u32*)dev->keycode)[scancode])))
#define SET_INPUT_KEYCODE(dev, scancode, val) \
({ unsigned __old; \
switch (dev->keycodesize) { \
case 1: { \
u8 *k = (u8 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
case 2: { \
u16 *k = (u16 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
default: { \
u32 *k = (u32 *)dev->keycode; \
__old = k[scancode]; \
k[scancode] = val; \
break; \
} \
} \
__old; })
struct input_dev {
void *private;
char *name;
char *phys;
char *uniq;
struct input_id id;
unsigned long evbit[NBITS(EV_MAX)];
unsigned long keybit[NBITS(KEY_MAX)];
unsigned long relbit[NBITS(REL_MAX)];
unsigned long absbit[NBITS(ABS_MAX)];
unsigned long mscbit[NBITS(MSC_MAX)];
unsigned long ledbit[NBITS(LED_MAX)];
unsigned long sndbit[NBITS(SND_MAX)];
unsigned long ffbit[NBITS(FF_MAX)];
int ff_effects_max;
unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
unsigned int repeat_key;
struct timer_list timer;
struct pt_regs *regs;
int state;
int sync;
int abs[ABS_MAX + 1];
int rep[REP_MAX + 1];
unsigned long key[NBITS(KEY_MAX)];
unsigned long led[NBITS(LED_MAX)];
unsigned long snd[NBITS(SND_MAX)];
int absmax[ABS_MAX + 1];
int absmin[ABS_MAX + 1];
int absfuzz[ABS_MAX + 1];
int absflat[ABS_MAX + 1];
int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*accept)(struct input_dev *dev, struct file *file);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
int (*upload_effect)(struct input_dev *dev, struct ff_effect *effect);
int (*erase_effect)(struct input_dev *dev, int effect_id);
struct input_handle *grab;
struct device *dev;
struct list_head h_list;
struct list_head node;
};
/*
* Structure for hotplug & device<->driver matching.
*/
#define INPUT_DEVICE_ID_MATCH_BUS 1
#define INPUT_DEVICE_ID_MATCH_VENDOR 2
#define INPUT_DEVICE_ID_MATCH_PRODUCT 4
#define INPUT_DEVICE_ID_MATCH_VERSION 8
#define INPUT_DEVICE_ID_MATCH_EVBIT 0x010
#define INPUT_DEVICE_ID_MATCH_KEYBIT 0x020
#define INPUT_DEVICE_ID_MATCH_RELBIT 0x040
#define INPUT_DEVICE_ID_MATCH_ABSBIT 0x080
#define INPUT_DEVICE_ID_MATCH_MSCIT 0x100
#define INPUT_DEVICE_ID_MATCH_LEDBIT 0x200
#define INPUT_DEVICE_ID_MATCH_SNDBIT 0x400
#define INPUT_DEVICE_ID_MATCH_FFBIT 0x800
#define INPUT_DEVICE_ID_MATCH_DEVICE\
(INPUT_DEVICE_ID_MATCH_BUS | INPUT_DEVICE_ID_MATCH_VENDOR | INPUT_DEVICE_ID_MATCH_PRODUCT)
#define INPUT_DEVICE_ID_MATCH_DEVICE_AND_VERSION\
(INPUT_DEVICE_ID_MATCH_DEVICE | INPUT_DEVICE_ID_MATCH_VERSION)
struct input_device_id {
unsigned long flags;
struct input_id id;
unsigned long evbit[NBITS(EV_MAX)];
unsigned long keybit[NBITS(KEY_MAX)];
unsigned long relbit[NBITS(REL_MAX)];
unsigned long absbit[NBITS(ABS_MAX)];
unsigned long mscbit[NBITS(MSC_MAX)];
unsigned long ledbit[NBITS(LED_MAX)];
unsigned long sndbit[NBITS(SND_MAX)];
unsigned long ffbit[NBITS(FF_MAX)];
unsigned long driver_info;
};
struct input_handle;
struct input_handler {
void *private;
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
struct input_handle* (*connect)(struct input_handler *handler, struct input_dev *dev, struct input_device_id *id);
void (*disconnect)(struct input_handle *handle);
struct file_operations *fops;
int minor;
char *name;
struct input_device_id *id_table;
struct input_device_id *blacklist;
struct list_head h_list;
struct list_head node;
};
struct input_handle {
void *private;
int open;
char *name;
struct input_dev *dev;
struct input_handler *handler;
struct list_head d_node;
struct list_head h_node;
};
#define to_dev(n) container_of(n,struct input_dev,node)
#define to_handler(n) container_of(n,struct input_handler,node);
#define to_handle(n) container_of(n,struct input_handle,d_node)
#define to_handle_h(n) container_of(n,struct input_handle,h_node)
static inline void init_input_dev(struct input_dev *dev)
{
INIT_LIST_HEAD(&dev->h_list);
INIT_LIST_HEAD(&dev->node);
}
void input_register_device(struct input_dev *);
void input_unregister_device(struct input_dev *);
void input_register_handler(struct input_handler *);
void input_unregister_handler(struct input_handler *);
int input_grab_device(struct input_handle *);
void input_release_device(struct input_handle *);
int input_open_device(struct input_handle *);
void input_close_device(struct input_handle *);
int input_accept_process(struct input_handle *handle, struct file *file);
int input_flush_device(struct input_handle* handle, struct file* file);
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_KEY, code, !!value);
}
static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_REL, code, value);
}
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
static inline void input_report_ff(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF, code, value);
}
static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_FF_STATUS, code, value);
}
static inline void input_regs(struct input_dev *dev, struct pt_regs *regs)
{
dev->regs = regs;
}
static inline void input_sync(struct input_dev *dev)
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
dev->regs = NULL;
}
static inline void input_set_abs_params(struct input_dev *dev, int axis, int min, int max, int fuzz, int flat)
{
dev->absmin[axis] = min;
dev->absmax[axis] = max;
dev->absfuzz[axis] = fuzz;
dev->absflat[axis] = flat;
dev->absbit[LONG(axis)] |= BIT(axis);
}
extern struct class *input_class;
#endif
#endif