The RGB color range select bit on the DP/SDVO/HDMI registers
disappeared when PCH was introduced, and instead a new PIPECONF bit
was added that performs the same function.
Add a new INTEL_MODE_LIMITED_COLOR_RANGE private mode flag, and set
it in the encoder mode_fixup if limited color range is requested.
Set the the PIPECONF bit 13 based on the flag.
Experimentation showed that simply toggling the bit while the pipe is
active doesn't work. We need to restart the pipe, which luckily already
happens.
The DP/SDVO/HDMI bit 8 is marked MBZ in the docs, so avoid setting it,
although it doesn't seem to do any harm in practice.
TODO:
- the PIPECONF bit too seems to have disappeared from HSW. Need a
volunteer to test if it's just a documentation issue or if it's really
gone. If the bit is gone and no easy replacement is found, then I suppose
we may need to use the pipe CSC unit to perform the range compression.
v2: Use mode private_flags instead of intel_encoder virtual functions
v3: Moved the intel_dp color_range handling after bpc check to help
later patches
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46800
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html