According to BSpec the link training sequence for eDP on HSW port-A
should be as follows:
1. link training: clock recovery
2. link training: equalization
3. link training: set idle transmission mode
4. display pipe enable
5. link training: disable (set normal mode)
Contrary to this at the moment we don't do step 3. and we do step 5.
before step 4. Fix this by setting idle transmission mode for eDP at
the end of intel_dp_complete_link_train and adding a new
intel_dp_stop_link_training function to disable link training. With
these changes we'll end up with the following functions corresponding
to the above steps:
intel_dp_start_link_train -> step 1.
intel_dp_complete_link_train -> step 2., step 3.
intel_dp_stop_link_train -> step 5.
For port-A we'll call intel_dp_stop_link_train only after enabling the
pipe, for everything else we'll call it right after
intel_dp_complete_link_train to preserve the current behavior.
Tested on HSW/HSW-ULT.
In v2:
- Due to a HW issue we must set idle transmission mode for port-A too
before enabling the pipe. Thanks for Arthur Runyan for explaining
this.
- Update the patch subject to make it clear that it's an eDP fix, DP is
not affected.
v3:
- rename intel_dp_link_train() to intel_dp_set_link_train(), use 'val'
instead 'l' as var name. (Paulo)
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html