Thus far we've tried to carefully work around the fact that old
userspace relied on the AGP-backed legacy buffer mapping ioctls for a
bit too long. But it's really horribly, and now some new users for it
started to show up again:
http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg45547.html
This uses drmAgpSize to figure out the GTT size, which is both the
wrong thing to inquire and also might force us to keep this crap
around for another few years.
So I want to stop this particular zombie from raising ever again. Now
it's only been 4 years since XvMC was fixed for gen3, so a bit early
by the usual rules. But since Linus explicitly said that an ABI
breakage only counts if someone actually observes it I want to tempt
fate an accelarate the demise of AGP.
We probably need to wait 2-3 kernel releases with this shipping until
we go on a killing spree code-wise.
v2: Remove intel_agp_enabled since it's unused (Ville).
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: Dave Airlie <airlied@gmail.com>
Acked-by: Dave Airlie <airlied@gmail.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html