3e9c458433
Buffer mappings used in job submissions are usually small and not rapidly reused as opposed to framebuffers (which are usually large and rapidly reused, for example when page-flipping between double-buffered framebuffers). Avoid going through the mapping cache for these buffers since the cache would also lead to leaks if nobody is ever releasing the cache's last reference. For DRM/KMS these last references are dropped when the framebuffers are removed and therefore no longer needed. While at it, also add a note about the need to explicitly remove the final reference to the mapping in the cache. Reviewed-by: Jon Hunter <jonathanh@nvidia.com> Tested-by: Jon Hunter <jonathanh@nvidia.com> Signed-off-by: Thierry Reding <treding@nvidia.com> |
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.. | ||
acpi | ||
asm-generic | ||
clocksource | ||
crypto | ||
drm | ||
dt-bindings | ||
keys | ||
kunit | ||
kvm | ||
linux | ||
math-emu | ||
media | ||
memory | ||
misc | ||
net | ||
pcmcia | ||
ras | ||
rdma | ||
scsi | ||
soc | ||
sound | ||
target | ||
trace | ||
uapi | ||
vdso | ||
video | ||
xen |