WSL2-Linux-Kernel/drivers/input/Kconfig

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#
# Input device configuration
#
menu "Input device support"
config INPUT
tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED
default y
---help---
Say Y here if you have any input device (mouse, keyboard, tablet,
joystick, steering wheel ...) connected to your system and want
it to be available to applications. This includes standard PS/2
keyboard and mouse.
Say N here if you have a headless (no monitor, no keyboard) system.
More information is available: <file:Documentation/input/input.txt>
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called input.
if INPUT
config INPUT_FF_MEMLESS
tristate "Support for memoryless force-feedback devices"
default n
---help---
Say Y here if you have memoryless force-feedback input device
such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
Power 2, or similar. You will also need to enable hardware-specific
driver.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called ff-memless.
comment "Userland interfaces"
config INPUT_MOUSEDEV
tristate "Mouse interface" if EMBEDDED
default y
---help---
Say Y here if you want your mouse to be accessible as char devices
13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
programs (including SVGAlib, GPM and X) will be able to use your
mouse.
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called mousedev.
config INPUT_MOUSEDEV_PSAUX
bool "Provide legacy /dev/psaux device"
default y
depends on INPUT_MOUSEDEV
---help---
Say Y here if you want your mouse also be accessible as char device
10:1 - /dev/psaux. The data available through /dev/psaux is exactly
the same as the data from /dev/input/mice.
If unsure, say Y.
config INPUT_MOUSEDEV_SCREEN_X
int "Horizontal screen resolution"
depends on INPUT_MOUSEDEV
default "1024"
help
If you're using a digitizer, or a graphic tablet, and want to use
it as a mouse then the mousedev driver needs to know the X window
screen resolution you are using to correctly scale the data. If
you're not using a digitizer, this value is ignored.
config INPUT_MOUSEDEV_SCREEN_Y
int "Vertical screen resolution"
depends on INPUT_MOUSEDEV
default "768"
help
If you're using a digitizer, or a graphic tablet, and want to use
it as a mouse then the mousedev driver needs to know the X window
screen resolution you are using to correctly scale the data. If
you're not using a digitizer, this value is ignored.
config INPUT_JOYDEV
tristate "Joystick interface"
---help---
Say Y here if you want your joystick or gamepad to be
accessible as char device 13:0+ - /dev/input/jsX device.
If unsure, say Y.
More information is available: <file:Documentation/input/joystick.txt>
To compile this driver as a module, choose M here: the
module will be called joydev.
config INPUT_TSDEV
tristate "Touchscreen interface"
---help---
Say Y here if you have an application that only can understand the
Compaq touchscreen protocol for absolute pointer data. This is
useful namely for embedded configurations.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called tsdev.
config INPUT_TSDEV_SCREEN_X
int "Horizontal screen resolution"
depends on INPUT_TSDEV
default "240"
config INPUT_TSDEV_SCREEN_Y
int "Vertical screen resolution"
depends on INPUT_TSDEV
default "320"
config INPUT_EVDEV
tristate "Event interface"
help
Say Y here if you want your input device events be accessible
under char device 13:64+ - /dev/input/eventX in a generic way.
To compile this driver as a module, choose M here: the
module will be called evdev.
config INPUT_EVBUG
tristate "Event debugging"
---help---
Say Y here if you have a problem with the input subsystem and
want all events (keypresses, mouse movements), to be output to
the system log. While this is useful for debugging, it's also
a security threat - your keypresses include your passwords, of
course.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called evbug.
comment "Input Device Drivers"
source "drivers/input/keyboard/Kconfig"
source "drivers/input/mouse/Kconfig"
source "drivers/input/joystick/Kconfig"
source "drivers/input/touchscreen/Kconfig"
source "drivers/input/misc/Kconfig"
endif
menu "Hardware I/O ports"
source "drivers/input/serio/Kconfig"
source "drivers/input/gameport/Kconfig"
endmenu
endmenu