Currently objects for which the hardware needs a contiguous physical
address are allocated a shadow backing storage to satisfy the contraint.
This shadow buffer is not wired into the normal obj->pages and so the
physical object is incoherent with accesses via the GPU, GTT and CPU. By
setting up the appropriate scatter-gather table, we can allow userspace
to access the physical object via either a GTT mmaping of or by rendering
into the GEM bo. However, keeping the CPU mmap of the shmemfs backing
storage coherent with the contiguous shadow is not yet possible.
Fortuituously, CPU mmaps of objects requiring physical addresses are not
expected to be coherent anyway.
This allows the physical constraint of the GEM object to be transparent
to userspace and allow it to efficiently render into or update them via
the GTT and GPU.
v2: Fix leak of pci handle spotted by Ville
v3: Remove the now duplicate call to detach_phys_object during free.
v4: Wait for rendering before pwrite. As this patch makes it possible to
render into the phys object, we should make it correct as well!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>