WSL2-Linux-Kernel/drivers/input/gameport
Rafael J. Wysocki e42837bcd3 freezer: introduce freezer-friendly waiting macros
Introduce freezer-friendly wrappers around wait_event_interruptible() and
wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to
be used in freezable kernel threads.  Make some of the freezable kernel
threads use them.

This is necessary for the freezer to stop sending signals to kernel threads,
which is implemented in the next patch.

Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Pavel Machek <pavel@ucw.cz>
Cc: Nigel Cunningham <nigel@nigel.suspend2.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-18 14:37:19 -07:00
..
Kconfig Input: add help entry for FM801 gameport driver to Kconfig 2005-12-21 00:52:00 -05:00
Makefile Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver 2005-05-29 02:25:43 -05:00
emu10k1-gp.c Remove obsolete #include <linux/config.h> 2006-06-30 19:25:36 +02:00
fm801-gp.c Input: fm801-gp - handle errors from pci_enable_device() 2006-10-12 01:06:53 -04:00
gameport.c freezer: introduce freezer-friendly waiting macros 2007-10-18 14:37:19 -07:00
lightning.c Input: lightning - return proper error codes from l4_init() 2006-11-02 23:27:11 -05:00
ns558.c [PATCH] Remove unnecessary memset(0) calls after kzalloc() calls. 2007-02-11 10:51:31 -08:00