167 строки
5.6 KiB
C
167 строки
5.6 KiB
C
#ifndef __UINPUT_H_
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#define __UINPUT_H_
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/*
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* User level driver support for input subsystem
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*
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* Heavily based on evdev.c by Vojtech Pavlik
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Aristeu Sergio Rozanski Filho <aris@cathedrallabs.org>
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*
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* Changes/Revisions:
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* 0.2 16/10/2004 (Micah Dowty <micah@navi.cx>)
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* - added force feedback support
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* - added UI_SET_PHYS
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* 0.1 20/06/2002
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* - first public version
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*/
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#ifdef __KERNEL__
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#define UINPUT_MINOR 223
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#define UINPUT_NAME "uinput"
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#define UINPUT_BUFFER_SIZE 16
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#define UINPUT_NUM_REQUESTS 16
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/* state flags => bit index for {set|clear|test}_bit ops */
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#define UIST_CREATED 0
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struct uinput_request {
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int id;
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int code; /* UI_FF_UPLOAD, UI_FF_ERASE */
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int retval;
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struct completion done;
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union {
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int effect_id;
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struct ff_effect* effect;
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} u;
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};
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struct uinput_device {
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struct input_dev *dev;
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unsigned long state;
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wait_queue_head_t waitq;
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unsigned char ready,
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head,
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tail;
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struct input_event buff[UINPUT_BUFFER_SIZE];
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struct uinput_request *requests[UINPUT_NUM_REQUESTS];
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wait_queue_head_t requests_waitq;
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spinlock_t requests_lock;
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};
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#endif /* __KERNEL__ */
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struct uinput_ff_upload {
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int request_id;
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int retval;
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struct ff_effect effect;
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};
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struct uinput_ff_erase {
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int request_id;
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int retval;
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int effect_id;
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};
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/* ioctl */
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#define UINPUT_IOCTL_BASE 'U'
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#define UI_DEV_CREATE _IO(UINPUT_IOCTL_BASE, 1)
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#define UI_DEV_DESTROY _IO(UINPUT_IOCTL_BASE, 2)
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#define UI_SET_EVBIT _IOW(UINPUT_IOCTL_BASE, 100, int)
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#define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int)
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#define UI_SET_RELBIT _IOW(UINPUT_IOCTL_BASE, 102, int)
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#define UI_SET_ABSBIT _IOW(UINPUT_IOCTL_BASE, 103, int)
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#define UI_SET_MSCBIT _IOW(UINPUT_IOCTL_BASE, 104, int)
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#define UI_SET_LEDBIT _IOW(UINPUT_IOCTL_BASE, 105, int)
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#define UI_SET_SNDBIT _IOW(UINPUT_IOCTL_BASE, 106, int)
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#define UI_SET_FFBIT _IOW(UINPUT_IOCTL_BASE, 107, int)
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#define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char*)
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#define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload)
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#define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload)
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#define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase)
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#define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase)
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/* To write a force-feedback-capable driver, the upload_effect
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* and erase_effect callbacks in input_dev must be implemented.
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* The uinput driver will generate a fake input event when one of
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* these callbacks are invoked. The userspace code then uses
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* ioctls to retrieve additional parameters and send the return code.
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* The callback blocks until this return code is sent.
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*
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* The described callback mechanism is only used if EV_FF is set.
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* Otherwise, default implementations of upload_effect and erase_effect
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* are used.
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*
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* To implement upload_effect():
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* 1. Wait for an event with type==EV_UINPUT and code==UI_FF_UPLOAD.
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* A request ID will be given in 'value'.
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* 2. Allocate a uinput_ff_upload struct, fill in request_id with
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* the 'value' from the EV_UINPUT event.
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* 3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the
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* uinput_ff_upload struct. It will be filled in with the
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* ff_effect passed to upload_effect().
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* 4. Perform the effect upload, and place the modified ff_effect
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* and a return code back into the uinput_ff_upload struct.
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* 5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the
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* uinput_ff_upload_effect struct. This will complete execution
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* of our upload_effect() handler.
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*
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* To implement erase_effect():
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* 1. Wait for an event with type==EV_UINPUT and code==UI_FF_ERASE.
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* A request ID will be given in 'value'.
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* 2. Allocate a uinput_ff_erase struct, fill in request_id with
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* the 'value' from the EV_UINPUT event.
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* 3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the
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* uinput_ff_erase struct. It will be filled in with the
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* effect ID passed to erase_effect().
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* 4. Perform the effect erasure, and place a return code back
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* into the uinput_ff_erase struct.
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* and a return code back into the uinput_ff_erase struct.
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* 5. Issue a UI_END_FF_ERASE ioctl, also giving it the
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* uinput_ff_erase_effect struct. This will complete execution
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* of our erase_effect() handler.
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*/
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/* This is the new event type, used only by uinput.
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* 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value'
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* is the unique request ID. This number was picked
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* arbitrarily, above EV_MAX (since the input system
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* never sees it) but in the range of a 16-bit int.
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*/
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#define EV_UINPUT 0x0101
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#define UI_FF_UPLOAD 1
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#define UI_FF_ERASE 2
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#ifndef NBITS
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#define NBITS(x) ((((x)-1)/(sizeof(long)*8))+1)
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#endif /* NBITS */
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#define UINPUT_MAX_NAME_SIZE 80
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struct uinput_user_dev {
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char name[UINPUT_MAX_NAME_SIZE];
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struct input_id id;
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int ff_effects_max;
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int absmax[ABS_MAX + 1];
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int absmin[ABS_MAX + 1];
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int absfuzz[ABS_MAX + 1];
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int absflat[ABS_MAX + 1];
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};
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#endif /* __UINPUT_H_ */
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