Alex writes:
This is the radeon drm-next request. Big changes include:
- support for dpm on CIK parts
- support for ASPM on CIK parts
- support for berlin GPUs
- major ring handling cleanup
- remove the old 3D blit code for bo moves in favor of CP DMA or sDMA
- lots of bug fixes
[airlied: fix up a bunch of conflicts from drm_order removal]
* 'drm-next-3.12' of git://people.freedesktop.org/~agd5f/linux: (898 commits)
drm/radeon/dpm: make sure dc performance level limits are valid (CI)
drm/radeon/dpm: make sure dc performance level limits are valid (BTC-SI) (v2)
drm/radeon: gcc fixes for extended dpm tables
drm/radeon: gcc fixes for kb/kv dpm
drm/radeon: gcc fixes for ci dpm
drm/radeon: gcc fixes for si dpm
drm/radeon: gcc fixes for ni dpm
drm/radeon: gcc fixes for trinity dpm
drm/radeon: gcc fixes for sumo dpm
drm/radeonn: gcc fixes for rv7xx/eg/btc dpm
drm/radeon: gcc fixes for rv6xx dpm
drm/radeon: gcc fixes for radeon_atombios.c
drm/radeon: enable UVD interrupts on CIK
drm/radeon: fix init ordering for r600+
drm/radeon/dpm: only need to reprogram uvd if uvd pg is enabled
drm/radeon: check the return value of uvd_v1_0_start in uvd_v1_0_init
drm/radeon: split out radeon_uvd_resume from uvd_v4_2_resume
radeon kms: fix uninitialised hotplug work usage in r100_irq_process()
drm/radeon/audio: set up the sads on DCE3.2 asics
drm/radeon: fix handling of variable sized arrays for router objects
...
Conflicts:
drivers/gpu/drm/i915/i915_dma.c
drivers/gpu/drm/i915/i915_gem_dmabuf.c
drivers/gpu/drm/i915/intel_pm.c
drivers/gpu/drm/radeon/cik.c
drivers/gpu/drm/radeon/ni.c
drivers/gpu/drm/radeon/r600.c
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html