685 строки
19 KiB
C
685 строки
19 KiB
C
/*
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* Deadline Scheduling Class (SCHED_DEADLINE)
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*
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* Earliest Deadline First (EDF) + Constant Bandwidth Server (CBS).
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*
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* Tasks that periodically executes their instances for less than their
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* runtime won't miss any of their deadlines.
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* Tasks that are not periodic or sporadic or that tries to execute more
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* than their reserved bandwidth will be slowed down (and may potentially
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* miss some of their deadlines), and won't affect any other task.
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*
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* Copyright (C) 2012 Dario Faggioli <raistlin@linux.it>,
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* Michael Trimarchi <michael@amarulasolutions.com>,
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* Fabio Checconi <fchecconi@gmail.com>
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*/
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#include "sched.h"
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static inline int dl_time_before(u64 a, u64 b)
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{
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return (s64)(a - b) < 0;
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}
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static inline struct task_struct *dl_task_of(struct sched_dl_entity *dl_se)
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{
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return container_of(dl_se, struct task_struct, dl);
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}
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static inline struct rq *rq_of_dl_rq(struct dl_rq *dl_rq)
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{
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return container_of(dl_rq, struct rq, dl);
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}
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static inline struct dl_rq *dl_rq_of_se(struct sched_dl_entity *dl_se)
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{
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struct task_struct *p = dl_task_of(dl_se);
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struct rq *rq = task_rq(p);
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return &rq->dl;
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}
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static inline int on_dl_rq(struct sched_dl_entity *dl_se)
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{
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return !RB_EMPTY_NODE(&dl_se->rb_node);
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}
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static inline int is_leftmost(struct task_struct *p, struct dl_rq *dl_rq)
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{
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struct sched_dl_entity *dl_se = &p->dl;
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return dl_rq->rb_leftmost == &dl_se->rb_node;
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}
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void init_dl_rq(struct dl_rq *dl_rq, struct rq *rq)
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{
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dl_rq->rb_root = RB_ROOT;
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}
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static void enqueue_task_dl(struct rq *rq, struct task_struct *p, int flags);
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static void __dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags);
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static void check_preempt_curr_dl(struct rq *rq, struct task_struct *p,
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int flags);
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/*
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* We are being explicitly informed that a new instance is starting,
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* and this means that:
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* - the absolute deadline of the entity has to be placed at
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* current time + relative deadline;
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* - the runtime of the entity has to be set to the maximum value.
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*
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* The capability of specifying such event is useful whenever a -deadline
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* entity wants to (try to!) synchronize its behaviour with the scheduler's
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* one, and to (try to!) reconcile itself with its own scheduling
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* parameters.
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*/
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static inline void setup_new_dl_entity(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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struct rq *rq = rq_of_dl_rq(dl_rq);
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WARN_ON(!dl_se->dl_new || dl_se->dl_throttled);
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/*
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* We use the regular wall clock time to set deadlines in the
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* future; in fact, we must consider execution overheads (time
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* spent on hardirq context, etc.).
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*/
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dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
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dl_se->runtime = dl_se->dl_runtime;
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dl_se->dl_new = 0;
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}
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/*
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* Pure Earliest Deadline First (EDF) scheduling does not deal with the
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* possibility of a entity lasting more than what it declared, and thus
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* exhausting its runtime.
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*
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* Here we are interested in making runtime overrun possible, but we do
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* not want a entity which is misbehaving to affect the scheduling of all
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* other entities.
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* Therefore, a budgeting strategy called Constant Bandwidth Server (CBS)
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* is used, in order to confine each entity within its own bandwidth.
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*
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* This function deals exactly with that, and ensures that when the runtime
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* of a entity is replenished, its deadline is also postponed. That ensures
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* the overrunning entity can't interfere with other entity in the system and
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* can't make them miss their deadlines. Reasons why this kind of overruns
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* could happen are, typically, a entity voluntarily trying to overcome its
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* runtime, or it just underestimated it during sched_setscheduler_ex().
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*/
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static void replenish_dl_entity(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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struct rq *rq = rq_of_dl_rq(dl_rq);
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/*
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* We keep moving the deadline away until we get some
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* available runtime for the entity. This ensures correct
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* handling of situations where the runtime overrun is
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* arbitrary large.
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*/
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while (dl_se->runtime <= 0) {
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dl_se->deadline += dl_se->dl_deadline;
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dl_se->runtime += dl_se->dl_runtime;
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}
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/*
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* At this point, the deadline really should be "in
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* the future" with respect to rq->clock. If it's
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* not, we are, for some reason, lagging too much!
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* Anyway, after having warn userspace abut that,
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* we still try to keep the things running by
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* resetting the deadline and the budget of the
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* entity.
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*/
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if (dl_time_before(dl_se->deadline, rq_clock(rq))) {
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static bool lag_once = false;
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if (!lag_once) {
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lag_once = true;
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printk_sched("sched: DL replenish lagged to much\n");
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}
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dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
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dl_se->runtime = dl_se->dl_runtime;
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}
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}
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/*
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* Here we check if --at time t-- an entity (which is probably being
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* [re]activated or, in general, enqueued) can use its remaining runtime
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* and its current deadline _without_ exceeding the bandwidth it is
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* assigned (function returns true if it can't). We are in fact applying
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* one of the CBS rules: when a task wakes up, if the residual runtime
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* over residual deadline fits within the allocated bandwidth, then we
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* can keep the current (absolute) deadline and residual budget without
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* disrupting the schedulability of the system. Otherwise, we should
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* refill the runtime and set the deadline a period in the future,
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* because keeping the current (absolute) deadline of the task would
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* result in breaking guarantees promised to other tasks.
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*
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* This function returns true if:
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*
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* runtime / (deadline - t) > dl_runtime / dl_deadline ,
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*
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* IOW we can't recycle current parameters.
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*/
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static bool dl_entity_overflow(struct sched_dl_entity *dl_se, u64 t)
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{
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u64 left, right;
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/*
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* left and right are the two sides of the equation above,
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* after a bit of shuffling to use multiplications instead
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* of divisions.
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*
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* Note that none of the time values involved in the two
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* multiplications are absolute: dl_deadline and dl_runtime
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* are the relative deadline and the maximum runtime of each
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* instance, runtime is the runtime left for the last instance
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* and (deadline - t), since t is rq->clock, is the time left
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* to the (absolute) deadline. Even if overflowing the u64 type
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* is very unlikely to occur in both cases, here we scale down
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* as we want to avoid that risk at all. Scaling down by 10
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* means that we reduce granularity to 1us. We are fine with it,
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* since this is only a true/false check and, anyway, thinking
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* of anything below microseconds resolution is actually fiction
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* (but still we want to give the user that illusion >;).
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*/
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left = (dl_se->dl_deadline >> 10) * (dl_se->runtime >> 10);
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right = ((dl_se->deadline - t) >> 10) * (dl_se->dl_runtime >> 10);
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return dl_time_before(right, left);
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}
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/*
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* When a -deadline entity is queued back on the runqueue, its runtime and
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* deadline might need updating.
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*
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* The policy here is that we update the deadline of the entity only if:
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* - the current deadline is in the past,
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* - using the remaining runtime with the current deadline would make
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* the entity exceed its bandwidth.
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*/
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static void update_dl_entity(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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struct rq *rq = rq_of_dl_rq(dl_rq);
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/*
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* The arrival of a new instance needs special treatment, i.e.,
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* the actual scheduling parameters have to be "renewed".
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*/
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if (dl_se->dl_new) {
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setup_new_dl_entity(dl_se);
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return;
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}
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if (dl_time_before(dl_se->deadline, rq_clock(rq)) ||
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dl_entity_overflow(dl_se, rq_clock(rq))) {
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dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
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dl_se->runtime = dl_se->dl_runtime;
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}
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}
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/*
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* If the entity depleted all its runtime, and if we want it to sleep
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* while waiting for some new execution time to become available, we
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* set the bandwidth enforcement timer to the replenishment instant
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* and try to activate it.
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*
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* Notice that it is important for the caller to know if the timer
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* actually started or not (i.e., the replenishment instant is in
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* the future or in the past).
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*/
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static int start_dl_timer(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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struct rq *rq = rq_of_dl_rq(dl_rq);
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ktime_t now, act;
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ktime_t soft, hard;
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unsigned long range;
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s64 delta;
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/*
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* We want the timer to fire at the deadline, but considering
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* that it is actually coming from rq->clock and not from
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* hrtimer's time base reading.
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*/
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act = ns_to_ktime(dl_se->deadline);
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now = hrtimer_cb_get_time(&dl_se->dl_timer);
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delta = ktime_to_ns(now) - rq_clock(rq);
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act = ktime_add_ns(act, delta);
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/*
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* If the expiry time already passed, e.g., because the value
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* chosen as the deadline is too small, don't even try to
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* start the timer in the past!
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*/
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if (ktime_us_delta(act, now) < 0)
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return 0;
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hrtimer_set_expires(&dl_se->dl_timer, act);
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soft = hrtimer_get_softexpires(&dl_se->dl_timer);
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hard = hrtimer_get_expires(&dl_se->dl_timer);
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range = ktime_to_ns(ktime_sub(hard, soft));
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__hrtimer_start_range_ns(&dl_se->dl_timer, soft,
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range, HRTIMER_MODE_ABS, 0);
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return hrtimer_active(&dl_se->dl_timer);
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}
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/*
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* This is the bandwidth enforcement timer callback. If here, we know
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* a task is not on its dl_rq, since the fact that the timer was running
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* means the task is throttled and needs a runtime replenishment.
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*
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* However, what we actually do depends on the fact the task is active,
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* (it is on its rq) or has been removed from there by a call to
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* dequeue_task_dl(). In the former case we must issue the runtime
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* replenishment and add the task back to the dl_rq; in the latter, we just
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* do nothing but clearing dl_throttled, so that runtime and deadline
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* updating (and the queueing back to dl_rq) will be done by the
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* next call to enqueue_task_dl().
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*/
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static enum hrtimer_restart dl_task_timer(struct hrtimer *timer)
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{
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struct sched_dl_entity *dl_se = container_of(timer,
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struct sched_dl_entity,
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dl_timer);
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struct task_struct *p = dl_task_of(dl_se);
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struct rq *rq = task_rq(p);
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raw_spin_lock(&rq->lock);
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/*
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* We need to take care of a possible races here. In fact, the
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* task might have changed its scheduling policy to something
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* different from SCHED_DEADLINE or changed its reservation
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* parameters (through sched_setscheduler()).
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*/
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if (!dl_task(p) || dl_se->dl_new)
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goto unlock;
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sched_clock_tick();
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update_rq_clock(rq);
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dl_se->dl_throttled = 0;
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if (p->on_rq) {
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enqueue_task_dl(rq, p, ENQUEUE_REPLENISH);
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if (task_has_dl_policy(rq->curr))
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check_preempt_curr_dl(rq, p, 0);
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else
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resched_task(rq->curr);
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}
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unlock:
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raw_spin_unlock(&rq->lock);
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return HRTIMER_NORESTART;
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}
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void init_dl_task_timer(struct sched_dl_entity *dl_se)
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{
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struct hrtimer *timer = &dl_se->dl_timer;
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if (hrtimer_active(timer)) {
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hrtimer_try_to_cancel(timer);
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return;
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}
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hrtimer_init(timer, CLOCK_MONOTONIC, HRTIMER_MODE_REL);
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timer->function = dl_task_timer;
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}
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static
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int dl_runtime_exceeded(struct rq *rq, struct sched_dl_entity *dl_se)
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{
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int dmiss = dl_time_before(dl_se->deadline, rq_clock(rq));
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int rorun = dl_se->runtime <= 0;
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if (!rorun && !dmiss)
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return 0;
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/*
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* If we are beyond our current deadline and we are still
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* executing, then we have already used some of the runtime of
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* the next instance. Thus, if we do not account that, we are
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* stealing bandwidth from the system at each deadline miss!
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*/
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if (dmiss) {
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dl_se->runtime = rorun ? dl_se->runtime : 0;
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dl_se->runtime -= rq_clock(rq) - dl_se->deadline;
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}
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return 1;
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}
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/*
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* Update the current task's runtime statistics (provided it is still
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* a -deadline task and has not been removed from the dl_rq).
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*/
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static void update_curr_dl(struct rq *rq)
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{
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struct task_struct *curr = rq->curr;
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struct sched_dl_entity *dl_se = &curr->dl;
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u64 delta_exec;
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if (!dl_task(curr) || !on_dl_rq(dl_se))
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return;
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/*
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* Consumed budget is computed considering the time as
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* observed by schedulable tasks (excluding time spent
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* in hardirq context, etc.). Deadlines are instead
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* computed using hard walltime. This seems to be the more
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* natural solution, but the full ramifications of this
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* approach need further study.
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*/
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delta_exec = rq_clock_task(rq) - curr->se.exec_start;
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if (unlikely((s64)delta_exec < 0))
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delta_exec = 0;
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schedstat_set(curr->se.statistics.exec_max,
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max(curr->se.statistics.exec_max, delta_exec));
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curr->se.sum_exec_runtime += delta_exec;
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account_group_exec_runtime(curr, delta_exec);
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curr->se.exec_start = rq_clock_task(rq);
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cpuacct_charge(curr, delta_exec);
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dl_se->runtime -= delta_exec;
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if (dl_runtime_exceeded(rq, dl_se)) {
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__dequeue_task_dl(rq, curr, 0);
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if (likely(start_dl_timer(dl_se)))
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dl_se->dl_throttled = 1;
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else
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enqueue_task_dl(rq, curr, ENQUEUE_REPLENISH);
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if (!is_leftmost(curr, &rq->dl))
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resched_task(curr);
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}
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}
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static void __enqueue_dl_entity(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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struct rb_node **link = &dl_rq->rb_root.rb_node;
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struct rb_node *parent = NULL;
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struct sched_dl_entity *entry;
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int leftmost = 1;
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BUG_ON(!RB_EMPTY_NODE(&dl_se->rb_node));
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while (*link) {
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parent = *link;
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entry = rb_entry(parent, struct sched_dl_entity, rb_node);
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if (dl_time_before(dl_se->deadline, entry->deadline))
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link = &parent->rb_left;
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else {
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link = &parent->rb_right;
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leftmost = 0;
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}
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}
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if (leftmost)
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dl_rq->rb_leftmost = &dl_se->rb_node;
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rb_link_node(&dl_se->rb_node, parent, link);
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rb_insert_color(&dl_se->rb_node, &dl_rq->rb_root);
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dl_rq->dl_nr_running++;
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}
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static void __dequeue_dl_entity(struct sched_dl_entity *dl_se)
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{
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struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
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if (RB_EMPTY_NODE(&dl_se->rb_node))
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return;
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if (dl_rq->rb_leftmost == &dl_se->rb_node) {
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struct rb_node *next_node;
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next_node = rb_next(&dl_se->rb_node);
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dl_rq->rb_leftmost = next_node;
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}
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rb_erase(&dl_se->rb_node, &dl_rq->rb_root);
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RB_CLEAR_NODE(&dl_se->rb_node);
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dl_rq->dl_nr_running--;
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}
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static void
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enqueue_dl_entity(struct sched_dl_entity *dl_se, int flags)
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{
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BUG_ON(on_dl_rq(dl_se));
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/*
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* If this is a wakeup or a new instance, the scheduling
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* parameters of the task might need updating. Otherwise,
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* we want a replenishment of its runtime.
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*/
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if (!dl_se->dl_new && flags & ENQUEUE_REPLENISH)
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replenish_dl_entity(dl_se);
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else
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update_dl_entity(dl_se);
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__enqueue_dl_entity(dl_se);
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}
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static void dequeue_dl_entity(struct sched_dl_entity *dl_se)
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{
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__dequeue_dl_entity(dl_se);
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}
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static void enqueue_task_dl(struct rq *rq, struct task_struct *p, int flags)
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{
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/*
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* If p is throttled, we do nothing. In fact, if it exhausted
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* its budget it needs a replenishment and, since it now is on
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* its rq, the bandwidth timer callback (which clearly has not
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* run yet) will take care of this.
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*/
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if (p->dl.dl_throttled)
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return;
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|
|
enqueue_dl_entity(&p->dl, flags);
|
|
inc_nr_running(rq);
|
|
}
|
|
|
|
static void __dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags)
|
|
{
|
|
dequeue_dl_entity(&p->dl);
|
|
}
|
|
|
|
static void dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags)
|
|
{
|
|
update_curr_dl(rq);
|
|
__dequeue_task_dl(rq, p, flags);
|
|
|
|
dec_nr_running(rq);
|
|
}
|
|
|
|
/*
|
|
* Yield task semantic for -deadline tasks is:
|
|
*
|
|
* get off from the CPU until our next instance, with
|
|
* a new runtime. This is of little use now, since we
|
|
* don't have a bandwidth reclaiming mechanism. Anyway,
|
|
* bandwidth reclaiming is planned for the future, and
|
|
* yield_task_dl will indicate that some spare budget
|
|
* is available for other task instances to use it.
|
|
*/
|
|
static void yield_task_dl(struct rq *rq)
|
|
{
|
|
struct task_struct *p = rq->curr;
|
|
|
|
/*
|
|
* We make the task go to sleep until its current deadline by
|
|
* forcing its runtime to zero. This way, update_curr_dl() stops
|
|
* it and the bandwidth timer will wake it up and will give it
|
|
* new scheduling parameters (thanks to dl_new=1).
|
|
*/
|
|
if (p->dl.runtime > 0) {
|
|
rq->curr->dl.dl_new = 1;
|
|
p->dl.runtime = 0;
|
|
}
|
|
update_curr_dl(rq);
|
|
}
|
|
|
|
/*
|
|
* Only called when both the current and waking task are -deadline
|
|
* tasks.
|
|
*/
|
|
static void check_preempt_curr_dl(struct rq *rq, struct task_struct *p,
|
|
int flags)
|
|
{
|
|
if (dl_time_before(p->dl.deadline, rq->curr->dl.deadline))
|
|
resched_task(rq->curr);
|
|
}
|
|
|
|
#ifdef CONFIG_SCHED_HRTICK
|
|
static void start_hrtick_dl(struct rq *rq, struct task_struct *p)
|
|
{
|
|
s64 delta = p->dl.dl_runtime - p->dl.runtime;
|
|
|
|
if (delta > 10000)
|
|
hrtick_start(rq, p->dl.runtime);
|
|
}
|
|
#endif
|
|
|
|
static struct sched_dl_entity *pick_next_dl_entity(struct rq *rq,
|
|
struct dl_rq *dl_rq)
|
|
{
|
|
struct rb_node *left = dl_rq->rb_leftmost;
|
|
|
|
if (!left)
|
|
return NULL;
|
|
|
|
return rb_entry(left, struct sched_dl_entity, rb_node);
|
|
}
|
|
|
|
struct task_struct *pick_next_task_dl(struct rq *rq)
|
|
{
|
|
struct sched_dl_entity *dl_se;
|
|
struct task_struct *p;
|
|
struct dl_rq *dl_rq;
|
|
|
|
dl_rq = &rq->dl;
|
|
|
|
if (unlikely(!dl_rq->dl_nr_running))
|
|
return NULL;
|
|
|
|
dl_se = pick_next_dl_entity(rq, dl_rq);
|
|
BUG_ON(!dl_se);
|
|
|
|
p = dl_task_of(dl_se);
|
|
p->se.exec_start = rq_clock_task(rq);
|
|
#ifdef CONFIG_SCHED_HRTICK
|
|
if (hrtick_enabled(rq))
|
|
start_hrtick_dl(rq, p);
|
|
#endif
|
|
return p;
|
|
}
|
|
|
|
static void put_prev_task_dl(struct rq *rq, struct task_struct *p)
|
|
{
|
|
update_curr_dl(rq);
|
|
}
|
|
|
|
static void task_tick_dl(struct rq *rq, struct task_struct *p, int queued)
|
|
{
|
|
update_curr_dl(rq);
|
|
|
|
#ifdef CONFIG_SCHED_HRTICK
|
|
if (hrtick_enabled(rq) && queued && p->dl.runtime > 0)
|
|
start_hrtick_dl(rq, p);
|
|
#endif
|
|
}
|
|
|
|
static void task_fork_dl(struct task_struct *p)
|
|
{
|
|
/*
|
|
* SCHED_DEADLINE tasks cannot fork and this is achieved through
|
|
* sched_fork()
|
|
*/
|
|
}
|
|
|
|
static void task_dead_dl(struct task_struct *p)
|
|
{
|
|
struct hrtimer *timer = &p->dl.dl_timer;
|
|
|
|
if (hrtimer_active(timer))
|
|
hrtimer_try_to_cancel(timer);
|
|
}
|
|
|
|
static void set_curr_task_dl(struct rq *rq)
|
|
{
|
|
struct task_struct *p = rq->curr;
|
|
|
|
p->se.exec_start = rq_clock_task(rq);
|
|
}
|
|
|
|
static void switched_from_dl(struct rq *rq, struct task_struct *p)
|
|
{
|
|
if (hrtimer_active(&p->dl.dl_timer))
|
|
hrtimer_try_to_cancel(&p->dl.dl_timer);
|
|
}
|
|
|
|
static void switched_to_dl(struct rq *rq, struct task_struct *p)
|
|
{
|
|
/*
|
|
* If p is throttled, don't consider the possibility
|
|
* of preempting rq->curr, the check will be done right
|
|
* after its runtime will get replenished.
|
|
*/
|
|
if (unlikely(p->dl.dl_throttled))
|
|
return;
|
|
|
|
if (p->on_rq || rq->curr != p) {
|
|
if (task_has_dl_policy(rq->curr))
|
|
check_preempt_curr_dl(rq, p, 0);
|
|
else
|
|
resched_task(rq->curr);
|
|
}
|
|
}
|
|
|
|
static void prio_changed_dl(struct rq *rq, struct task_struct *p,
|
|
int oldprio)
|
|
{
|
|
switched_to_dl(rq, p);
|
|
}
|
|
|
|
#ifdef CONFIG_SMP
|
|
static int
|
|
select_task_rq_dl(struct task_struct *p, int prev_cpu, int sd_flag, int flags)
|
|
{
|
|
return task_cpu(p);
|
|
}
|
|
#endif
|
|
|
|
const struct sched_class dl_sched_class = {
|
|
.next = &rt_sched_class,
|
|
.enqueue_task = enqueue_task_dl,
|
|
.dequeue_task = dequeue_task_dl,
|
|
.yield_task = yield_task_dl,
|
|
|
|
.check_preempt_curr = check_preempt_curr_dl,
|
|
|
|
.pick_next_task = pick_next_task_dl,
|
|
.put_prev_task = put_prev_task_dl,
|
|
|
|
#ifdef CONFIG_SMP
|
|
.select_task_rq = select_task_rq_dl,
|
|
#endif
|
|
|
|
.set_curr_task = set_curr_task_dl,
|
|
.task_tick = task_tick_dl,
|
|
.task_fork = task_fork_dl,
|
|
.task_dead = task_dead_dl,
|
|
|
|
.prio_changed = prio_changed_dl,
|
|
.switched_from = switched_from_dl,
|
|
.switched_to = switched_to_dl,
|
|
};
|