220 строки
8.2 KiB
C
220 строки
8.2 KiB
C
/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MSM_DRM_H__
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#define __MSM_DRM_H__
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#include <stddef.h>
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#include <drm/drm.h>
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/* Please note that modifications to all structs defined here are
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* subject to backwards-compatibility constraints:
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* 1) Do not use pointers, use uint64_t instead for 32 bit / 64 bit
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* user/kernel compatibility
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* 2) Keep fields aligned to their size
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* 3) Because of how drm_ioctl() works, we can add new fields at
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* the end of an ioctl if some care is taken: drm_ioctl() will
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* zero out the new fields at the tail of the ioctl, so a zero
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* value should have a backwards compatible meaning. And for
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* output params, userspace won't see the newly added output
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* fields.. so that has to be somehow ok.
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*/
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#define MSM_PIPE_NONE 0x00
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#define MSM_PIPE_2D0 0x01
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#define MSM_PIPE_2D1 0x02
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#define MSM_PIPE_3D0 0x10
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/* timeouts are specified in clock-monotonic absolute times (to simplify
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* restarting interrupted ioctls). The following struct is logically the
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* same as 'struct timespec' but 32/64b ABI safe.
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*/
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struct drm_msm_timespec {
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int64_t tv_sec; /* seconds */
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int64_t tv_nsec; /* nanoseconds */
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};
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#define MSM_PARAM_GPU_ID 0x01
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#define MSM_PARAM_GMEM_SIZE 0x02
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#define MSM_PARAM_CHIP_ID 0x03
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struct drm_msm_param {
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uint32_t pipe; /* in, MSM_PIPE_x */
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uint32_t param; /* in, MSM_PARAM_x */
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uint64_t value; /* out (get_param) or in (set_param) */
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};
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/*
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* GEM buffers:
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*/
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#define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
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#define MSM_BO_GPU_READONLY 0x00000002
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#define MSM_BO_CACHE_MASK 0x000f0000
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/* cache modes */
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#define MSM_BO_CACHED 0x00010000
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#define MSM_BO_WC 0x00020000
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#define MSM_BO_UNCACHED 0x00040000
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#define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
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MSM_BO_GPU_READONLY | \
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MSM_BO_CACHED | \
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MSM_BO_WC | \
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MSM_BO_UNCACHED)
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struct drm_msm_gem_new {
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uint64_t size; /* in */
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uint32_t flags; /* in, mask of MSM_BO_x */
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uint32_t handle; /* out */
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};
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struct drm_msm_gem_info {
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uint32_t handle; /* in */
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uint32_t pad;
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uint64_t offset; /* out, offset to pass to mmap() */
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};
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#define MSM_PREP_READ 0x01
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#define MSM_PREP_WRITE 0x02
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#define MSM_PREP_NOSYNC 0x04
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#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
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struct drm_msm_gem_cpu_prep {
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uint32_t handle; /* in */
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uint32_t op; /* in, mask of MSM_PREP_x */
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struct drm_msm_timespec timeout; /* in */
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};
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struct drm_msm_gem_cpu_fini {
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uint32_t handle; /* in */
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};
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/*
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* Cmdstream Submission:
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*/
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/* The value written into the cmdstream is logically:
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*
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* ((relocbuf->gpuaddr + reloc_offset) << shift) | or
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*
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* When we have GPU's w/ >32bit ptrs, it should be possible to deal
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* with this by emit'ing two reloc entries with appropriate shift
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* values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
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*
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* NOTE that reloc's must be sorted by order of increasing submit_offset,
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* otherwise EINVAL.
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*/
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struct drm_msm_gem_submit_reloc {
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uint32_t submit_offset; /* in, offset from submit_bo */
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uint32_t or; /* in, value OR'd with result */
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int32_t shift; /* in, amount of left shift (can be negative) */
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uint32_t reloc_idx; /* in, index of reloc_bo buffer */
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uint64_t reloc_offset; /* in, offset from start of reloc_bo */
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};
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/* submit-types:
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* BUF - this cmd buffer is executed normally.
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* IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
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* processed normally, but the kernel does not setup an IB to
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* this buffer in the first-level ringbuffer
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* CTX_RESTORE_BUF - only executed if there has been a GPU context
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* switch since the last SUBMIT ioctl
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*/
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#define MSM_SUBMIT_CMD_BUF 0x0001
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#define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
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#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
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struct drm_msm_gem_submit_cmd {
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uint32_t type; /* in, one of MSM_SUBMIT_CMD_x */
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uint32_t submit_idx; /* in, index of submit_bo cmdstream buffer */
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uint32_t submit_offset; /* in, offset into submit_bo */
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uint32_t size; /* in, cmdstream size */
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uint32_t pad;
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uint32_t nr_relocs; /* in, number of submit_reloc's */
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uint64_t __user relocs; /* in, ptr to array of submit_reloc's */
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};
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/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
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* cmdstream buffer(s) themselves or reloc entries) has one (and only
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* one) entry in the submit->bos[] table.
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*
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* As a optimization, the current buffer (gpu virtual address) can be
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* passed back through the 'presumed' field. If on a subsequent reloc,
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* userspace passes back a 'presumed' address that is still valid,
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* then patching the cmdstream for this entry is skipped. This can
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* avoid kernel needing to map/access the cmdstream bo in the common
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* case.
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*/
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#define MSM_SUBMIT_BO_READ 0x0001
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#define MSM_SUBMIT_BO_WRITE 0x0002
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#define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
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struct drm_msm_gem_submit_bo {
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uint32_t flags; /* in, mask of MSM_SUBMIT_BO_x */
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uint32_t handle; /* in, GEM handle */
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uint64_t presumed; /* in/out, presumed buffer address */
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};
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/* Each cmdstream submit consists of a table of buffers involved, and
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* one or more cmdstream buffers. This allows for conditional execution
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* (context-restore), and IB buffers needed for per tile/bin draw cmds.
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*/
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struct drm_msm_gem_submit {
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uint32_t pipe; /* in, MSM_PIPE_x */
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uint32_t fence; /* out */
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uint32_t nr_bos; /* in, number of submit_bo's */
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uint32_t nr_cmds; /* in, number of submit_cmd's */
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uint64_t __user bos; /* in, ptr to array of submit_bo's */
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uint64_t __user cmds; /* in, ptr to array of submit_cmd's */
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};
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/* The normal way to synchronize with the GPU is just to CPU_PREP on
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* a buffer if you need to access it from the CPU (other cmdstream
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* submission from same or other contexts, PAGE_FLIP ioctl, etc, all
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* handle the required synchronization under the hood). This ioctl
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* mainly just exists as a way to implement the gallium pipe_fence
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* APIs without requiring a dummy bo to synchronize on.
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*/
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struct drm_msm_wait_fence {
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uint32_t fence; /* in */
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uint32_t pad;
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struct drm_msm_timespec timeout; /* in */
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};
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#define DRM_MSM_GET_PARAM 0x00
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/* placeholder:
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#define DRM_MSM_SET_PARAM 0x01
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*/
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#define DRM_MSM_GEM_NEW 0x02
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#define DRM_MSM_GEM_INFO 0x03
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#define DRM_MSM_GEM_CPU_PREP 0x04
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#define DRM_MSM_GEM_CPU_FINI 0x05
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#define DRM_MSM_GEM_SUBMIT 0x06
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#define DRM_MSM_WAIT_FENCE 0x07
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#define DRM_MSM_NUM_IOCTLS 0x08
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#define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
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#define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
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#define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
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#define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
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#define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
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#define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
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#define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
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#endif /* __MSM_DRM_H__ */
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