174 строки
4.6 KiB
C
174 строки
4.6 KiB
C
/*
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* Suspend and hibernation support for x86-64
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*
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* Distribute under GPLv2
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*
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* Copyright (c) 2007 Rafael J. Wysocki <rjw@sisk.pl>
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* Copyright (c) 2002 Pavel Machek <pavel@suse.cz>
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* Copyright (c) 2001 Patrick Mochel <mochel@osdl.org>
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*/
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#include <linux/smp.h>
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#include <linux/suspend.h>
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#include <asm/proto.h>
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#include <asm/page.h>
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#include <asm/pgtable.h>
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#include <asm/mtrr.h>
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#include <asm/xcr.h>
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static void fix_processor_context(void);
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struct saved_context saved_context;
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/**
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* __save_processor_state - save CPU registers before creating a
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* hibernation image and before restoring the memory state from it
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* @ctxt - structure to store the registers contents in
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*
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* NOTE: If there is a CPU register the modification of which by the
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* boot kernel (ie. the kernel used for loading the hibernation image)
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* might affect the operations of the restored target kernel (ie. the one
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* saved in the hibernation image), then its contents must be saved by this
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* function. In other words, if kernel A is hibernated and different
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* kernel B is used for loading the hibernation image into memory, the
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* kernel A's __save_processor_state() function must save all registers
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* needed by kernel A, so that it can operate correctly after the resume
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* regardless of what kernel B does in the meantime.
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*/
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static void __save_processor_state(struct saved_context *ctxt)
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{
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kernel_fpu_begin();
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/*
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* descriptor tables
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*/
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store_gdt((struct desc_ptr *)&ctxt->gdt_limit);
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store_idt((struct desc_ptr *)&ctxt->idt_limit);
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store_tr(ctxt->tr);
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/* XMM0..XMM15 should be handled by kernel_fpu_begin(). */
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/*
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* segment registers
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*/
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asm volatile ("movw %%ds, %0" : "=m" (ctxt->ds));
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asm volatile ("movw %%es, %0" : "=m" (ctxt->es));
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asm volatile ("movw %%fs, %0" : "=m" (ctxt->fs));
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asm volatile ("movw %%gs, %0" : "=m" (ctxt->gs));
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asm volatile ("movw %%ss, %0" : "=m" (ctxt->ss));
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rdmsrl(MSR_FS_BASE, ctxt->fs_base);
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rdmsrl(MSR_GS_BASE, ctxt->gs_base);
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rdmsrl(MSR_KERNEL_GS_BASE, ctxt->gs_kernel_base);
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mtrr_save_fixed_ranges(NULL);
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/*
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* control registers
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*/
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rdmsrl(MSR_EFER, ctxt->efer);
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ctxt->cr0 = read_cr0();
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ctxt->cr2 = read_cr2();
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ctxt->cr3 = read_cr3();
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ctxt->cr4 = read_cr4();
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ctxt->cr8 = read_cr8();
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}
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void save_processor_state(void)
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{
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__save_processor_state(&saved_context);
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}
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static void do_fpu_end(void)
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{
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/*
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* Restore FPU regs if necessary
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*/
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kernel_fpu_end();
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}
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/**
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* __restore_processor_state - restore the contents of CPU registers saved
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* by __save_processor_state()
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* @ctxt - structure to load the registers contents from
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*/
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static void __restore_processor_state(struct saved_context *ctxt)
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{
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/*
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* control registers
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*/
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wrmsrl(MSR_EFER, ctxt->efer);
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write_cr8(ctxt->cr8);
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write_cr4(ctxt->cr4);
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write_cr3(ctxt->cr3);
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write_cr2(ctxt->cr2);
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write_cr0(ctxt->cr0);
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/*
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* now restore the descriptor tables to their proper values
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* ltr is done i fix_processor_context().
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*/
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load_gdt((const struct desc_ptr *)&ctxt->gdt_limit);
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load_idt((const struct desc_ptr *)&ctxt->idt_limit);
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/*
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* segment registers
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*/
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asm volatile ("movw %0, %%ds" :: "r" (ctxt->ds));
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asm volatile ("movw %0, %%es" :: "r" (ctxt->es));
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asm volatile ("movw %0, %%fs" :: "r" (ctxt->fs));
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load_gs_index(ctxt->gs);
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asm volatile ("movw %0, %%ss" :: "r" (ctxt->ss));
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wrmsrl(MSR_FS_BASE, ctxt->fs_base);
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wrmsrl(MSR_GS_BASE, ctxt->gs_base);
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wrmsrl(MSR_KERNEL_GS_BASE, ctxt->gs_kernel_base);
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/*
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* restore XCR0 for xsave capable cpu's.
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*/
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if (cpu_has_xsave)
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xsetbv(XCR_XFEATURE_ENABLED_MASK, pcntxt_mask);
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fix_processor_context();
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do_fpu_end();
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mtrr_ap_init();
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}
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void restore_processor_state(void)
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{
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__restore_processor_state(&saved_context);
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}
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static void fix_processor_context(void)
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{
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int cpu = smp_processor_id();
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struct tss_struct *t = &per_cpu(init_tss, cpu);
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/*
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* This just modifies memory; should not be necessary. But... This
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* is necessary, because 386 hardware has concept of busy TSS or some
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* similar stupidity.
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*/
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set_tss_desc(cpu, t);
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get_cpu_gdt_table(cpu)[GDT_ENTRY_TSS].type = 9;
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syscall_init(); /* This sets MSR_*STAR and related */
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load_TR_desc(); /* This does ltr */
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load_LDT(¤t->active_mm->context); /* This does lldt */
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/*
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* Now maybe reload the debug registers
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*/
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if (current->thread.debugreg7){
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loaddebug(¤t->thread, 0);
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loaddebug(¤t->thread, 1);
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loaddebug(¤t->thread, 2);
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loaddebug(¤t->thread, 3);
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/* no 4 and 5 */
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loaddebug(¤t->thread, 6);
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loaddebug(¤t->thread, 7);
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}
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}
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