1794 строки
61 KiB
C
1794 строки
61 KiB
C
/**********************************************************
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* Copyright 1998-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* svga3d_reg.h --
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*
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* SVGA 3D hardware definitions
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*/
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#ifndef _SVGA3D_REG_H_
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#define _SVGA3D_REG_H_
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#include "svga_reg.h"
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/*
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* 3D Hardware Version
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*
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* The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
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* register. Is set by the host and read by the guest. This lets
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* us make new guest drivers which are backwards-compatible with old
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* SVGA hardware revisions. It does not let us support old guest
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* drivers. Good enough for now.
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*
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*/
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#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
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#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
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#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
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typedef enum {
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SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
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SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
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SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
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SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
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SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
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SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
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SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS65_B1,
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} SVGA3dHardwareVersion;
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/*
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* Generic Types
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*/
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typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
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#define SVGA3D_NUM_CLIPPLANES 6
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#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
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/*
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* Surface formats.
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*
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* If you modify this list, be sure to keep GLUtil.c in sync. It
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* includes the internal format definition of each surface in
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* GLUtil_ConvertSurfaceFormat, and it contains a table of
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* human-readable names in GLUtil_GetFormatName.
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*/
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typedef enum SVGA3dSurfaceFormat {
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SVGA3D_FORMAT_INVALID = 0,
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SVGA3D_X8R8G8B8 = 1,
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SVGA3D_A8R8G8B8 = 2,
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SVGA3D_R5G6B5 = 3,
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SVGA3D_X1R5G5B5 = 4,
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SVGA3D_A1R5G5B5 = 5,
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SVGA3D_A4R4G4B4 = 6,
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SVGA3D_Z_D32 = 7,
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SVGA3D_Z_D16 = 8,
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SVGA3D_Z_D24S8 = 9,
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SVGA3D_Z_D15S1 = 10,
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SVGA3D_LUMINANCE8 = 11,
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SVGA3D_LUMINANCE4_ALPHA4 = 12,
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SVGA3D_LUMINANCE16 = 13,
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SVGA3D_LUMINANCE8_ALPHA8 = 14,
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SVGA3D_DXT1 = 15,
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SVGA3D_DXT2 = 16,
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SVGA3D_DXT3 = 17,
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SVGA3D_DXT4 = 18,
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SVGA3D_DXT5 = 19,
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SVGA3D_BUMPU8V8 = 20,
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SVGA3D_BUMPL6V5U5 = 21,
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SVGA3D_BUMPX8L8V8U8 = 22,
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SVGA3D_BUMPL8V8U8 = 23,
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SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
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SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
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SVGA3D_A2R10G10B10 = 26,
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/* signed formats */
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SVGA3D_V8U8 = 27,
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SVGA3D_Q8W8V8U8 = 28,
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SVGA3D_CxV8U8 = 29,
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/* mixed formats */
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SVGA3D_X8L8V8U8 = 30,
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SVGA3D_A2W10V10U10 = 31,
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SVGA3D_ALPHA8 = 32,
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/* Single- and dual-component floating point formats */
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SVGA3D_R_S10E5 = 33,
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SVGA3D_R_S23E8 = 34,
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SVGA3D_RG_S10E5 = 35,
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SVGA3D_RG_S23E8 = 36,
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/*
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* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
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* the most efficient format to use when creating new surfaces
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* expressly for index or vertex data.
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*/
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SVGA3D_BUFFER = 37,
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SVGA3D_Z_D24X8 = 38,
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SVGA3D_V16U16 = 39,
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SVGA3D_G16R16 = 40,
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SVGA3D_A16B16G16R16 = 41,
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/* Packed Video formats */
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SVGA3D_UYVY = 42,
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SVGA3D_YUY2 = 43,
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SVGA3D_FORMAT_MAX
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} SVGA3dSurfaceFormat;
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typedef uint32 SVGA3dColor; /* a, r, g, b */
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/*
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* These match the D3DFORMAT_OP definitions used by Direct3D. We need
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* them so that we can query the host for what the supported surface
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* operations are (when we're using the D3D backend, in particular),
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* and so we can send those operations to the guest.
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*/
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typedef enum {
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SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
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SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
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SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
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SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
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SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
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SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
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SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
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/*
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* This format can be used as a render target if the current display mode
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* is the same depth if the alpha channel is ignored. e.g. if the device
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* can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
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* format op list entry for A8R8G8B8 should have this cap.
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*/
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SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
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/*
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* This format contains DirectDraw support (including Flip). This flag
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* should not to be set on alpha formats.
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*/
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SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
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/*
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* The rasterizer can support some level of Direct3D support in this format
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* and implies that the driver can create a Context in this mode (for some
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* render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
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* flag must also be set.
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*/
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SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
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/*
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* This is set for a private format when the driver has put the bpp in
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* the structure.
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*/
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SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
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/*
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* Indicates that this format can be converted to any RGB format for which
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* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
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*/
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SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
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/*
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* Indicates that this format can be used to create offscreen plain surfaces.
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*/
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SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
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/*
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* Indicated that this format can be read as an SRGB texture (meaning that the
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* sampler will linearize the looked up data)
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*/
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SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
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/*
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* Indicates that this format can be used in the bumpmap instructions
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*/
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SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
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/*
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* Indicates that this format can be sampled by the displacement map sampler
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*/
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SVGA3DFORMAT_OP_DMAP = 0x00020000,
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/*
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* Indicates that this format cannot be used with texture filtering
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*/
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SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
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/*
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* Indicates that format conversions are supported to this RGB format if
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* SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
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*/
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SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
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/*
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* Indicated that this format can be written as an SRGB target (meaning that the
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* pixel pipe will DE-linearize data on output to format)
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*/
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SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
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/*
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* Indicates that this format cannot be used with alpha blending
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*/
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SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
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/*
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* Indicates that the device can auto-generated sublevels for resources
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* of this format
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*/
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SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
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/*
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* Indicates that this format can be used by vertex texture sampler
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*/
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SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
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/*
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* Indicates that this format supports neither texture coordinate wrap
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* modes, nor mipmapping
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*/
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SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
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} SVGA3dFormatOp;
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/*
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* This structure is a conversion of SVGA3DFORMAT_OP_*.
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* Entries must be located at the same position.
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*/
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typedef union {
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uint32 value;
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struct {
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uint32 texture : 1;
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uint32 volumeTexture : 1;
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uint32 cubeTexture : 1;
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uint32 offscreenRenderTarget : 1;
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uint32 sameFormatRenderTarget : 1;
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uint32 unknown1 : 1;
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uint32 zStencil : 1;
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uint32 zStencilArbitraryDepth : 1;
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uint32 sameFormatUpToAlpha : 1;
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uint32 unknown2 : 1;
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uint32 displayMode : 1;
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uint32 acceleration3d : 1;
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uint32 pixelSize : 1;
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uint32 convertToARGB : 1;
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uint32 offscreenPlain : 1;
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uint32 sRGBRead : 1;
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uint32 bumpMap : 1;
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uint32 dmap : 1;
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uint32 noFilter : 1;
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uint32 memberOfGroupARGB : 1;
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uint32 sRGBWrite : 1;
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uint32 noAlphaBlend : 1;
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uint32 autoGenMipMap : 1;
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uint32 vertexTexture : 1;
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uint32 noTexCoordWrapNorMip : 1;
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};
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} SVGA3dSurfaceFormatCaps;
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/*
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* SVGA_3D_CMD_SETRENDERSTATE Types. All value types
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* must fit in a uint32.
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*/
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typedef enum {
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SVGA3D_RS_INVALID = 0,
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SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
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SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
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SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
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SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
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SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
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SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
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SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
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SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
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SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
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SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
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SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
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SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
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SVGA3D_RS_STENCILREF = 13, /* uint32 */
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SVGA3D_RS_STENCILMASK = 14, /* uint32 */
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SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
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SVGA3D_RS_FOGSTART = 16, /* float */
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SVGA3D_RS_FOGEND = 17, /* float */
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SVGA3D_RS_FOGDENSITY = 18, /* float */
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SVGA3D_RS_POINTSIZE = 19, /* float */
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SVGA3D_RS_POINTSIZEMIN = 20, /* float */
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SVGA3D_RS_POINTSIZEMAX = 21, /* float */
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SVGA3D_RS_POINTSCALE_A = 22, /* float */
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SVGA3D_RS_POINTSCALE_B = 23, /* float */
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SVGA3D_RS_POINTSCALE_C = 24, /* float */
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SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
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SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
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SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
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SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
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SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
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SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
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SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
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SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
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SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
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SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
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SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
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SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
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SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
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SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
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SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
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SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
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SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
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SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
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SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
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SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
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SVGA3D_RS_ZBIAS = 45, /* float */
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SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
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SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
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SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
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SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
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SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
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SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
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SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
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SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
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SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
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SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
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SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
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SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
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SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
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SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
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SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
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SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
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SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
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SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
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SVGA3D_RS_DEPTHBIAS = 64, /* float */
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/*
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* Output Gamma Level
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*
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* Output gamma effects the gamma curve of colors that are output from the
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* rendering pipeline. A value of 1.0 specifies a linear color space. If the
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* value is <= 0.0, gamma correction is ignored and linear color space is
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* used.
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*/
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SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
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SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
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SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
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SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
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SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
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SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
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SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
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SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
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SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
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SVGA3D_RS_TWEENFACTOR = 88, /* float */
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SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
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SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
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SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
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SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
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SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
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SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
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SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
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SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
|
|
SVGA3D_RS_MAX
|
|
} SVGA3dRenderStateName;
|
|
|
|
typedef enum {
|
|
SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
|
|
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
|
|
SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
|
|
} SVGA3dVertexMaterial;
|
|
|
|
typedef enum {
|
|
SVGA3D_FILLMODE_INVALID = 0,
|
|
SVGA3D_FILLMODE_POINT = 1,
|
|
SVGA3D_FILLMODE_LINE = 2,
|
|
SVGA3D_FILLMODE_FILL = 3,
|
|
SVGA3D_FILLMODE_MAX
|
|
} SVGA3dFillModeType;
|
|
|
|
|
|
typedef
|
|
union {
|
|
struct {
|
|
uint16 mode; /* SVGA3dFillModeType */
|
|
uint16 face; /* SVGA3dFace */
|
|
};
|
|
uint32 uintValue;
|
|
} SVGA3dFillMode;
|
|
|
|
typedef enum {
|
|
SVGA3D_SHADEMODE_INVALID = 0,
|
|
SVGA3D_SHADEMODE_FLAT = 1,
|
|
SVGA3D_SHADEMODE_SMOOTH = 2,
|
|
SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
|
|
SVGA3D_SHADEMODE_MAX
|
|
} SVGA3dShadeMode;
|
|
|
|
typedef
|
|
union {
|
|
struct {
|
|
uint16 repeat;
|
|
uint16 pattern;
|
|
};
|
|
uint32 uintValue;
|
|
} SVGA3dLinePattern;
|
|
|
|
typedef enum {
|
|
SVGA3D_BLENDOP_INVALID = 0,
|
|
SVGA3D_BLENDOP_ZERO = 1,
|
|
SVGA3D_BLENDOP_ONE = 2,
|
|
SVGA3D_BLENDOP_SRCCOLOR = 3,
|
|
SVGA3D_BLENDOP_INVSRCCOLOR = 4,
|
|
SVGA3D_BLENDOP_SRCALPHA = 5,
|
|
SVGA3D_BLENDOP_INVSRCALPHA = 6,
|
|
SVGA3D_BLENDOP_DESTALPHA = 7,
|
|
SVGA3D_BLENDOP_INVDESTALPHA = 8,
|
|
SVGA3D_BLENDOP_DESTCOLOR = 9,
|
|
SVGA3D_BLENDOP_INVDESTCOLOR = 10,
|
|
SVGA3D_BLENDOP_SRCALPHASAT = 11,
|
|
SVGA3D_BLENDOP_BLENDFACTOR = 12,
|
|
SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
|
|
SVGA3D_BLENDOP_MAX
|
|
} SVGA3dBlendOp;
|
|
|
|
typedef enum {
|
|
SVGA3D_BLENDEQ_INVALID = 0,
|
|
SVGA3D_BLENDEQ_ADD = 1,
|
|
SVGA3D_BLENDEQ_SUBTRACT = 2,
|
|
SVGA3D_BLENDEQ_REVSUBTRACT = 3,
|
|
SVGA3D_BLENDEQ_MINIMUM = 4,
|
|
SVGA3D_BLENDEQ_MAXIMUM = 5,
|
|
SVGA3D_BLENDEQ_MAX
|
|
} SVGA3dBlendEquation;
|
|
|
|
typedef enum {
|
|
SVGA3D_FRONTWINDING_INVALID = 0,
|
|
SVGA3D_FRONTWINDING_CW = 1,
|
|
SVGA3D_FRONTWINDING_CCW = 2,
|
|
SVGA3D_FRONTWINDING_MAX
|
|
} SVGA3dFrontWinding;
|
|
|
|
typedef enum {
|
|
SVGA3D_FACE_INVALID = 0,
|
|
SVGA3D_FACE_NONE = 1,
|
|
SVGA3D_FACE_FRONT = 2,
|
|
SVGA3D_FACE_BACK = 3,
|
|
SVGA3D_FACE_FRONT_BACK = 4,
|
|
SVGA3D_FACE_MAX
|
|
} SVGA3dFace;
|
|
|
|
/*
|
|
* The order and the values should not be changed
|
|
*/
|
|
|
|
typedef enum {
|
|
SVGA3D_CMP_INVALID = 0,
|
|
SVGA3D_CMP_NEVER = 1,
|
|
SVGA3D_CMP_LESS = 2,
|
|
SVGA3D_CMP_EQUAL = 3,
|
|
SVGA3D_CMP_LESSEQUAL = 4,
|
|
SVGA3D_CMP_GREATER = 5,
|
|
SVGA3D_CMP_NOTEQUAL = 6,
|
|
SVGA3D_CMP_GREATEREQUAL = 7,
|
|
SVGA3D_CMP_ALWAYS = 8,
|
|
SVGA3D_CMP_MAX
|
|
} SVGA3dCmpFunc;
|
|
|
|
/*
|
|
* SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
|
|
* the fog factor to be specified in the alpha component of the specular
|
|
* (a.k.a. secondary) vertex color.
|
|
*/
|
|
typedef enum {
|
|
SVGA3D_FOGFUNC_INVALID = 0,
|
|
SVGA3D_FOGFUNC_EXP = 1,
|
|
SVGA3D_FOGFUNC_EXP2 = 2,
|
|
SVGA3D_FOGFUNC_LINEAR = 3,
|
|
SVGA3D_FOGFUNC_PER_VERTEX = 4
|
|
} SVGA3dFogFunction;
|
|
|
|
/*
|
|
* SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
|
|
* or per-pixel basis.
|
|
*/
|
|
typedef enum {
|
|
SVGA3D_FOGTYPE_INVALID = 0,
|
|
SVGA3D_FOGTYPE_VERTEX = 1,
|
|
SVGA3D_FOGTYPE_PIXEL = 2,
|
|
SVGA3D_FOGTYPE_MAX = 3
|
|
} SVGA3dFogType;
|
|
|
|
/*
|
|
* SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
|
|
* computed using the eye Z value of each pixel (or vertex), whereas range-
|
|
* based fog is computed using the actual distance (range) to the eye.
|
|
*/
|
|
typedef enum {
|
|
SVGA3D_FOGBASE_INVALID = 0,
|
|
SVGA3D_FOGBASE_DEPTHBASED = 1,
|
|
SVGA3D_FOGBASE_RANGEBASED = 2,
|
|
SVGA3D_FOGBASE_MAX = 3
|
|
} SVGA3dFogBase;
|
|
|
|
typedef enum {
|
|
SVGA3D_STENCILOP_INVALID = 0,
|
|
SVGA3D_STENCILOP_KEEP = 1,
|
|
SVGA3D_STENCILOP_ZERO = 2,
|
|
SVGA3D_STENCILOP_REPLACE = 3,
|
|
SVGA3D_STENCILOP_INCRSAT = 4,
|
|
SVGA3D_STENCILOP_DECRSAT = 5,
|
|
SVGA3D_STENCILOP_INVERT = 6,
|
|
SVGA3D_STENCILOP_INCR = 7,
|
|
SVGA3D_STENCILOP_DECR = 8,
|
|
SVGA3D_STENCILOP_MAX
|
|
} SVGA3dStencilOp;
|
|
|
|
typedef enum {
|
|
SVGA3D_CLIPPLANE_0 = (1 << 0),
|
|
SVGA3D_CLIPPLANE_1 = (1 << 1),
|
|
SVGA3D_CLIPPLANE_2 = (1 << 2),
|
|
SVGA3D_CLIPPLANE_3 = (1 << 3),
|
|
SVGA3D_CLIPPLANE_4 = (1 << 4),
|
|
SVGA3D_CLIPPLANE_5 = (1 << 5),
|
|
} SVGA3dClipPlanes;
|
|
|
|
typedef enum {
|
|
SVGA3D_CLEAR_COLOR = 0x1,
|
|
SVGA3D_CLEAR_DEPTH = 0x2,
|
|
SVGA3D_CLEAR_STENCIL = 0x4
|
|
} SVGA3dClearFlag;
|
|
|
|
typedef enum {
|
|
SVGA3D_RT_DEPTH = 0,
|
|
SVGA3D_RT_STENCIL = 1,
|
|
SVGA3D_RT_COLOR0 = 2,
|
|
SVGA3D_RT_COLOR1 = 3,
|
|
SVGA3D_RT_COLOR2 = 4,
|
|
SVGA3D_RT_COLOR3 = 5,
|
|
SVGA3D_RT_COLOR4 = 6,
|
|
SVGA3D_RT_COLOR5 = 7,
|
|
SVGA3D_RT_COLOR6 = 8,
|
|
SVGA3D_RT_COLOR7 = 9,
|
|
SVGA3D_RT_MAX,
|
|
SVGA3D_RT_INVALID = ((uint32)-1),
|
|
} SVGA3dRenderTargetType;
|
|
|
|
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
|
|
|
|
typedef
|
|
union {
|
|
struct {
|
|
uint32 red : 1;
|
|
uint32 green : 1;
|
|
uint32 blue : 1;
|
|
uint32 alpha : 1;
|
|
};
|
|
uint32 uintValue;
|
|
} SVGA3dColorMask;
|
|
|
|
typedef enum {
|
|
SVGA3D_VBLEND_DISABLE = 0,
|
|
SVGA3D_VBLEND_1WEIGHT = 1,
|
|
SVGA3D_VBLEND_2WEIGHT = 2,
|
|
SVGA3D_VBLEND_3WEIGHT = 3,
|
|
} SVGA3dVertexBlendFlags;
|
|
|
|
typedef enum {
|
|
SVGA3D_WRAPCOORD_0 = 1 << 0,
|
|
SVGA3D_WRAPCOORD_1 = 1 << 1,
|
|
SVGA3D_WRAPCOORD_2 = 1 << 2,
|
|
SVGA3D_WRAPCOORD_3 = 1 << 3,
|
|
SVGA3D_WRAPCOORD_ALL = 0xF,
|
|
} SVGA3dWrapFlags;
|
|
|
|
/*
|
|
* SVGA_3D_CMD_TEXTURESTATE Types. All value types
|
|
* must fit in a uint32.
|
|
*/
|
|
|
|
typedef enum {
|
|
SVGA3D_TS_INVALID = 0,
|
|
SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
|
|
SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
|
|
SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
|
|
SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
|
|
SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
|
|
SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
|
|
SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
|
|
SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
|
|
SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
|
|
SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
|
|
SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
|
|
SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
|
|
SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
|
|
SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
|
|
SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
|
|
SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
|
|
SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
|
|
SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
|
|
SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
|
|
SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
|
|
|
|
|
|
/*
|
|
* Sampler Gamma Level
|
|
*
|
|
* Sampler gamma effects the color of samples taken from the sampler. A
|
|
* value of 1.0 will produce linear samples. If the value is <= 0.0 the
|
|
* gamma value is ignored and a linear space is used.
|
|
*/
|
|
|
|
SVGA3D_TS_GAMMA = 25, /* float */
|
|
SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
|
|
SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
|
|
SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
|
|
SVGA3D_TS_MAX
|
|
} SVGA3dTextureStateName;
|
|
|
|
typedef enum {
|
|
SVGA3D_TC_INVALID = 0,
|
|
SVGA3D_TC_DISABLE = 1,
|
|
SVGA3D_TC_SELECTARG1 = 2,
|
|
SVGA3D_TC_SELECTARG2 = 3,
|
|
SVGA3D_TC_MODULATE = 4,
|
|
SVGA3D_TC_ADD = 5,
|
|
SVGA3D_TC_ADDSIGNED = 6,
|
|
SVGA3D_TC_SUBTRACT = 7,
|
|
SVGA3D_TC_BLENDTEXTUREALPHA = 8,
|
|
SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
|
|
SVGA3D_TC_BLENDCURRENTALPHA = 10,
|
|
SVGA3D_TC_BLENDFACTORALPHA = 11,
|
|
SVGA3D_TC_MODULATE2X = 12,
|
|
SVGA3D_TC_MODULATE4X = 13,
|
|
SVGA3D_TC_DSDT = 14,
|
|
SVGA3D_TC_DOTPRODUCT3 = 15,
|
|
SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
|
|
SVGA3D_TC_ADDSIGNED2X = 17,
|
|
SVGA3D_TC_ADDSMOOTH = 18,
|
|
SVGA3D_TC_PREMODULATE = 19,
|
|
SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
|
|
SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
|
|
SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
|
|
SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
|
|
SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
|
|
SVGA3D_TC_MULTIPLYADD = 25,
|
|
SVGA3D_TC_LERP = 26,
|
|
SVGA3D_TC_MAX
|
|
} SVGA3dTextureCombiner;
|
|
|
|
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
|
|
|
|
typedef enum {
|
|
SVGA3D_TEX_ADDRESS_INVALID = 0,
|
|
SVGA3D_TEX_ADDRESS_WRAP = 1,
|
|
SVGA3D_TEX_ADDRESS_MIRROR = 2,
|
|
SVGA3D_TEX_ADDRESS_CLAMP = 3,
|
|
SVGA3D_TEX_ADDRESS_BORDER = 4,
|
|
SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
|
|
SVGA3D_TEX_ADDRESS_EDGE = 6,
|
|
SVGA3D_TEX_ADDRESS_MAX
|
|
} SVGA3dTextureAddress;
|
|
|
|
/*
|
|
* SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
|
|
* disabled, and the rasterizer should use the magnification filter instead.
|
|
*/
|
|
typedef enum {
|
|
SVGA3D_TEX_FILTER_NONE = 0,
|
|
SVGA3D_TEX_FILTER_NEAREST = 1,
|
|
SVGA3D_TEX_FILTER_LINEAR = 2,
|
|
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
|
|
SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
|
|
SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
|
|
SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
|
|
SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
|
|
SVGA3D_TEX_FILTER_MAX
|
|
} SVGA3dTextureFilter;
|
|
|
|
typedef enum {
|
|
SVGA3D_TEX_TRANSFORM_OFF = 0,
|
|
SVGA3D_TEX_TRANSFORM_S = (1 << 0),
|
|
SVGA3D_TEX_TRANSFORM_T = (1 << 1),
|
|
SVGA3D_TEX_TRANSFORM_R = (1 << 2),
|
|
SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
|
|
SVGA3D_TEX_PROJECTED = (1 << 15),
|
|
} SVGA3dTexTransformFlags;
|
|
|
|
typedef enum {
|
|
SVGA3D_TEXCOORD_GEN_OFF = 0,
|
|
SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
|
|
SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
|
|
SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
|
|
SVGA3D_TEXCOORD_GEN_SPHERE = 4,
|
|
SVGA3D_TEXCOORD_GEN_MAX
|
|
} SVGA3dTextureCoordGen;
|
|
|
|
/*
|
|
* Texture argument constants for texture combiner
|
|
*/
|
|
typedef enum {
|
|
SVGA3D_TA_INVALID = 0,
|
|
SVGA3D_TA_CONSTANT = 1,
|
|
SVGA3D_TA_PREVIOUS = 2,
|
|
SVGA3D_TA_DIFFUSE = 3,
|
|
SVGA3D_TA_TEXTURE = 4,
|
|
SVGA3D_TA_SPECULAR = 5,
|
|
SVGA3D_TA_MAX
|
|
} SVGA3dTextureArgData;
|
|
|
|
#define SVGA3D_TM_MASK_LEN 4
|
|
|
|
/* Modifiers for texture argument constants defined above. */
|
|
typedef enum {
|
|
SVGA3D_TM_NONE = 0,
|
|
SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
|
|
SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
|
|
} SVGA3dTextureArgModifier;
|
|
|
|
#define SVGA3D_INVALID_ID ((uint32)-1)
|
|
#define SVGA3D_MAX_CLIP_PLANES 6
|
|
|
|
/*
|
|
* This is the limit to the number of fixed-function texture
|
|
* transforms and texture coordinates we can support. It does *not*
|
|
* correspond to the number of texture image units (samplers) we
|
|
* support!
|
|
*/
|
|
#define SVGA3D_MAX_TEXTURE_COORDS 8
|
|
|
|
/*
|
|
* Vertex declarations
|
|
*
|
|
* Notes:
|
|
*
|
|
* SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
|
|
* draw with any POSITIONT vertex arrays, the programmable vertex
|
|
* pipeline will be implicitly disabled. Drawing will take place as if
|
|
* no vertex shader was bound.
|
|
*/
|
|
|
|
typedef enum {
|
|
SVGA3D_DECLUSAGE_POSITION = 0,
|
|
SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
|
|
SVGA3D_DECLUSAGE_BLENDINDICES, // 2
|
|
SVGA3D_DECLUSAGE_NORMAL, // 3
|
|
SVGA3D_DECLUSAGE_PSIZE, // 4
|
|
SVGA3D_DECLUSAGE_TEXCOORD, // 5
|
|
SVGA3D_DECLUSAGE_TANGENT, // 6
|
|
SVGA3D_DECLUSAGE_BINORMAL, // 7
|
|
SVGA3D_DECLUSAGE_TESSFACTOR, // 8
|
|
SVGA3D_DECLUSAGE_POSITIONT, // 9
|
|
SVGA3D_DECLUSAGE_COLOR, // 10
|
|
SVGA3D_DECLUSAGE_FOG, // 11
|
|
SVGA3D_DECLUSAGE_DEPTH, // 12
|
|
SVGA3D_DECLUSAGE_SAMPLE, // 13
|
|
SVGA3D_DECLUSAGE_MAX
|
|
} SVGA3dDeclUsage;
|
|
|
|
typedef enum {
|
|
SVGA3D_DECLMETHOD_DEFAULT = 0,
|
|
SVGA3D_DECLMETHOD_PARTIALU,
|
|
SVGA3D_DECLMETHOD_PARTIALV,
|
|
SVGA3D_DECLMETHOD_CROSSUV, // Normal
|
|
SVGA3D_DECLMETHOD_UV,
|
|
SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
|
|
SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
|
|
} SVGA3dDeclMethod;
|
|
|
|
typedef enum {
|
|
SVGA3D_DECLTYPE_FLOAT1 = 0,
|
|
SVGA3D_DECLTYPE_FLOAT2 = 1,
|
|
SVGA3D_DECLTYPE_FLOAT3 = 2,
|
|
SVGA3D_DECLTYPE_FLOAT4 = 3,
|
|
SVGA3D_DECLTYPE_D3DCOLOR = 4,
|
|
SVGA3D_DECLTYPE_UBYTE4 = 5,
|
|
SVGA3D_DECLTYPE_SHORT2 = 6,
|
|
SVGA3D_DECLTYPE_SHORT4 = 7,
|
|
SVGA3D_DECLTYPE_UBYTE4N = 8,
|
|
SVGA3D_DECLTYPE_SHORT2N = 9,
|
|
SVGA3D_DECLTYPE_SHORT4N = 10,
|
|
SVGA3D_DECLTYPE_USHORT2N = 11,
|
|
SVGA3D_DECLTYPE_USHORT4N = 12,
|
|
SVGA3D_DECLTYPE_UDEC3 = 13,
|
|
SVGA3D_DECLTYPE_DEC3N = 14,
|
|
SVGA3D_DECLTYPE_FLOAT16_2 = 15,
|
|
SVGA3D_DECLTYPE_FLOAT16_4 = 16,
|
|
SVGA3D_DECLTYPE_MAX,
|
|
} SVGA3dDeclType;
|
|
|
|
/*
|
|
* This structure is used for the divisor for geometry instancing;
|
|
* it's a direct translation of the Direct3D equivalent.
|
|
*/
|
|
typedef union {
|
|
struct {
|
|
/*
|
|
* For index data, this number represents the number of instances to draw.
|
|
* For instance data, this number represents the number of
|
|
* instances/vertex in this stream
|
|
*/
|
|
uint32 count : 30;
|
|
|
|
/*
|
|
* This is 1 if this is supposed to be the data that is repeated for
|
|
* every instance.
|
|
*/
|
|
uint32 indexedData : 1;
|
|
|
|
/*
|
|
* This is 1 if this is supposed to be the per-instance data.
|
|
*/
|
|
uint32 instanceData : 1;
|
|
};
|
|
|
|
uint32 value;
|
|
} SVGA3dVertexDivisor;
|
|
|
|
typedef enum {
|
|
SVGA3D_PRIMITIVE_INVALID = 0,
|
|
SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
|
|
SVGA3D_PRIMITIVE_POINTLIST = 2,
|
|
SVGA3D_PRIMITIVE_LINELIST = 3,
|
|
SVGA3D_PRIMITIVE_LINESTRIP = 4,
|
|
SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
|
|
SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
|
|
SVGA3D_PRIMITIVE_MAX
|
|
} SVGA3dPrimitiveType;
|
|
|
|
typedef enum {
|
|
SVGA3D_COORDINATE_INVALID = 0,
|
|
SVGA3D_COORDINATE_LEFTHANDED = 1,
|
|
SVGA3D_COORDINATE_RIGHTHANDED = 2,
|
|
SVGA3D_COORDINATE_MAX
|
|
} SVGA3dCoordinateType;
|
|
|
|
typedef enum {
|
|
SVGA3D_TRANSFORM_INVALID = 0,
|
|
SVGA3D_TRANSFORM_WORLD = 1,
|
|
SVGA3D_TRANSFORM_VIEW = 2,
|
|
SVGA3D_TRANSFORM_PROJECTION = 3,
|
|
SVGA3D_TRANSFORM_TEXTURE0 = 4,
|
|
SVGA3D_TRANSFORM_TEXTURE1 = 5,
|
|
SVGA3D_TRANSFORM_TEXTURE2 = 6,
|
|
SVGA3D_TRANSFORM_TEXTURE3 = 7,
|
|
SVGA3D_TRANSFORM_TEXTURE4 = 8,
|
|
SVGA3D_TRANSFORM_TEXTURE5 = 9,
|
|
SVGA3D_TRANSFORM_TEXTURE6 = 10,
|
|
SVGA3D_TRANSFORM_TEXTURE7 = 11,
|
|
SVGA3D_TRANSFORM_WORLD1 = 12,
|
|
SVGA3D_TRANSFORM_WORLD2 = 13,
|
|
SVGA3D_TRANSFORM_WORLD3 = 14,
|
|
SVGA3D_TRANSFORM_MAX
|
|
} SVGA3dTransformType;
|
|
|
|
typedef enum {
|
|
SVGA3D_LIGHTTYPE_INVALID = 0,
|
|
SVGA3D_LIGHTTYPE_POINT = 1,
|
|
SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
|
|
SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
|
|
SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
|
|
SVGA3D_LIGHTTYPE_MAX
|
|
} SVGA3dLightType;
|
|
|
|
typedef enum {
|
|
SVGA3D_CUBEFACE_POSX = 0,
|
|
SVGA3D_CUBEFACE_NEGX = 1,
|
|
SVGA3D_CUBEFACE_POSY = 2,
|
|
SVGA3D_CUBEFACE_NEGY = 3,
|
|
SVGA3D_CUBEFACE_POSZ = 4,
|
|
SVGA3D_CUBEFACE_NEGZ = 5,
|
|
} SVGA3dCubeFace;
|
|
|
|
typedef enum {
|
|
SVGA3D_SHADERTYPE_COMPILED_DX8 = 0,
|
|
SVGA3D_SHADERTYPE_VS = 1,
|
|
SVGA3D_SHADERTYPE_PS = 2,
|
|
SVGA3D_SHADERTYPE_MAX
|
|
} SVGA3dShaderType;
|
|
|
|
typedef enum {
|
|
SVGA3D_CONST_TYPE_FLOAT = 0,
|
|
SVGA3D_CONST_TYPE_INT = 1,
|
|
SVGA3D_CONST_TYPE_BOOL = 2,
|
|
} SVGA3dShaderConstType;
|
|
|
|
#define SVGA3D_MAX_SURFACE_FACES 6
|
|
|
|
typedef enum {
|
|
SVGA3D_STRETCH_BLT_POINT = 0,
|
|
SVGA3D_STRETCH_BLT_LINEAR = 1,
|
|
SVGA3D_STRETCH_BLT_MAX
|
|
} SVGA3dStretchBltMode;
|
|
|
|
typedef enum {
|
|
SVGA3D_QUERYTYPE_OCCLUSION = 0,
|
|
SVGA3D_QUERYTYPE_MAX
|
|
} SVGA3dQueryType;
|
|
|
|
typedef enum {
|
|
SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
|
|
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
|
|
SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
|
|
SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
|
|
} SVGA3dQueryState;
|
|
|
|
typedef enum {
|
|
SVGA3D_WRITE_HOST_VRAM = 1,
|
|
SVGA3D_READ_HOST_VRAM = 2,
|
|
} SVGA3dTransferType;
|
|
|
|
/*
|
|
* The maximum number vertex arrays we're guaranteed to support in
|
|
* SVGA_3D_CMD_DRAWPRIMITIVES.
|
|
*/
|
|
#define SVGA3D_MAX_VERTEX_ARRAYS 32
|
|
|
|
/*
|
|
* Identifiers for commands in the command FIFO.
|
|
*
|
|
* IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
|
|
* the SVGA3D protocol and remain reserved; they should not be used in the
|
|
* future.
|
|
*
|
|
* IDs between 1040 and 1999 (inclusive) are available for use by the
|
|
* current SVGA3D protocol.
|
|
*
|
|
* FIFO clients other than SVGA3D should stay below 1000, or at 2000
|
|
* and up.
|
|
*/
|
|
|
|
#define SVGA_3D_CMD_LEGACY_BASE 1000
|
|
#define SVGA_3D_CMD_BASE 1040
|
|
|
|
#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0
|
|
#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
|
|
#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
|
|
#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
|
|
#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
|
|
#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
|
|
#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
|
|
#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
|
|
#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
|
|
#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
|
|
#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
|
|
#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
|
|
#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
|
|
#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
|
|
#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
|
|
#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
|
|
#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
|
|
#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
|
|
#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
|
|
#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
|
|
#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
|
|
#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
|
|
#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
|
|
#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
|
|
#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
|
|
#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
|
|
#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
|
|
#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
|
|
#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
|
|
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
|
|
#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 30
|
|
|
|
#define SVGA_3D_CMD_FUTURE_MAX 2000
|
|
|
|
/*
|
|
* Common substructures used in multiple FIFO commands:
|
|
*/
|
|
|
|
typedef struct {
|
|
union {
|
|
struct {
|
|
uint16 function; // SVGA3dFogFunction
|
|
uint8 type; // SVGA3dFogType
|
|
uint8 base; // SVGA3dFogBase
|
|
};
|
|
uint32 uintValue;
|
|
};
|
|
} SVGA3dFogMode;
|
|
|
|
/*
|
|
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This
|
|
* is a surface ID as well as face/mipmap indices.
|
|
*/
|
|
|
|
typedef
|
|
struct SVGA3dSurfaceImageId {
|
|
uint32 sid;
|
|
uint32 face;
|
|
uint32 mipmap;
|
|
} SVGA3dSurfaceImageId;
|
|
|
|
typedef
|
|
struct SVGA3dGuestImage {
|
|
SVGAGuestPtr ptr;
|
|
|
|
/*
|
|
* A note on interpretation of pitch: This value of pitch is the
|
|
* number of bytes between vertically adjacent image
|
|
* blocks. Normally this is the number of bytes between the first
|
|
* pixel of two adjacent scanlines. With compressed textures,
|
|
* however, this may represent the number of bytes between
|
|
* compression blocks rather than between rows of pixels.
|
|
*
|
|
* XXX: Compressed textures currently must be tightly packed in guest memory.
|
|
*
|
|
* If the image is 1-dimensional, pitch is ignored.
|
|
*
|
|
* If 'pitch' is zero, the SVGA3D device calculates a pitch value
|
|
* assuming each row of blocks is tightly packed.
|
|
*/
|
|
uint32 pitch;
|
|
} SVGA3dGuestImage;
|
|
|
|
|
|
/*
|
|
* FIFO command format definitions:
|
|
*/
|
|
|
|
/*
|
|
* The data size header following cmdNum for every 3d command
|
|
*/
|
|
typedef
|
|
struct {
|
|
uint32 id;
|
|
uint32 size;
|
|
} SVGA3dCmdHeader;
|
|
|
|
/*
|
|
* A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
|
|
* optional mipmaps and cube faces.
|
|
*/
|
|
|
|
typedef
|
|
struct {
|
|
uint32 width;
|
|
uint32 height;
|
|
uint32 depth;
|
|
} SVGA3dSize;
|
|
|
|
typedef enum {
|
|
SVGA3D_SURFACE_CUBEMAP = (1 << 0),
|
|
SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
|
|
SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
|
|
SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
|
|
SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
|
|
SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
|
|
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
|
|
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
|
|
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
|
|
} SVGA3dSurfaceFlags;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 numMipLevels;
|
|
} SVGA3dSurfaceFace;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 sid;
|
|
SVGA3dSurfaceFlags surfaceFlags;
|
|
SVGA3dSurfaceFormat format;
|
|
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
|
|
/*
|
|
* Followed by an SVGA3dSize structure for each mip level in each face.
|
|
*
|
|
* A note on surface sizes: Sizes are always specified in pixels,
|
|
* even if the true surface size is not a multiple of the minimum
|
|
* block size of the surface's format. For example, a 3x3x1 DXT1
|
|
* compressed texture would actually be stored as a 4x4x1 image in
|
|
* memory.
|
|
*/
|
|
} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 sid;
|
|
} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dClearFlag clearFlag;
|
|
uint32 color;
|
|
float depth;
|
|
uint32 stencil;
|
|
/* Followed by variable number of SVGA3dRect structures */
|
|
} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
|
|
|
|
typedef
|
|
struct SVGA3dCopyRect {
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 w;
|
|
uint32 h;
|
|
uint32 srcx;
|
|
uint32 srcy;
|
|
} SVGA3dCopyRect;
|
|
|
|
typedef
|
|
struct SVGA3dCopyBox {
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 z;
|
|
uint32 w;
|
|
uint32 h;
|
|
uint32 d;
|
|
uint32 srcx;
|
|
uint32 srcy;
|
|
uint32 srcz;
|
|
} SVGA3dCopyBox;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 w;
|
|
uint32 h;
|
|
} SVGA3dRect;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 z;
|
|
uint32 w;
|
|
uint32 h;
|
|
uint32 d;
|
|
} SVGA3dBox;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 z;
|
|
} SVGA3dPoint;
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dLightType type;
|
|
SVGA3dBool inWorldSpace;
|
|
float diffuse[4];
|
|
float specular[4];
|
|
float ambient[4];
|
|
float position[4];
|
|
float direction[4];
|
|
float range;
|
|
float falloff;
|
|
float attenuation0;
|
|
float attenuation1;
|
|
float attenuation2;
|
|
float theta;
|
|
float phi;
|
|
} SVGA3dLightData;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 sid;
|
|
/* Followed by variable number of SVGA3dCopyRect structures */
|
|
} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dRenderStateName state;
|
|
union {
|
|
uint32 uintValue;
|
|
float floatValue;
|
|
};
|
|
} SVGA3dRenderState;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
/* Followed by variable number of SVGA3dRenderState structures */
|
|
} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRenderTargetType type;
|
|
SVGA3dSurfaceImageId target;
|
|
} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dest;
|
|
/* Followed by variable number of SVGA3dCopyBox structures */
|
|
} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dest;
|
|
SVGA3dBox boxSrc;
|
|
SVGA3dBox boxDest;
|
|
SVGA3dStretchBltMode mode;
|
|
} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
|
|
|
|
typedef
|
|
struct {
|
|
/*
|
|
* If the discard flag is present in a surface DMA operation, the host may
|
|
* discard the contents of the current mipmap level and face of the target
|
|
* surface before applying the surface DMA contents.
|
|
*/
|
|
uint32 discard : 1;
|
|
|
|
/*
|
|
* If the unsynchronized flag is present, the host may perform this upload
|
|
* without syncing to pending reads on this surface.
|
|
*/
|
|
uint32 unsynchronized : 1;
|
|
|
|
/*
|
|
* Guests *MUST* set the reserved bits to 0 before submitting the command
|
|
* suffix as future flags may occupy these bits.
|
|
*/
|
|
uint32 reserved : 30;
|
|
} SVGA3dSurfaceDMAFlags;
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dGuestImage guest;
|
|
SVGA3dSurfaceImageId host;
|
|
SVGA3dTransferType transfer;
|
|
/*
|
|
* Followed by variable number of SVGA3dCopyBox structures. For consistency
|
|
* in all clipping logic and coordinate translation, we define the
|
|
* "source" in each copyBox as the guest image and the
|
|
* "destination" as the host image, regardless of transfer
|
|
* direction.
|
|
*
|
|
* For efficiency, the SVGA3D device is free to copy more data than
|
|
* specified. For example, it may round copy boxes outwards such
|
|
* that they lie on particular alignment boundaries.
|
|
*/
|
|
} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
|
|
|
|
/*
|
|
* SVGA3dCmdSurfaceDMASuffix --
|
|
*
|
|
* This is a command suffix that will appear after a SurfaceDMA command in
|
|
* the FIFO. It contains some extra information that hosts may use to
|
|
* optimize performance or protect the guest. This suffix exists to preserve
|
|
* backwards compatibility while also allowing for new functionality to be
|
|
* implemented.
|
|
*/
|
|
|
|
typedef
|
|
struct {
|
|
uint32 suffixSize;
|
|
|
|
/*
|
|
* The maximum offset is used to determine the maximum offset from the
|
|
* guestPtr base address that will be accessed or written to during this
|
|
* surfaceDMA. If the suffix is supported, the host will respect this
|
|
* boundary while performing surface DMAs.
|
|
*
|
|
* Defaults to MAX_UINT32
|
|
*/
|
|
uint32 maximumOffset;
|
|
|
|
/*
|
|
* A set of flags that describes optimizations that the host may perform
|
|
* while performing this surface DMA operation. The guest should never rely
|
|
* on behaviour that is different when these flags are set for correctness.
|
|
*
|
|
* Defaults to 0
|
|
*/
|
|
SVGA3dSurfaceDMAFlags flags;
|
|
} SVGA3dCmdSurfaceDMASuffix;
|
|
|
|
/*
|
|
* SVGA_3D_CMD_DRAW_PRIMITIVES --
|
|
*
|
|
* This command is the SVGA3D device's generic drawing entry point.
|
|
* It can draw multiple ranges of primitives, optionally using an
|
|
* index buffer, using an arbitrary collection of vertex buffers.
|
|
*
|
|
* Each SVGA3dVertexDecl defines a distinct vertex array to bind
|
|
* during this draw call. The declarations specify which surface
|
|
* the vertex data lives in, what that vertex data is used for,
|
|
* and how to interpret it.
|
|
*
|
|
* Each SVGA3dPrimitiveRange defines a collection of primitives
|
|
* to render using the same vertex arrays. An index buffer is
|
|
* optional.
|
|
*/
|
|
|
|
typedef
|
|
struct {
|
|
/*
|
|
* A range hint is an optional specification for the range of indices
|
|
* in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
|
|
* that the entire array will be used.
|
|
*
|
|
* These are only hints. The SVGA3D device may use them for
|
|
* performance optimization if possible, but it's also allowed to
|
|
* ignore these values.
|
|
*/
|
|
uint32 first;
|
|
uint32 last;
|
|
} SVGA3dArrayRangeHint;
|
|
|
|
typedef
|
|
struct {
|
|
/*
|
|
* Define the origin and shape of a vertex or index array. Both
|
|
* 'offset' and 'stride' are in bytes. The provided surface will be
|
|
* reinterpreted as a flat array of bytes in the same format used
|
|
* by surface DMA operations. To avoid unnecessary conversions, the
|
|
* surface should be created with the SVGA3D_BUFFER format.
|
|
*
|
|
* Index 0 in the array starts 'offset' bytes into the surface.
|
|
* Index 1 begins at byte 'offset + stride', etc. Array indices may
|
|
* not be negative.
|
|
*/
|
|
uint32 surfaceId;
|
|
uint32 offset;
|
|
uint32 stride;
|
|
} SVGA3dArray;
|
|
|
|
typedef
|
|
struct {
|
|
/*
|
|
* Describe a vertex array's data type, and define how it is to be
|
|
* used by the fixed function pipeline or the vertex shader. It
|
|
* isn't useful to have two VertexDecls with the same
|
|
* VertexArrayIdentity in one draw call.
|
|
*/
|
|
SVGA3dDeclType type;
|
|
SVGA3dDeclMethod method;
|
|
SVGA3dDeclUsage usage;
|
|
uint32 usageIndex;
|
|
} SVGA3dVertexArrayIdentity;
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dVertexArrayIdentity identity;
|
|
SVGA3dArray array;
|
|
SVGA3dArrayRangeHint rangeHint;
|
|
} SVGA3dVertexDecl;
|
|
|
|
typedef
|
|
struct {
|
|
/*
|
|
* Define a group of primitives to render, from sequential indices.
|
|
*
|
|
* The value of 'primitiveType' and 'primitiveCount' imply the
|
|
* total number of vertices that will be rendered.
|
|
*/
|
|
SVGA3dPrimitiveType primType;
|
|
uint32 primitiveCount;
|
|
|
|
/*
|
|
* Optional index buffer. If indexArray.surfaceId is
|
|
* SVGA3D_INVALID_ID, we render without an index buffer. Rendering
|
|
* without an index buffer is identical to rendering with an index
|
|
* buffer containing the sequence [0, 1, 2, 3, ...].
|
|
*
|
|
* If an index buffer is in use, indexWidth specifies the width in
|
|
* bytes of each index value. It must be less than or equal to
|
|
* indexArray.stride.
|
|
*
|
|
* (Currently, the SVGA3D device requires index buffers to be tightly
|
|
* packed. In other words, indexWidth == indexArray.stride)
|
|
*/
|
|
SVGA3dArray indexArray;
|
|
uint32 indexWidth;
|
|
|
|
/*
|
|
* Optional index bias. This number is added to all indices from
|
|
* indexArray before they are used as vertex array indices. This
|
|
* can be used in multiple ways:
|
|
*
|
|
* - When not using an indexArray, this bias can be used to
|
|
* specify where in the vertex arrays to begin rendering.
|
|
*
|
|
* - A positive number here is equivalent to increasing the
|
|
* offset in each vertex array.
|
|
*
|
|
* - A negative number can be used to render using a small
|
|
* vertex array and an index buffer that contains large
|
|
* values. This may be used by some applications that
|
|
* crop a vertex buffer without modifying their index
|
|
* buffer.
|
|
*
|
|
* Note that rendering with a negative bias value may be slower and
|
|
* use more memory than rendering with a positive or zero bias.
|
|
*/
|
|
int32 indexBias;
|
|
} SVGA3dPrimitiveRange;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 numVertexDecls;
|
|
uint32 numRanges;
|
|
|
|
/*
|
|
* There are two variable size arrays after the
|
|
* SVGA3dCmdDrawPrimitives structure. In order,
|
|
* they are:
|
|
*
|
|
* 1. SVGA3dVertexDecl, quantity 'numVertexDecls'
|
|
* 2. SVGA3dPrimitiveRange, quantity 'numRanges'
|
|
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
|
|
* the frequency divisor for this the corresponding vertex decl)
|
|
*/
|
|
} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 stage;
|
|
SVGA3dTextureStateName name;
|
|
union {
|
|
uint32 value;
|
|
float floatValue;
|
|
};
|
|
} SVGA3dTextureState;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
/* Followed by variable number of SVGA3dTextureState structures */
|
|
} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dTransformType type;
|
|
float matrix[16];
|
|
} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
|
|
|
|
typedef
|
|
struct {
|
|
float min;
|
|
float max;
|
|
} SVGA3dZRange;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dZRange zRange;
|
|
} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
|
|
|
|
typedef
|
|
struct {
|
|
float diffuse[4];
|
|
float ambient[4];
|
|
float specular[4];
|
|
float emissive[4];
|
|
float shininess;
|
|
} SVGA3dMaterial;
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dFace face;
|
|
SVGA3dMaterial material;
|
|
} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
SVGA3dLightData data;
|
|
} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
uint32 enabled;
|
|
} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRect rect;
|
|
} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRect rect;
|
|
} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
float plane[4];
|
|
} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 shid;
|
|
SVGA3dShaderType type;
|
|
/* Followed by variable number of DWORDs for shader bycode */
|
|
} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 shid;
|
|
SVGA3dShaderType type;
|
|
} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
uint32 reg; /* register number */
|
|
SVGA3dShaderType type;
|
|
SVGA3dShaderConstType ctype;
|
|
uint32 values[4];
|
|
} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dShaderType type;
|
|
uint32 shid;
|
|
} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
|
|
} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 cid; /* Same parameters passed to END_QUERY */
|
|
SVGA3dQueryType type;
|
|
SVGAGuestPtr guestResult;
|
|
} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
|
|
|
|
typedef
|
|
struct {
|
|
uint32 totalSize; /* Set by guest before query is ended. */
|
|
SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
|
|
union { /* Set by host on exit from PENDING state */
|
|
uint32 result32;
|
|
};
|
|
} SVGA3dQueryResult;
|
|
|
|
/*
|
|
* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
|
|
*
|
|
* This is a blit from an SVGA3D surface to a Screen Object. Just
|
|
* like GMR-to-screen blits, this blit may be directed at a
|
|
* specific screen or to the virtual coordinate space.
|
|
*
|
|
* The blit copies from a rectangular region of an SVGA3D surface
|
|
* image to a rectangular region of a screen or screens.
|
|
*
|
|
* This command takes an optional variable-length list of clipping
|
|
* rectangles after the body of the command. If no rectangles are
|
|
* specified, there is no clipping region. The entire destRect is
|
|
* drawn to. If one or more rectangles are included, they describe
|
|
* a clipping region. The clip rectangle coordinates are measured
|
|
* relative to the top-left corner of destRect.
|
|
*
|
|
* This clipping region serves multiple purposes:
|
|
*
|
|
* - It can be used to perform an irregularly shaped blit more
|
|
* efficiently than by issuing many separate blit commands.
|
|
*
|
|
* - It is equivalent to allowing blits with non-integer
|
|
* source coordinates. You could blit just one half-pixel
|
|
* of a source, for example, by specifying a larger
|
|
* destination rectangle than you need, then removing
|
|
* part of it using a clip rectangle.
|
|
*
|
|
* Availability:
|
|
* SVGA_FIFO_CAP_SCREEN_OBJECT
|
|
*
|
|
* Limitations:
|
|
*
|
|
* - Currently, no backend supports blits from a mipmap or face
|
|
* other than the first one.
|
|
*/
|
|
|
|
typedef
|
|
struct {
|
|
SVGA3dSurfaceImageId srcImage;
|
|
SVGASignedRect srcRect;
|
|
uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
|
|
SVGASignedRect destRect; /* Supports scaling if src/rest different size */
|
|
/* Clipping: zero or more SVGASignedRects follow */
|
|
} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
|
|
|
|
|
|
/*
|
|
* Capability query index.
|
|
*
|
|
* Notes:
|
|
*
|
|
* 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
|
|
* fixed-function texture units available. Each of these units
|
|
* work in both FFP and Shader modes, and they support texture
|
|
* transforms and texture coordinates. The host may have additional
|
|
* texture image units that are only usable with shaders.
|
|
*
|
|
* 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
|
* return TRUE. Even on physical hardware that does not support
|
|
* these formats natively, the SVGA3D device will provide an emulation
|
|
* which should be invisible to the guest OS.
|
|
*
|
|
* In general, the SVGA3D device should support any operation on
|
|
* any surface format, it just may perform some of these
|
|
* operations in software depending on the capabilities of the
|
|
* available physical hardware.
|
|
*
|
|
* XXX: In the future, we will add capabilities that describe in
|
|
* detail what formats are supported in hardware for what kinds
|
|
* of operations.
|
|
*/
|
|
|
|
typedef enum {
|
|
SVGA3D_DEVCAP_3D = 0,
|
|
SVGA3D_DEVCAP_MAX_LIGHTS = 1,
|
|
SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
|
|
SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
|
|
SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
|
|
SVGA3D_DEVCAP_VERTEX_SHADER = 5,
|
|
SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
|
|
SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
|
|
SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
|
|
SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
|
|
SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
|
|
SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
|
|
SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
|
|
SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
|
|
SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
|
|
SVGA3D_DEVCAP_QUERY_TYPES = 15,
|
|
SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
|
|
SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
|
|
SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
|
|
SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
|
|
SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
|
|
SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
|
|
SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
|
|
SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
|
|
SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
|
|
SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
|
|
SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
|
|
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
|
|
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
|
|
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
|
|
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
|
|
SVGA3D_DEVCAP_TEXTURE_OPS = 31,
|
|
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
|
|
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
|
|
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
|
|
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
|
|
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
|
|
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
|
|
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
|
|
SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
|
|
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
|
|
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
|
|
SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
|
|
SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
|
|
SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
|
|
SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
|
|
SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
|
|
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
|
|
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
|
|
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
|
|
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
|
|
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
|
|
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
|
|
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
|
|
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
|
|
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
|
|
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
|
|
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
|
|
|
|
/*
|
|
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
|
|
* render targets. This does no include the depth or stencil targets.
|
|
*/
|
|
SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
|
|
|
|
SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
|
|
SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
|
|
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
|
|
SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
|
|
SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
|
|
|
|
/*
|
|
* Don't add new caps into the previous section; the values in this
|
|
* enumeration must not change. You can put new values right before
|
|
* SVGA3D_DEVCAP_MAX.
|
|
*/
|
|
SVGA3D_DEVCAP_MAX /* This must be the last index. */
|
|
} SVGA3dDevCapIndex;
|
|
|
|
typedef union {
|
|
Bool b;
|
|
uint32 u;
|
|
int32 i;
|
|
float f;
|
|
} SVGA3dDevCapResult;
|
|
|
|
#endif /* _SVGA3D_REG_H_ */
|