With this change we can (finally!) rip out a few of the temporary hacks
and clean up a few other things:
- Kill intel_crtc_prepare_encoders, now unused.
- Kill the hacks in the crtc_disable/enable functions to always call the
encoder callbacks, we now always call the crtc functions with the right
encoder -> crtc links.
- Also push down the crtc->enable, encoder and connector dpms state
updates. Unfortunately we can't add a WARN in the crtc_disable
callbacks to ensure that the crtc is always still enabled when
disabling an output pipe - the crtc sanitizer of the hw readout path
can hit this when it needs to disable an active pipe without any
enabled outputs.
- Only call crtc->disable if the pipe is already enabled - again avoids
running afoul of the new WARN.
v2: Copy&paste our own version of crtc_in_use, too.
v3: We need to update the dpms an encoder->connectors_active states,
too.
v4: I've forgotten to kill the unconditional encoder->disable calls in
the crtc_disable functions.
v5: Rip out leftover debug printk.
v6: Properly clear intel_encoder->connectors_active. This wasn't
properly cleared when disabling an encoder because it was no longer on
the new connector list, but the crtc was still enabled (i.e. switching
the encoder of an active crtc). Reported by Jani Nikula.
v7: Don't clobber the encoder->connectors_active state of untouched
encoders. Since X likes to first disable all outputs with dpms off
before setting a new framebuffer, this hit a few warnings. Reported by
Paulo Zanoni.
v8: Kill the now stale comment warning that intel_crtc->active is not
always updated at the right times.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html