1108 строки
32 KiB
C
1108 строки
32 KiB
C
/* FS-Cache object state machine handler
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*
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* Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
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* Written by David Howells (dhowells@redhat.com)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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* See Documentation/filesystems/caching/object.txt for a description of the
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* object state machine and the in-kernel representations.
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*/
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#define FSCACHE_DEBUG_LEVEL COOKIE
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#include <linux/module.h>
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#include <linux/slab.h>
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#include <linux/prefetch.h>
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#include "internal.h"
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static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
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static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
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static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
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static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
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static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
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static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
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static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
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static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);
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#define __STATE_NAME(n) fscache_osm_##n
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#define STATE(n) (&__STATE_NAME(n))
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/*
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* Define a work state. Work states are execution states. No event processing
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* is performed by them. The function attached to a work state returns a
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* pointer indicating the next state to which the state machine should
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* transition. Returning NO_TRANSIT repeats the current state, but goes back
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* to the scheduler first.
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*/
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#define WORK_STATE(n, sn, f) \
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const struct fscache_state __STATE_NAME(n) = { \
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.name = #n, \
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.short_name = sn, \
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.work = f \
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}
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/*
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* Returns from work states.
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*/
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#define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
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#define NO_TRANSIT ((struct fscache_state *)NULL)
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/*
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* Define a wait state. Wait states are event processing states. No execution
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* is performed by them. Wait states are just tables of "if event X occurs,
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* clear it and transition to state Y". The dispatcher returns to the
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* scheduler if none of the events in which the wait state has an interest are
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* currently pending.
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*/
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#define WAIT_STATE(n, sn, ...) \
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const struct fscache_state __STATE_NAME(n) = { \
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.name = #n, \
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.short_name = sn, \
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.work = NULL, \
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.transitions = { __VA_ARGS__, { 0, NULL } } \
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}
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#define TRANSIT_TO(state, emask) \
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{ .events = (emask), .transit_to = STATE(state) }
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/*
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* The object state machine.
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*/
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static WORK_STATE(INIT_OBJECT, "INIT", fscache_initialise_object);
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static WORK_STATE(PARENT_READY, "PRDY", fscache_parent_ready);
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static WORK_STATE(ABORT_INIT, "ABRT", fscache_abort_initialisation);
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static WORK_STATE(LOOK_UP_OBJECT, "LOOK", fscache_look_up_object);
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static WORK_STATE(CREATE_OBJECT, "CRTO", fscache_look_up_object);
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static WORK_STATE(OBJECT_AVAILABLE, "AVBL", fscache_object_available);
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static WORK_STATE(JUMPSTART_DEPS, "JUMP", fscache_jumpstart_dependents);
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static WORK_STATE(INVALIDATE_OBJECT, "INVL", fscache_invalidate_object);
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static WORK_STATE(UPDATE_OBJECT, "UPDT", fscache_update_object);
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static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure);
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static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object);
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static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents);
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static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object);
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static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead);
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static WAIT_STATE(WAIT_FOR_INIT, "?INI",
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TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
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static WAIT_STATE(WAIT_FOR_PARENT, "?PRN",
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TRANSIT_TO(PARENT_READY, 1 << FSCACHE_OBJECT_EV_PARENT_READY));
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static WAIT_STATE(WAIT_FOR_CMD, "?CMD",
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TRANSIT_TO(INVALIDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_INVALIDATE),
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TRANSIT_TO(UPDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_UPDATE),
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TRANSIT_TO(JUMPSTART_DEPS, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
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static WAIT_STATE(WAIT_FOR_CLEARANCE, "?CLR",
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TRANSIT_TO(KILL_OBJECT, 1 << FSCACHE_OBJECT_EV_CLEARED));
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/*
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* Out-of-band event transition tables. These are for handling unexpected
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* events, such as an I/O error. If an OOB event occurs, the state machine
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* clears and disables the event and forces a transition to the nominated work
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* state (acurrently executing work states will complete first).
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*
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* In such a situation, object->state remembers the state the machine should
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* have been in/gone to and returning NO_TRANSIT returns to that.
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*/
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static const struct fscache_transition fscache_osm_init_oob[] = {
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TRANSIT_TO(ABORT_INIT,
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(1 << FSCACHE_OBJECT_EV_ERROR) |
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(1 << FSCACHE_OBJECT_EV_KILL)),
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{ 0, NULL }
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};
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static const struct fscache_transition fscache_osm_lookup_oob[] = {
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TRANSIT_TO(LOOKUP_FAILURE,
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(1 << FSCACHE_OBJECT_EV_ERROR) |
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(1 << FSCACHE_OBJECT_EV_KILL)),
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{ 0, NULL }
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};
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static const struct fscache_transition fscache_osm_run_oob[] = {
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TRANSIT_TO(KILL_OBJECT,
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(1 << FSCACHE_OBJECT_EV_ERROR) |
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(1 << FSCACHE_OBJECT_EV_KILL)),
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{ 0, NULL }
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};
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static int fscache_get_object(struct fscache_object *);
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static void fscache_put_object(struct fscache_object *);
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static bool fscache_enqueue_dependents(struct fscache_object *, int);
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static void fscache_dequeue_object(struct fscache_object *);
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/*
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* we need to notify the parent when an op completes that we had outstanding
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* upon it
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*/
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static inline void fscache_done_parent_op(struct fscache_object *object)
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{
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struct fscache_object *parent = object->parent;
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_enter("OBJ%x {OBJ%x,%x}",
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object->debug_id, parent->debug_id, parent->n_ops);
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spin_lock_nested(&parent->lock, 1);
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parent->n_obj_ops--;
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parent->n_ops--;
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if (parent->n_ops == 0)
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fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
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spin_unlock(&parent->lock);
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}
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/*
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* Object state machine dispatcher.
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*/
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static void fscache_object_sm_dispatcher(struct fscache_object *object)
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{
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const struct fscache_transition *t;
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const struct fscache_state *state, *new_state;
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unsigned long events, event_mask;
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int event = -1;
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ASSERT(object != NULL);
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_enter("{OBJ%x,%s,%lx}",
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object->debug_id, object->state->name, object->events);
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event_mask = object->event_mask;
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restart:
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object->event_mask = 0; /* Mask normal event handling */
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state = object->state;
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restart_masked:
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events = object->events;
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/* Handle any out-of-band events (typically an error) */
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if (events & object->oob_event_mask) {
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_debug("{OBJ%x} oob %lx",
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object->debug_id, events & object->oob_event_mask);
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for (t = object->oob_table; t->events; t++) {
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if (events & t->events) {
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state = t->transit_to;
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ASSERT(state->work != NULL);
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event = fls(events & t->events) - 1;
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__clear_bit(event, &object->oob_event_mask);
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clear_bit(event, &object->events);
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goto execute_work_state;
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}
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}
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}
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/* Wait states are just transition tables */
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if (!state->work) {
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if (events & event_mask) {
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for (t = state->transitions; t->events; t++) {
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if (events & t->events) {
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new_state = t->transit_to;
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event = fls(events & t->events) - 1;
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clear_bit(event, &object->events);
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_debug("{OBJ%x} ev %d: %s -> %s",
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object->debug_id, event,
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state->name, new_state->name);
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object->state = state = new_state;
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goto execute_work_state;
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}
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}
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/* The event mask didn't include all the tabled bits */
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BUG();
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}
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/* Randomly woke up */
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goto unmask_events;
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}
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execute_work_state:
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_debug("{OBJ%x} exec %s", object->debug_id, state->name);
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new_state = state->work(object, event);
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event = -1;
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if (new_state == NO_TRANSIT) {
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_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
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if (unlikely(state == STATE(OBJECT_DEAD))) {
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_leave(" [dead]");
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return;
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}
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fscache_enqueue_object(object);
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event_mask = object->oob_event_mask;
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goto unmask_events;
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}
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_debug("{OBJ%x} %s -> %s",
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object->debug_id, state->name, new_state->name);
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object->state = state = new_state;
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if (state->work) {
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if (unlikely(state == STATE(OBJECT_DEAD))) {
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_leave(" [dead]");
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return;
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}
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goto restart_masked;
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}
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/* Transited to wait state */
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event_mask = object->oob_event_mask;
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for (t = state->transitions; t->events; t++)
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event_mask |= t->events;
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unmask_events:
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object->event_mask = event_mask;
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smp_mb();
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events = object->events;
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if (events & event_mask)
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goto restart;
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_leave(" [msk %lx]", event_mask);
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}
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/*
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* execute an object
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*/
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static void fscache_object_work_func(struct work_struct *work)
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{
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struct fscache_object *object =
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container_of(work, struct fscache_object, work);
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unsigned long start;
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_enter("{OBJ%x}", object->debug_id);
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start = jiffies;
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fscache_object_sm_dispatcher(object);
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fscache_hist(fscache_objs_histogram, start);
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fscache_put_object(object);
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}
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/**
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* fscache_object_init - Initialise a cache object description
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* @object: Object description
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* @cookie: Cookie object will be attached to
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* @cache: Cache in which backing object will be found
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*
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* Initialise a cache object description to its basic values.
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*
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* See Documentation/filesystems/caching/backend-api.txt for a complete
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* description.
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*/
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void fscache_object_init(struct fscache_object *object,
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struct fscache_cookie *cookie,
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struct fscache_cache *cache)
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{
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const struct fscache_transition *t;
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atomic_inc(&cache->object_count);
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object->state = STATE(WAIT_FOR_INIT);
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object->oob_table = fscache_osm_init_oob;
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object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
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spin_lock_init(&object->lock);
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INIT_LIST_HEAD(&object->cache_link);
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INIT_HLIST_NODE(&object->cookie_link);
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INIT_WORK(&object->work, fscache_object_work_func);
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INIT_LIST_HEAD(&object->dependents);
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INIT_LIST_HEAD(&object->dep_link);
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INIT_LIST_HEAD(&object->pending_ops);
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object->n_children = 0;
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object->n_ops = object->n_in_progress = object->n_exclusive = 0;
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object->events = 0;
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object->store_limit = 0;
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object->store_limit_l = 0;
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object->cache = cache;
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object->cookie = cookie;
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object->parent = NULL;
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#ifdef CONFIG_FSCACHE_OBJECT_LIST
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RB_CLEAR_NODE(&object->objlist_link);
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#endif
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object->oob_event_mask = 0;
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for (t = object->oob_table; t->events; t++)
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object->oob_event_mask |= t->events;
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object->event_mask = object->oob_event_mask;
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for (t = object->state->transitions; t->events; t++)
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object->event_mask |= t->events;
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}
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EXPORT_SYMBOL(fscache_object_init);
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/*
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* Mark the object as no longer being live, making sure that we synchronise
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* against op submission.
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*/
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static inline void fscache_mark_object_dead(struct fscache_object *object)
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{
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spin_lock(&object->lock);
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clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
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spin_unlock(&object->lock);
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}
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/*
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* Abort object initialisation before we start it.
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*/
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static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
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int event)
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{
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_enter("{OBJ%x},%d", object->debug_id, event);
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object->oob_event_mask = 0;
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fscache_dequeue_object(object);
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return transit_to(KILL_OBJECT);
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}
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/*
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* initialise an object
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* - check the specified object's parent to see if we can make use of it
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* immediately to do a creation
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* - we may need to start the process of creating a parent and we need to wait
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* for the parent's lookup and creation to complete if it's not there yet
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*/
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static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
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int event)
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{
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struct fscache_object *parent;
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bool success;
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_enter("{OBJ%x},%d", object->debug_id, event);
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ASSERT(list_empty(&object->dep_link));
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parent = object->parent;
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if (!parent) {
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_leave(" [no parent]");
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return transit_to(DROP_OBJECT);
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}
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_debug("parent: %s of:%lx", parent->state->name, parent->flags);
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if (fscache_object_is_dying(parent)) {
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_leave(" [bad parent]");
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return transit_to(DROP_OBJECT);
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}
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if (fscache_object_is_available(parent)) {
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_leave(" [ready]");
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return transit_to(PARENT_READY);
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}
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_debug("wait");
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spin_lock(&parent->lock);
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fscache_stat(&fscache_n_cop_grab_object);
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success = false;
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if (fscache_object_is_live(parent) &&
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object->cache->ops->grab_object(object)) {
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list_add(&object->dep_link, &parent->dependents);
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success = true;
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}
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fscache_stat_d(&fscache_n_cop_grab_object);
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spin_unlock(&parent->lock);
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if (!success) {
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_leave(" [grab failed]");
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return transit_to(DROP_OBJECT);
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}
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/* fscache_acquire_non_index_cookie() uses this
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* to wake the chain up */
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fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
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_leave(" [wait]");
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return transit_to(WAIT_FOR_PARENT);
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}
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/*
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* Once the parent object is ready, we should kick off our lookup op.
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*/
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static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
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int event)
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{
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struct fscache_object *parent = object->parent;
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_enter("{OBJ%x},%d", object->debug_id, event);
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ASSERT(parent != NULL);
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spin_lock(&parent->lock);
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parent->n_ops++;
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parent->n_obj_ops++;
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object->lookup_jif = jiffies;
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spin_unlock(&parent->lock);
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_leave("");
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return transit_to(LOOK_UP_OBJECT);
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}
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/*
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* look an object up in the cache from which it was allocated
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* - we hold an "access lock" on the parent object, so the parent object cannot
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* be withdrawn by either party till we've finished
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*/
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static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
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int event)
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{
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struct fscache_cookie *cookie = object->cookie;
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struct fscache_object *parent = object->parent;
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int ret;
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_enter("{OBJ%x},%d", object->debug_id, event);
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object->oob_table = fscache_osm_lookup_oob;
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ASSERT(parent != NULL);
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ASSERTCMP(parent->n_ops, >, 0);
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ASSERTCMP(parent->n_obj_ops, >, 0);
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/* make sure the parent is still available */
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ASSERT(fscache_object_is_available(parent));
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if (fscache_object_is_dying(parent) ||
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test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
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!fscache_use_cookie(object)) {
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_leave(" [unavailable]");
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return transit_to(LOOKUP_FAILURE);
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}
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_debug("LOOKUP \"%s\" in \"%s\"",
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cookie->def->name, object->cache->tag->name);
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fscache_stat(&fscache_n_object_lookups);
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fscache_stat(&fscache_n_cop_lookup_object);
|
|
ret = object->cache->ops->lookup_object(object);
|
|
fscache_stat_d(&fscache_n_cop_lookup_object);
|
|
|
|
fscache_unuse_cookie(object);
|
|
|
|
if (ret == -ETIMEDOUT) {
|
|
/* probably stuck behind another object, so move this one to
|
|
* the back of the queue */
|
|
fscache_stat(&fscache_n_object_lookups_timed_out);
|
|
_leave(" [timeout]");
|
|
return NO_TRANSIT;
|
|
}
|
|
|
|
if (ret < 0) {
|
|
_leave(" [error]");
|
|
return transit_to(LOOKUP_FAILURE);
|
|
}
|
|
|
|
_leave(" [ok]");
|
|
return transit_to(OBJECT_AVAILABLE);
|
|
}
|
|
|
|
/**
|
|
* fscache_object_lookup_negative - Note negative cookie lookup
|
|
* @object: Object pointing to cookie to mark
|
|
*
|
|
* Note negative lookup, permitting those waiting to read data from an already
|
|
* existing backing object to continue as there's no data for them to read.
|
|
*/
|
|
void fscache_object_lookup_negative(struct fscache_object *object)
|
|
{
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
|
|
|
|
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
|
|
fscache_stat(&fscache_n_object_lookups_negative);
|
|
|
|
/* Allow write requests to begin stacking up and read requests to begin
|
|
* returning ENODATA.
|
|
*/
|
|
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
|
clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
|
|
|
|
_debug("wake up lookup %p", &cookie->flags);
|
|
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
}
|
|
_leave("");
|
|
}
|
|
EXPORT_SYMBOL(fscache_object_lookup_negative);
|
|
|
|
/**
|
|
* fscache_obtained_object - Note successful object lookup or creation
|
|
* @object: Object pointing to cookie to mark
|
|
*
|
|
* Note successful lookup and/or creation, permitting those waiting to write
|
|
* data to a backing object to continue.
|
|
*
|
|
* Note that after calling this, an object's cookie may be relinquished by the
|
|
* netfs, and so must be accessed with object lock held.
|
|
*/
|
|
void fscache_obtained_object(struct fscache_object *object)
|
|
{
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
|
|
|
|
/* if we were still looking up, then we must have a positive lookup
|
|
* result, in which case there may be data available */
|
|
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
|
|
fscache_stat(&fscache_n_object_lookups_positive);
|
|
|
|
/* We do (presumably) have data */
|
|
clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
|
clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
|
|
|
|
/* Allow write requests to begin stacking up and read requests
|
|
* to begin shovelling data.
|
|
*/
|
|
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
} else {
|
|
fscache_stat(&fscache_n_object_created);
|
|
}
|
|
|
|
set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
|
|
_leave("");
|
|
}
|
|
EXPORT_SYMBOL(fscache_obtained_object);
|
|
|
|
/*
|
|
* handle an object that has just become available
|
|
*/
|
|
static const struct fscache_state *fscache_object_available(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
object->oob_table = fscache_osm_run_oob;
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
fscache_done_parent_op(object);
|
|
if (object->n_in_progress == 0) {
|
|
if (object->n_ops > 0) {
|
|
ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
|
|
fscache_start_operations(object);
|
|
} else {
|
|
ASSERT(list_empty(&object->pending_ops));
|
|
}
|
|
}
|
|
spin_unlock(&object->lock);
|
|
|
|
fscache_stat(&fscache_n_cop_lookup_complete);
|
|
object->cache->ops->lookup_complete(object);
|
|
fscache_stat_d(&fscache_n_cop_lookup_complete);
|
|
|
|
fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
|
|
fscache_stat(&fscache_n_object_avail);
|
|
|
|
_leave("");
|
|
return transit_to(JUMPSTART_DEPS);
|
|
}
|
|
|
|
/*
|
|
* Wake up this object's dependent objects now that we've become available.
|
|
*/
|
|
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
|
|
return NO_TRANSIT; /* Not finished; requeue */
|
|
return transit_to(WAIT_FOR_CMD);
|
|
}
|
|
|
|
/*
|
|
* Handle lookup or creation failute.
|
|
*/
|
|
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
struct fscache_cookie *cookie;
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
object->oob_event_mask = 0;
|
|
|
|
fscache_stat(&fscache_n_cop_lookup_complete);
|
|
object->cache->ops->lookup_complete(object);
|
|
fscache_stat_d(&fscache_n_cop_lookup_complete);
|
|
|
|
set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags);
|
|
|
|
cookie = object->cookie;
|
|
set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
|
|
if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
|
|
fscache_done_parent_op(object);
|
|
return transit_to(KILL_OBJECT);
|
|
}
|
|
|
|
/*
|
|
* Wait for completion of all active operations on this object and the death of
|
|
* all child objects of this object.
|
|
*/
|
|
static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
_enter("{OBJ%x,%d,%d},%d",
|
|
object->debug_id, object->n_ops, object->n_children, event);
|
|
|
|
fscache_mark_object_dead(object);
|
|
object->oob_event_mask = 0;
|
|
|
|
if (test_bit(FSCACHE_OBJECT_RETIRED, &object->flags)) {
|
|
/* Reject any new read/write ops and abort any that are pending. */
|
|
clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
|
|
fscache_cancel_all_ops(object);
|
|
}
|
|
|
|
if (list_empty(&object->dependents) &&
|
|
object->n_ops == 0 &&
|
|
object->n_children == 0)
|
|
return transit_to(DROP_OBJECT);
|
|
|
|
if (object->n_in_progress == 0) {
|
|
spin_lock(&object->lock);
|
|
if (object->n_ops > 0 && object->n_in_progress == 0)
|
|
fscache_start_operations(object);
|
|
spin_unlock(&object->lock);
|
|
}
|
|
|
|
if (!list_empty(&object->dependents))
|
|
return transit_to(KILL_DEPENDENTS);
|
|
|
|
return transit_to(WAIT_FOR_CLEARANCE);
|
|
}
|
|
|
|
/*
|
|
* Kill dependent objects.
|
|
*/
|
|
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
|
|
return NO_TRANSIT; /* Not finished */
|
|
return transit_to(WAIT_FOR_CLEARANCE);
|
|
}
|
|
|
|
/*
|
|
* Drop an object's attachments
|
|
*/
|
|
static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
struct fscache_object *parent = object->parent;
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
struct fscache_cache *cache = object->cache;
|
|
bool awaken = false;
|
|
|
|
_enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
|
|
|
|
ASSERT(cookie != NULL);
|
|
ASSERT(!hlist_unhashed(&object->cookie_link));
|
|
|
|
/* Make sure the cookie no longer points here and that the netfs isn't
|
|
* waiting for us.
|
|
*/
|
|
spin_lock(&cookie->lock);
|
|
hlist_del_init(&object->cookie_link);
|
|
if (hlist_empty(&cookie->backing_objects) &&
|
|
test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
|
|
awaken = true;
|
|
spin_unlock(&cookie->lock);
|
|
|
|
if (awaken)
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
|
|
|
|
/* Prevent a race with our last child, which has to signal EV_CLEARED
|
|
* before dropping our spinlock.
|
|
*/
|
|
spin_lock(&object->lock);
|
|
spin_unlock(&object->lock);
|
|
|
|
/* Discard from the cache's collection of objects */
|
|
spin_lock(&cache->object_list_lock);
|
|
list_del_init(&object->cache_link);
|
|
spin_unlock(&cache->object_list_lock);
|
|
|
|
fscache_stat(&fscache_n_cop_drop_object);
|
|
cache->ops->drop_object(object);
|
|
fscache_stat_d(&fscache_n_cop_drop_object);
|
|
|
|
/* The parent object wants to know when all it dependents have gone */
|
|
if (parent) {
|
|
_debug("release parent OBJ%x {%d}",
|
|
parent->debug_id, parent->n_children);
|
|
|
|
spin_lock(&parent->lock);
|
|
parent->n_children--;
|
|
if (parent->n_children == 0)
|
|
fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
|
|
spin_unlock(&parent->lock);
|
|
object->parent = NULL;
|
|
}
|
|
|
|
/* this just shifts the object release to the work processor */
|
|
fscache_put_object(object);
|
|
fscache_stat(&fscache_n_object_dead);
|
|
|
|
_leave("");
|
|
return transit_to(OBJECT_DEAD);
|
|
}
|
|
|
|
/*
|
|
* get a ref on an object
|
|
*/
|
|
static int fscache_get_object(struct fscache_object *object)
|
|
{
|
|
int ret;
|
|
|
|
fscache_stat(&fscache_n_cop_grab_object);
|
|
ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
|
|
fscache_stat_d(&fscache_n_cop_grab_object);
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* Discard a ref on an object
|
|
*/
|
|
static void fscache_put_object(struct fscache_object *object)
|
|
{
|
|
fscache_stat(&fscache_n_cop_put_object);
|
|
object->cache->ops->put_object(object);
|
|
fscache_stat_d(&fscache_n_cop_put_object);
|
|
}
|
|
|
|
/**
|
|
* fscache_object_destroy - Note that a cache object is about to be destroyed
|
|
* @object: The object to be destroyed
|
|
*
|
|
* Note the imminent destruction and deallocation of a cache object record.
|
|
*/
|
|
void fscache_object_destroy(struct fscache_object *object)
|
|
{
|
|
fscache_objlist_remove(object);
|
|
|
|
/* We can get rid of the cookie now */
|
|
fscache_cookie_put(object->cookie);
|
|
object->cookie = NULL;
|
|
}
|
|
EXPORT_SYMBOL(fscache_object_destroy);
|
|
|
|
/*
|
|
* enqueue an object for metadata-type processing
|
|
*/
|
|
void fscache_enqueue_object(struct fscache_object *object)
|
|
{
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
if (fscache_get_object(object) >= 0) {
|
|
wait_queue_head_t *cong_wq =
|
|
&get_cpu_var(fscache_object_cong_wait);
|
|
|
|
if (queue_work(fscache_object_wq, &object->work)) {
|
|
if (fscache_object_congested())
|
|
wake_up(cong_wq);
|
|
} else
|
|
fscache_put_object(object);
|
|
|
|
put_cpu_var(fscache_object_cong_wait);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* fscache_object_sleep_till_congested - Sleep until object wq is congested
|
|
* @timeoutp: Scheduler sleep timeout
|
|
*
|
|
* Allow an object handler to sleep until the object workqueue is congested.
|
|
*
|
|
* The caller must set up a wake up event before calling this and must have set
|
|
* the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
|
|
* condition before calling this function as no test is made here.
|
|
*
|
|
* %true is returned if the object wq is congested, %false otherwise.
|
|
*/
|
|
bool fscache_object_sleep_till_congested(signed long *timeoutp)
|
|
{
|
|
wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
|
|
DEFINE_WAIT(wait);
|
|
|
|
if (fscache_object_congested())
|
|
return true;
|
|
|
|
add_wait_queue_exclusive(cong_wq, &wait);
|
|
if (!fscache_object_congested())
|
|
*timeoutp = schedule_timeout(*timeoutp);
|
|
finish_wait(cong_wq, &wait);
|
|
|
|
return fscache_object_congested();
|
|
}
|
|
EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
|
|
|
|
/*
|
|
* Enqueue the dependents of an object for metadata-type processing.
|
|
*
|
|
* If we don't manage to finish the list before the scheduler wants to run
|
|
* again then return false immediately. We return true if the list was
|
|
* cleared.
|
|
*/
|
|
static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
|
|
{
|
|
struct fscache_object *dep;
|
|
bool ret = true;
|
|
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
if (list_empty(&object->dependents))
|
|
return true;
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
while (!list_empty(&object->dependents)) {
|
|
dep = list_entry(object->dependents.next,
|
|
struct fscache_object, dep_link);
|
|
list_del_init(&dep->dep_link);
|
|
|
|
fscache_raise_event(dep, event);
|
|
fscache_put_object(dep);
|
|
|
|
if (!list_empty(&object->dependents) && need_resched()) {
|
|
ret = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
spin_unlock(&object->lock);
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* remove an object from whatever queue it's waiting on
|
|
*/
|
|
static void fscache_dequeue_object(struct fscache_object *object)
|
|
{
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
if (!list_empty(&object->dep_link)) {
|
|
spin_lock(&object->parent->lock);
|
|
list_del_init(&object->dep_link);
|
|
spin_unlock(&object->parent->lock);
|
|
}
|
|
|
|
_leave("");
|
|
}
|
|
|
|
/**
|
|
* fscache_check_aux - Ask the netfs whether an object on disk is still valid
|
|
* @object: The object to ask about
|
|
* @data: The auxiliary data for the object
|
|
* @datalen: The size of the auxiliary data
|
|
*
|
|
* This function consults the netfs about the coherency state of an object.
|
|
* The caller must be holding a ref on cookie->n_active (held by
|
|
* fscache_look_up_object() on behalf of the cache backend during object lookup
|
|
* and creation).
|
|
*/
|
|
enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
|
|
const void *data, uint16_t datalen)
|
|
{
|
|
enum fscache_checkaux result;
|
|
|
|
if (!object->cookie->def->check_aux) {
|
|
fscache_stat(&fscache_n_checkaux_none);
|
|
return FSCACHE_CHECKAUX_OKAY;
|
|
}
|
|
|
|
result = object->cookie->def->check_aux(object->cookie->netfs_data,
|
|
data, datalen);
|
|
switch (result) {
|
|
/* entry okay as is */
|
|
case FSCACHE_CHECKAUX_OKAY:
|
|
fscache_stat(&fscache_n_checkaux_okay);
|
|
break;
|
|
|
|
/* entry requires update */
|
|
case FSCACHE_CHECKAUX_NEEDS_UPDATE:
|
|
fscache_stat(&fscache_n_checkaux_update);
|
|
break;
|
|
|
|
/* entry requires deletion */
|
|
case FSCACHE_CHECKAUX_OBSOLETE:
|
|
fscache_stat(&fscache_n_checkaux_obsolete);
|
|
break;
|
|
|
|
default:
|
|
BUG();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
EXPORT_SYMBOL(fscache_check_aux);
|
|
|
|
/*
|
|
* Asynchronously invalidate an object.
|
|
*/
|
|
static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
struct fscache_operation *op;
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
/* We're going to need the cookie. If the cookie is not available then
|
|
* retire the object instead.
|
|
*/
|
|
if (!fscache_use_cookie(object)) {
|
|
ASSERT(object->cookie->stores.rnode == NULL);
|
|
set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
|
|
_leave(" [no cookie]");
|
|
return transit_to(KILL_OBJECT);
|
|
}
|
|
|
|
/* Reject any new read/write ops and abort any that are pending. */
|
|
fscache_invalidate_writes(cookie);
|
|
clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
|
|
fscache_cancel_all_ops(object);
|
|
|
|
/* Now we have to wait for in-progress reads and writes */
|
|
op = kzalloc(sizeof(*op), GFP_KERNEL);
|
|
if (!op)
|
|
goto nomem;
|
|
|
|
fscache_operation_init(op, object->cache->ops->invalidate_object,
|
|
NULL, NULL);
|
|
op->flags = FSCACHE_OP_ASYNC |
|
|
(1 << FSCACHE_OP_EXCLUSIVE) |
|
|
(1 << FSCACHE_OP_UNUSE_COOKIE);
|
|
|
|
spin_lock(&cookie->lock);
|
|
if (fscache_submit_exclusive_op(object, op) < 0)
|
|
goto submit_op_failed;
|
|
spin_unlock(&cookie->lock);
|
|
fscache_put_operation(op);
|
|
|
|
/* Once we've completed the invalidation, we know there will be no data
|
|
* stored in the cache and thus we can reinstate the data-check-skip
|
|
* optimisation.
|
|
*/
|
|
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
|
|
|
/* We can allow read and write requests to come in once again. They'll
|
|
* queue up behind our exclusive invalidation operation.
|
|
*/
|
|
if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
|
|
_leave(" [ok]");
|
|
return transit_to(UPDATE_OBJECT);
|
|
|
|
nomem:
|
|
fscache_mark_object_dead(object);
|
|
fscache_unuse_cookie(object);
|
|
_leave(" [ENOMEM]");
|
|
return transit_to(KILL_OBJECT);
|
|
|
|
submit_op_failed:
|
|
fscache_mark_object_dead(object);
|
|
spin_unlock(&cookie->lock);
|
|
fscache_unuse_cookie(object);
|
|
kfree(op);
|
|
_leave(" [EIO]");
|
|
return transit_to(KILL_OBJECT);
|
|
}
|
|
|
|
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
const struct fscache_state *s;
|
|
|
|
fscache_stat(&fscache_n_invalidates_run);
|
|
fscache_stat(&fscache_n_cop_invalidate_object);
|
|
s = _fscache_invalidate_object(object, event);
|
|
fscache_stat_d(&fscache_n_cop_invalidate_object);
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
* Asynchronously update an object.
|
|
*/
|
|
static const struct fscache_state *fscache_update_object(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
fscache_stat(&fscache_n_updates_run);
|
|
fscache_stat(&fscache_n_cop_update_object);
|
|
object->cache->ops->update_object(object);
|
|
fscache_stat_d(&fscache_n_cop_update_object);
|
|
|
|
_leave("");
|
|
return transit_to(WAIT_FOR_CMD);
|
|
}
|
|
|
|
/**
|
|
* fscache_object_retrying_stale - Note retrying stale object
|
|
* @object: The object that will be retried
|
|
*
|
|
* Note that an object lookup found an on-disk object that was adjudged to be
|
|
* stale and has been deleted. The lookup will be retried.
|
|
*/
|
|
void fscache_object_retrying_stale(struct fscache_object *object)
|
|
{
|
|
fscache_stat(&fscache_n_cache_no_space_reject);
|
|
}
|
|
EXPORT_SYMBOL(fscache_object_retrying_stale);
|
|
|
|
/**
|
|
* fscache_object_mark_killed - Note that an object was killed
|
|
* @object: The object that was culled
|
|
* @why: The reason the object was killed.
|
|
*
|
|
* Note that an object was killed. Returns true if the object was
|
|
* already marked killed, false if it wasn't.
|
|
*/
|
|
void fscache_object_mark_killed(struct fscache_object *object,
|
|
enum fscache_why_object_killed why)
|
|
{
|
|
if (test_and_set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags)) {
|
|
pr_err("Error: Object already killed by cache [%s]\n",
|
|
object->cache->identifier);
|
|
return;
|
|
}
|
|
|
|
switch (why) {
|
|
case FSCACHE_OBJECT_NO_SPACE:
|
|
fscache_stat(&fscache_n_cache_no_space_reject);
|
|
break;
|
|
case FSCACHE_OBJECT_IS_STALE:
|
|
fscache_stat(&fscache_n_cache_stale_objects);
|
|
break;
|
|
case FSCACHE_OBJECT_WAS_RETIRED:
|
|
fscache_stat(&fscache_n_cache_retired_objects);
|
|
break;
|
|
case FSCACHE_OBJECT_WAS_CULLED:
|
|
fscache_stat(&fscache_n_cache_culled_objects);
|
|
break;
|
|
}
|
|
}
|
|
EXPORT_SYMBOL(fscache_object_mark_killed);
|
|
|
|
/*
|
|
* The object is dead. We can get here if an object gets queued by an event
|
|
* that would lead to its death (such as EV_KILL) when the dispatcher is
|
|
* already running (and so can be requeued) but hasn't yet cleared the event
|
|
* mask.
|
|
*/
|
|
static const struct fscache_state *fscache_object_dead(struct fscache_object *object,
|
|
int event)
|
|
{
|
|
if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD,
|
|
&object->flags))
|
|
return NO_TRANSIT;
|
|
|
|
WARN(true, "FS-Cache object redispatched after death");
|
|
return NO_TRANSIT;
|
|
}
|