35a85ac606
Certain HSW SKUs have a second bank of L3. This L3 remapping has a separate register set, and interrupt from the first "slice". A slice is simply a term to define some subset of the GPU's l3 cache. This patch implements both the interrupt handler, and ability to communicate with userspace about this second slice. v2: Remove redundant check about non-existent slice. Change warning about interrupts of unknown slices to WARN_ON_ONCE Handle the case where we get 2 slice interrupts concurrently, and switch the tracking of interrupts to be non-destructive (all Ville) Don't enable/mask the second slice parity interrupt for ivb/vlv (even though all docs I can find claim it's rsvd) (Ville + Bryan) Keep BYT excluded from L3 parity v3: Fix the slice = ffs to be decremented by one (found by Ville). When I initially did my testing on the series, I was using 1-based slice counting, so this code was correct. Not sure why my simpler tests that I've been running since then didn't pick it up sooner. Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
||
---|---|---|
.. | ||
acpi | ||
asm-generic | ||
clocksource | ||
crypto | ||
drm | ||
dt-bindings | ||
keys | ||
kvm | ||
linux | ||
math-emu | ||
media | ||
memory | ||
misc | ||
net | ||
pcmcia | ||
ras | ||
rdma | ||
rxrpc | ||
scsi | ||
sound | ||
target | ||
trace | ||
uapi | ||
video | ||
xen | ||
Kbuild |