181 строка
5.2 KiB
C
181 строка
5.2 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* Landlock LSM - Ruleset management
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*
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* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
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* Copyright © 2018-2020 ANSSI
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*/
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#ifndef _SECURITY_LANDLOCK_RULESET_H
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#define _SECURITY_LANDLOCK_RULESET_H
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#include <linux/bitops.h>
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#include <linux/build_bug.h>
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#include <linux/mutex.h>
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#include <linux/rbtree.h>
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#include <linux/refcount.h>
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#include <linux/workqueue.h>
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#include "limits.h"
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#include "object.h"
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typedef u16 access_mask_t;
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/* Makes sure all filesystem access rights can be stored. */
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static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
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/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
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static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
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typedef u16 layer_mask_t;
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/* Makes sure all layers can be checked. */
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static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);
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/**
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* struct landlock_layer - Access rights for a given layer
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*/
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struct landlock_layer {
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/**
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* @level: Position of this layer in the layer stack.
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*/
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u16 level;
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/**
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* @access: Bitfield of allowed actions on the kernel object. They are
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* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
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*/
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access_mask_t access;
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};
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/**
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* struct landlock_rule - Access rights tied to an object
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*/
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struct landlock_rule {
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/**
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* @node: Node in the ruleset's red-black tree.
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*/
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struct rb_node node;
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/**
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* @object: Pointer to identify a kernel object (e.g. an inode). This
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* is used as a key for this ruleset element. This pointer is set once
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* and never modified. It always points to an allocated object because
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* each rule increments the refcount of its object.
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*/
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struct landlock_object *object;
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/**
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* @num_layers: Number of entries in @layers.
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*/
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u32 num_layers;
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/**
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* @layers: Stack of layers, from the latest to the newest, implemented
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* as a flexible array member (FAM).
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*/
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struct landlock_layer layers[];
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};
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/**
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* struct landlock_hierarchy - Node in a ruleset hierarchy
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*/
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struct landlock_hierarchy {
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/**
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* @parent: Pointer to the parent node, or NULL if it is a root
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* Landlock domain.
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*/
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struct landlock_hierarchy *parent;
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/**
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* @usage: Number of potential children domains plus their parent
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* domain.
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*/
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refcount_t usage;
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};
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/**
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* struct landlock_ruleset - Landlock ruleset
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*
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* This data structure must contain unique entries, be updatable, and quick to
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* match an object.
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*/
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struct landlock_ruleset {
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/**
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* @root: Root of a red-black tree containing &struct landlock_rule
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* nodes. Once a ruleset is tied to a process (i.e. as a domain), this
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* tree is immutable until @usage reaches zero.
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*/
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struct rb_root root;
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/**
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* @hierarchy: Enables hierarchy identification even when a parent
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* domain vanishes. This is needed for the ptrace protection.
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*/
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struct landlock_hierarchy *hierarchy;
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union {
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/**
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* @work_free: Enables to free a ruleset within a lockless
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* section. This is only used by
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* landlock_put_ruleset_deferred() when @usage reaches zero.
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* The fields @lock, @usage, @num_rules, @num_layers and
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* @fs_access_masks are then unused.
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*/
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struct work_struct work_free;
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struct {
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/**
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* @lock: Protects against concurrent modifications of
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* @root, if @usage is greater than zero.
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*/
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struct mutex lock;
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/**
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* @usage: Number of processes (i.e. domains) or file
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* descriptors referencing this ruleset.
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*/
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refcount_t usage;
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/**
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* @num_rules: Number of non-overlapping (i.e. not for
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* the same object) rules in this ruleset.
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*/
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u32 num_rules;
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/**
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* @num_layers: Number of layers that are used in this
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* ruleset. This enables to check that all the layers
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* allow an access request. A value of 0 identifies a
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* non-merged ruleset (i.e. not a domain).
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*/
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u32 num_layers;
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/**
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* @fs_access_masks: Contains the subset of filesystem
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* actions that are restricted by a ruleset. A domain
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* saves all layers of merged rulesets in a stack
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* (FAM), starting from the first layer to the last
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* one. These layers are used when merging rulesets,
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* for user space backward compatibility (i.e.
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* future-proof), and to properly handle merged
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* rulesets without overlapping access rights. These
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* layers are set once and never changed for the
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* lifetime of the ruleset.
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*/
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access_mask_t fs_access_masks[];
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};
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};
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};
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struct landlock_ruleset *
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landlock_create_ruleset(const access_mask_t fs_access_mask);
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void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
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void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
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int landlock_insert_rule(struct landlock_ruleset *const ruleset,
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struct landlock_object *const object,
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const access_mask_t access);
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struct landlock_ruleset *
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landlock_merge_ruleset(struct landlock_ruleset *const parent,
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struct landlock_ruleset *const ruleset);
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const struct landlock_rule *
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landlock_find_rule(const struct landlock_ruleset *const ruleset,
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const struct landlock_object *const object);
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static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
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{
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if (ruleset)
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refcount_inc(&ruleset->usage);
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}
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#endif /* _SECURITY_LANDLOCK_RULESET_H */
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