зеркало из https://github.com/microsoft/Win2D.git
Move from RS2 to RS3 SDK
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2d906b18b0
Коммит
0f130bb537
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@ -35,7 +35,7 @@
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</PropertyGroup>
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<PropertyGroup>
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<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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@ -15,7 +15,7 @@
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<PropertyGroup>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<TargetPlatformVersion>10.0.15063.0</TargetPlatformVersion>
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<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
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<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
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</PropertyGroup>
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</Project>
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@ -117,15 +117,9 @@ namespace Microsoft.Graphics.Canvas.Effects
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{
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interface Windows.Foundation.Collections.IVector<Windows.Foundation.Collections.IKeyValuePair<HSTRING, IInspectable*>*>;
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interface Windows.Foundation.IReference<NUMERICS.Vector2>;
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interface Windows.Foundation.IReference<NUMERICS.Vector4>;
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interface Windows.Foundation.IReference<NUMERICS.Matrix3x2>;
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#if WINVER <= _WIN32_WINNT_WINBLUE
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interface Windows.Foundation.IReference<NUMERICS.Vector3>;
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interface Windows.Foundation.IReference<NUMERICS.Matrix4x4>;
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#endif
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interface Windows.Foundation.IReferenceArray<NUMERICS.Vector2>;
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interface Windows.Foundation.IReferenceArray<NUMERICS.Vector3>;
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interface Windows.Foundation.IReferenceArray<NUMERICS.Vector4>;
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@ -8,6 +8,9 @@ namespace canvas
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{
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using namespace ABI::Windows::UI::Xaml;
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#pragma warning(push)
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#pragma warning(disable: 4996) // Disable warning about PlayToSource being deprecated (we must use it to implement IImage)
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class StubImageControl : public RuntimeClass<IImage, IUIElement>
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{
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public:
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@ -128,4 +131,6 @@ namespace canvas
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IFACEMETHODIMP InvalidateArrange(void) override { return S_OK; }
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IFACEMETHODIMP UpdateLayout(void) override { return S_OK; }
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};
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#pragma warning(pop)
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}
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