Add draw software bitma
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// DrawSoftwareBitmap.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include "unknwn.h"
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#include <iostream>
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#include <winrt/Windows.Graphics.Imaging.h>
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#include <winrt/Windows.Foundation.h>
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#include "Memorybuffer.h"
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#include <winrt/Windows.Storage.h>
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#include "CImg.h"
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#include <locale>
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#include <string>
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#include "DrawSoftwareBitmap.h"
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using namespace cimg_library;
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using namespace std;
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using namespace winrt;
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using namespace winrt::Windows::Storage;
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using namespace winrt::Windows::Storage::Streams;
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using namespace winrt::Windows::Foundation;
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using namespace winrt::Windows::Graphics::Imaging;
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void SaveOutputToDisk(
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SoftwareBitmap bitmap,
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hstring outputDataImageFileName)
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{
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// save the output to disk
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StorageFolder currentfolder = StorageFolder::GetFolderFromPathAsync(L"C:\\Users\\Ryan\\source\\repos\\DrawSoftwareBitmap\\x64\\Debug\\").get();
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StorageFile outimagefile = currentfolder.CreateFileAsync(outputDataImageFileName, CreationCollisionOption::ReplaceExisting).get();
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IRandomAccessStream writestream = outimagefile.OpenAsync(FileAccessMode::ReadWrite).get();
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BitmapEncoder encoder = BitmapEncoder::CreateAsync(BitmapEncoder::JpegEncoderId(), writestream).get();
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encoder.SetSoftwareBitmap(bitmap);
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encoder.FlushAsync().get();
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}
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void WriteSoftwareBitmap(SoftwareBitmap& bitmap, string& text)
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{
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BitmapBuffer buffer = bitmap.LockBuffer(BitmapBufferAccessMode::Write);
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winrt::Windows::Foundation::IMemoryBufferReference reference = buffer.CreateReference();
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auto spByteAccess = reference.as<::Windows::Foundation::IMemoryBufferByteAccess>();
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BYTE* dataInBytes;
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UINT32 capacity;
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spByteAccess->GetBuffer(&dataInBytes, &capacity);
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// fill in bgra plane
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BitmapPlaneDescription bufferLayout = buffer.GetPlaneDescription(0);
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// Create 224 x 224 RGB image
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CImg<unsigned char> image(224, 224, 1, 4);
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// Fill with magenta
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cimg_forXY(image, x, y) {
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image(x, y, 0, 0) = 0;
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image(x, y, 0, 1) = 255;
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image(x, y, 0, 2) = 255;
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image(x, y, 0, 3) = 255;
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}
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// Make some colours
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unsigned char cyan[] = { 0, 255, 255 };
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unsigned char black[] = { 0, 0, 0 };
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// Draw black text on cyan
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image.draw_text(3, 20, text.c_str(), black, cyan, 1, 12);
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BYTE arr[224][224][4];
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cimg_forXY(image, x, y) {
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arr[y][x][0] = image(x, y, 0, 0);
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arr[y][x][1] = image(x, y, 0, 1);
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arr[y][x][2] = image(x, y, 0, 2);
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arr[y][x][3] = image(x, y, 0, 3);
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}
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for (int i = 0; i < bufferLayout.Height; i++)
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{
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for (int j = 0; j < bufferLayout.Width; j++)
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{
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//BYTE value = (BYTE)((float)j / bufferLayout.Width * 255);
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dataInBytes[bufferLayout.StartIndex + bufferLayout.Stride * i + 4 * j + 0] = arr[i][j][0];
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dataInBytes[bufferLayout.StartIndex + bufferLayout.Stride * i + 4 * j + 1] = arr[i][j][1];
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dataInBytes[bufferLayout.StartIndex + bufferLayout.Stride * i + 4 * j + 2] = arr[i][j][2];
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dataInBytes[bufferLayout.StartIndex + bufferLayout.Stride * i + 4 * j + 3] = arr[i][j][3];
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}
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}
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}
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int main()
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{
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std::cout << "Hello World!\n";
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SoftwareBitmap bitmap = SoftwareBitmap(BitmapPixelFormat::Rgba8, 224, 224);
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string str = "Tinca tinca with a confidence\n of 0.7345\nTinca tinca with a confidence\n of 0.7345\nTinca tinca with a confidence\n of 0.7345\n";
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WriteSoftwareBitmap(bitmap, str);
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SaveOutputToDisk(bitmap, L"test.jpg");
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}
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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// Debug program: F5 or Debug > Start Debugging menu
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// Tips for Getting Started:
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// 1. Use the Solution Explorer window to add/manage files
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// 2. Use the Team Explorer window to connect to source control
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// 3. Use the Output window to see build output and other messages
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// 4. Use the Error List window to view errors
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// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
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// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
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#pragma once
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void WriteSoftwareBitmap(winrt::Windows::Graphics::Imaging::SoftwareBitmap& bitmap, std::string& text);
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{FF34EA99-E418-42C8-8FDF-C22FAF70AA89}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DrawSoftwareBitmap</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>windowsapp.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>windowsapp.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="DrawSoftwareBitmap.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DrawSoftwareBitmap.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DrawSoftwareBitmap.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DrawSoftwareBitmap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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Двоичные данные
Samples/StyleTransfer/VideoEffect/StyleTransferEffectComponent/DrawSoftwareBitmap/result.pnm
Normal file
Двоичные данные
Samples/StyleTransfer/VideoEffect/StyleTransferEffectComponent/DrawSoftwareBitmap/result.pnm
Normal file
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