Windows-Machine-Learning/Samples/StyleTransfer/VideoEffect/StyleTransferEffectComponent
Linnea May 0a06ee7bc4 update readme and add newlines 2020-08-13 17:12:57 -04:00
..
PropertySheet.props rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffect.cpp remove pictures 2020-08-13 14:49:23 -04:00
StyleTransferEffect.h rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffect.idl rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectComponent.def rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectComponent.sln rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectComponent.vcxproj rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectCpp.vcxproj.filters rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectNotifier.cpp rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
StyleTransferEffectNotifier.h rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
packages.config rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
pch.cpp rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
pch.h rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00
readme.txt rename styletransfereffectcomponent 2020-08-12 13:34:59 -04:00

readme.txt

========================================================================
    C++/WinRT StyleTransferEffectCpp Project Overview
========================================================================

This project demonstrates how to get started authoring Windows Runtime 
classes directly with standard C++, using the C++/WinRT SDK component 
to generate implementation headers from interface (IDL) files.  The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.

Steps:
1. Create an interface (IDL) file to define your Windows Runtime class, 
    its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
    implementation templates under the "Generated Files" folder, as 
    well as skeleton class definitions under "Generated Files\sources".  
3. Use the skeleton class definitions for reference to implement your
    Windows Runtime classes.

========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================