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# Xbox-ATG-Samples
This repo contains game development samples written by the Microsoft Xbox Advanced Technology Group.
* ``Kits`` contains support code used by the samples
* ``Media`` contains media files used by the samples
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* ``UWPSamples`` contains samples for the Universal Windows Platform
* ``Audio``
* ``IntroGraphics``
* ``Graphics``
* ``System``
* ``Tools``
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* ``PCSamples`` contains samples for the classic Win32 desktop PC platform
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* ``Graphics``
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* ``IntroGraphics``
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* ``XDKSamples`` contains samples the Xbox One platform using the Xbox One XDK
* ``Audio``
* ``IntroGraphics``
* ``Graphics``
* ``System``
* ``Tools``
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## Samples by category
### Audio
< table >
< tr >
< td > Spatial audio< / td >
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< td > < a href = "UWPSamples/Audio/SimpleSpatialPlaySoundUWP" > Simple playback UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimpleSpatialPlaySoundXDK" > Simple playback XDK< / a > < / td >
< td > < a href = "UWPSamples/Audio/SimplePlay3DSpatialSoundUWP" > 3D playback UWP< / a > < / td >
< td > < a href = "UWPSamples/Audio/AdvancedSpatialSoundsUWP" > Advanced audio UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/AdvancedSpatialSoundsXDK" > Advanced audio XDK< / a > < / td >
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< / tr >
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< / table >
< table >
< tr >
< td > XAudio2: Basic audio< / td >
< td > < a href = "UWPSamples/Audio/SimplePlaySoundUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimplePlaySound" > XDK< / a > < / td >
< / tr >
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< tr >
< td > XAudio2: Streaming< / td >
< td > < a href = "UWPSamples/Audio/SimplePlaySoundStreamUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimplePlaySoundStream" > XDK< / a > < / td >
< / tr >
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< tr >
< td > XAudio2: 3D playback< / td >
< td > < a href = "UWPSamples/Audio/SimplePlay3DSoundUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimplePlay3DSoundXDK" > XDK< / a > < / td >
< / tr >
< / table >
< table >
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< tr >
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< td > WASAPI: Playback< / td >
< td > < a href = "UWPSamples/Audio/SimpleWASAPIPlaySoundUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimpleWASAPIPlaySoundXDK" > XDK< / a > < / td >
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< / tr >
< tr >
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< td > WASAPI: Capture< / td >
< td > < a href = "UWPSamples/Audio/SimpleWASAPICaptureUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Audio/SimpleWASAPICaptureXDK" > XDK< / a > < / td >
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< / tr >
< / table >
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< table >
< tr >
< td > Play Text to Speech< / td >
< td > < a href = "XDKSamples/Audio/SimplePlayTextToSpeechXDK" > XDK< / a > < / td >
< / tr >
< / table >
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### Introductory Graphics
< table >
< tr >
< td > Basic drawing< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTriangleUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTriangleUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleTriangle" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleTriangle12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleTrianglePC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleTrianglePC12" > PC DX12< / a > < / td >
< / tr >
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< tr >
< td > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTriangleCppWinRT_UWP" > UWP (C++/WinRT) DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTriangleCppWinRT_UWP12" > UWP (C++/WinRT) DX12< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleTriangleCppWinRT" > XDK (C++/WinRT) DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleTriangleCppWinRT12" > XDK (C++/WinRT) DX12< / a > < / td >
< / tr >
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< tr >
< td > Basic texturing< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTextureUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleTextureUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleTexture" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleTexture12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleTexturePC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleTexturePC12" > PC DX12< / a > < / td >
< / tr >
< tr >
< td > Basic lighting< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleLightingUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleLightingUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleLighting" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleLighting12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleLightingPC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleLightingPC12" > PC DX12< / a > < / td >
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< / tr >
< tr >
< td > Bezier< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleBezierUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleBezierUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleBezier" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleBezier12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleBezierPC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleBezierPC12" > PC DX12< / a > < / td >
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< / tr >
< tr >
< td > DirectCompute< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleComputeUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleComputeUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleCompute" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleCompute12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleComputePC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleComputePC12" > PC DX12< / a > < / td >
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< / tr >
< tr >
< td > DirectX Tool Kit< / td >
< td > < a href = "UWPSamples/IntroGraphics/DirectXTKSimpleSampleUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/DirectXTKSimpleSampleUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/DirectXTKSimpleSample" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/DirectXTKSimpleSample12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/DirectXTKSimpleSamplePC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/DirectXTKSimpleSamplePC12" > PC DX12< / a > < / td >
< / tr >
< tr >
< td > Instancing< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleInstancingUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleInstancingUWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleInstancing" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleInstancing12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleInstancingPC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleInstancingPC12" > PC DX12< / a > < / td >
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< / tr >
< tr >
< td > Multisample Antialiasing< / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleMSAA_UWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/IntroGraphics/SimpleMSAA_UWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/IntroGraphics/SimpleMSAA" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleMSAA12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/IntroGraphics/SimpleMSAA_PC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/IntroGraphics/SimpleMSAA_PC12" > PC DX12< / a > < / td >
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< / tr >
< tr >
< td > Xbox One Device Setup< / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleDeviceAndSwapChain" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/IntroGraphics/SimpleDeviceAndSwapChain12" > XDK DX12< / a > < / td >
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< / tr >
< / table >
### Graphics
< table >
< tr >
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< td > Physically Based Rendering< / td >
< td > < a href = "UWPSamples/Graphics/SimplePBR12_UWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/Graphics/SimplePBR12_Xbox" > XDK< / a > < / td >
< / tr >
< tr >
< td > High-Dynamic Range Rendering< / td >
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< td > < a href = "UWPSamples/Graphics/SimpleHDR_UWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/Graphics/SimpleHDR_UWP12" > UWP DX12< / a > < / td >
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< td > < a href = "XDKSamples/Graphics/SimpleHDR" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/Graphics/SimpleHDR12" > XDK DX12< / a > < / td >
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< td > < a href = "PCSamples/Graphics/SimpleHDR_PC" > PC DX11< / a > < / td >
< td > < a href = "PCSamples/Graphics/SimpleHDR_PC12" > PC DX12< / a > < / td >
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< / tr >
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< / table >
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< table >
< tr >
< td > Bokeh Effect< / td >
< td > < a href = "XDKSamples/Graphics/Bokeh" > XDK DX11< / a > < / td >
< td > < a href = "XDKSamples/Graphics/Bokeh12" > XDK DX12< / a > < / td >
< / tr >
< / table >
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< table >
< tr >
< td > Fast Block Compress< / td >
< td > < a href = "XDKSamples/Graphics/FastBlockCompress" > XDK< / a > < / td >
< / tr >
< / table >
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< table >
< tr >
< td > Media Foundation< / td >
< td > < a href = "PCSamples/Graphics/VideoTexturePC12" > PC DX12< / a > < / td >
< td > < a href = "UWPSamples/Graphics/VideoTextureUWP" > UWP DX11< / a > < / td >
< td > < a href = "UWPSamples/Graphics/VideoTextureUWP12" > UWP DX12< / a > < / td >
< td > < a href = "XDKSamples/Graphics/MP4Reader" > XDK< / a > < / td >
< / tr >
< / table >
< table >
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< tr >
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< td > ESRAM (XDK only)< / td >
< td > < a href = "XDKSamples/Graphics/SimpleESRAM" > Simple DX11< / a > < / td >
< td > < a href = "XDKSamples/Graphics/SimpleESRAM12" > Simple DX12< / a > < / td >
< td > < a href = "XDKSamples/Graphics/AdvancedESRAM12" > Advanced DX12< / a > < / td >
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< / tr >
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< / table >
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< table >
< tr >
< td > Xbox One (XDK only)< / td >
< td > < a href = "XDKSamples/Graphics/AsyncPresent" > AsyncPresent< / a > < / td >
< td > < a href = "XDKSamples/Graphics/HLSLSymbols" > HLSL Symbols< / a > < / td >
< td > < a href = "XDKSamples/Graphics/SimpleDmaDecompression" > Simple DMA Decompression< / a > < / td >
< / tr >
< / table >
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### System
< table >
< tr >
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< td > UWP< / td >
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< td > < a href = "UWPSamples/System/CPUSets" > CPU Sets< / a > < / td >
< td > < a href = "UWPSamples/System/MemoryStatisticsUWP" > Memory Statistics< / a > < / td >
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< / tr >
< tr >
< td > XDK< / td >
< td > < a href = "XDKSamples/System/AsynchronousIO" > Async I/O< / a > < / td >
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< td > < a href = "XDKSamples/System/CustomEventProvider" > Custom Event Provider< / a > < / td >
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< td > < a href = "XDKSamples/System/DataBreakpoints" > Data Breakpoints< / a > < / td >
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< td > < a href = "XDKSamples/System/GameDVR" > Game DVR< / a > < / td >
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< td > < a href = "XDKSamples/System/MemoryBanks" > Memory Banks< / a > < / td >
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< td > < a href = "XDKSamples/System/UserManagement" > User Management< / a > < / td >
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< / tr >
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< tr >
< td > XDK (VS 2017 only)< / td >
< td > < a href = "XDKSamples/System/CoroutinesXDK" > Coroutines< / a >
< / tr >
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< / table >
< table >
< tr >
< td > System Information< / td >
< td > < a href = "UWPSamples/System/SystemInfoUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/SystemInfo" > XDK< / a > < / td >
< / tr >
< tr >
< td > DirectXMath< / td >
< td > < a href = "UWPSamples/System/CollisionUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/Collision" > XDK< / a > < / td >
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< / tr >
< / table >
< table >
< tr >
< td > Gamepad< / td >
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< td > < a href = "UWPSamples/System/GamepadUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/Gamepad" > XDK< / a > < / td >
< td > < a href = "UWPSamples/System/GamepadCppWinRT_UWP" > UWP (C++/WinRT)< / a > < / td >
< td > < a href = "XDKSamples/System/GamepadCppWinRT" > XDK (C++/WinRT)< / a > < / td >
< / tr >
< tr >
< td > Gamepad Vibration< / td >
< td > < a href = "UWPSamples/System/GamepadVibrationUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/GamepadVibration" > XDK< / a > < / td >
< / tr >
< tr >
< td > Raw Game Controller< / td >
< td > < a href = "UWPSamples/System/RawGameControllerUWP" > UWP< / a > < / td >
< / tr >
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< tr >
< td > ArcadeStick< / td >
< td > < a href = "XDKSamples/System/ArcadeStick" > XDK< / a > < / td >
< / tr >
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< tr >
< td > FlightStick< / td >
< td > < a href = "XDKSamples/System/FlightStick" > XDK< / a > < / td >
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< / tr >
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< tr >
< td > WheelTest< / td >
< td > < a href = "XDKSamples/System/WheelTest" > XDK< / a > < / td >
< / tr >
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< tr >
< td > Input< / td >
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< td > < a href = "UWPSamples/System/InputInterfacingUWP" > Interfacing UWP< / a > < / td >
< td > < a href = "UWPSamples/System/MouseCursor" > Mouse UWP< / a > < / td >
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< td > < a href = "XDKSamples/System/MouseCursorXDK" > Mouse XDK< / a > < / td >
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< / tr >
< tr >
< td > User Gamepad Pairing< / td >
< td > < a href = "UWPSamples/System/UserGamepadPairingUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/UserGamepadPairing" > XDK< / a > < / td >
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< / tr >
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< / table >
< table >
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< tr >
< td > Process Lifetime Management< / td >
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< td > < a href = "UWPSamples/System/SimplePLM_UWP" > UWP PLM< / a > < / td >
< td > < a href = "XDKSamples/System/SimplePLM" > XDK PLM< / a > < / td >
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< td > < a href = "UWPSamples/System/ExtendedExecutionUWP" > Extended Execution< / a > < / td >
< / tr >
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< / table >
< table >
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< tr >
< td > Localization< / td >
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< td > < a href = "UWPSamples/System/NLSAndLocalizationUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/NLSAndLocalization" > XDK< / a > < / td >
< / tr >
< / table >
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< table >
< tr >
< td > Device RGB Lamp Array< / td >
< td > < a href = "UWPSamples/System/LampArrayUWP" > UWP< / a > < / td >
< td > < a href = "XDKSamples/System/LampArrayXDK" > XDK< / a > < / td >
< / tr >
< / table >
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< table >
< tr >
< td > Xbox One X Front Panel< / td >
< td > < a href = "XDKSamples/System/SimpleFrontPanel" > Basic< / a > < / td >
< td > < a href = "XDKSamples/System/FrontPanelText" > Text< / a > < / td >
< td > < a href = "XDKSamples/System/FrontPanelDemo" > Demo< / a > < / td >
< td > < a href = "XDKSamples/System/FrontPanelDolphin" > Dolphin< / a > < / td >
< td > < a href = "XDKSamples/System/FrontPanelGame" > Game< / a > < / td >
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< td > < a href = "XDKSamples/System/FrontPanelLogo" > Logo< / a > < / td >
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< / tr >
< / table >
### Tools
< table >
< tr >
< td > < a href = "UWPSamples/Tools/errorlookup/errorlookup" > Error lookup< / a > < / td >
< / tr >
< / table >
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< table >
< tr >
< td >< a href = "XDKSamples \Tools \DumpTool" > CrashDump</ a ></ td >
< td >< a href = "XDKSamples \Tools \SymbolProxyClient" > Symbol Proxy</ a ></ td >
< td >< a href = "XDKSamples \Tools \OSPrimitiveTool" > OS Primitive</ a ></ td >
< td >< a href = "XDKSamples \Tools \xtexconv" > TexConv for Xbox</ a ></ td >
< / tr >
< / table >
< table >
< tr >
< td >< a href = "XDKSamples \Tools \RasterFontGen" > FrontPanel Font</ a ></ td >
< td >< a href = "XDKSamples \Tools \RasterFontViewer" > FrontPanel Font Viewer</ a ></ td >
< / tr >
< / table >
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### DirectX Raytracing (DXR)
< table >
< tr >
< td > < a href = "PCSamples/Raytracing/SimpleRaytracingTriangle_PC12" > SimpleTriangle< / a > < / td >
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< td > < a href = "PCSamples/Raytracing/SimpleRaytracingInstancing_PC12" > SimpleInstancing< / a > < / td >
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< td > < a href = "PCSamples/Raytracing/RaytracingAO_PC12" > Raytracing AO< / a > < / td >
< / tr >
< / table >
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# Requirements
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## UWP apps
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* Windows 10 Anniversary Update (Version 1607) or later
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* Visual Studio 2017 ([15.8](https://walbourn.github.io/vs-2017-15-8-update/) or [15.9 ](https://walbourn.github.io/vs-2017-15-9-update/ ) update) with the *Universal Windows Platform development* workload, the *C++ Universal Windows Platform tools* component, and *Windows 10 SDK ([10.0.17763.0](https://walbourn.github.io/windows-10-october-2018-update/))* .
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## XDK apps
* Xbox One Development Kit
* Xbox One XDK (specific version requirements covered in each sample's readme)
* Visual Studio 2015 or Visual Studio 2017 (_via upgrade in place_)
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## PC apps
* Visual Studio 2015 Update 3 -or- Visual Studio 2017 (_via upgrade in place_) with the *Desktop development with C++* workload and *Windows 8.1 SDK* component.
* _DirectX 11:_ Windows 7 Service Pack 1 with the DirectX 11.1 Runtime via [KB2670838 ](http://support.microsoft.com/kb/2670838 ) or later.
* _DirectX 12:_ Windows 10; requires the Windows 10 Anniversary Update SDK (14393) or later to build.
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* _DirectX Raytracing:_ Windows 10 October 2018 Update or later.
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# Privacy Statement
When compiling and running a sample, the file name of the sample executable will be sent to Microsoft to help track sample usage. To opt-out of this data collection, you can remove the block of code in ``Main.cpp`` labeled _Sample Usage Telemetry_ .
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For more information about Microsoft's privacy policies in general, see the [Microsoft Privacy Statement ](https://privacy.microsoft.com/privacystatement/ ).
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# Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct ](https://opensource.microsoft.com/codeofconduct/ ). For more information see the [Code of Conduct FAQ ](https://opensource.microsoft.com/codeofconduct/faq/ ) or contact [opencode@microsoft.com ](mailto:opencode@microsoft.com ) with any additional questions or comments.
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# Other Samples
For more ATG samples, see [DirectML-Samples ](https://github.com/microsoft/DirectML-Samples ), [PlayFab-Samples ](https://github.com/PlayFab/PlayFab-Samples ), and [Xbox-LIVE-Samples ](https://github.com/microsoft/xbox-live-samples ).