94 строки
1.8 KiB
C++
94 строки
1.8 KiB
C++
//--------------------------------------------------------------------------------------
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// pch.h
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//
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// Header for standard system include files.
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//
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// Advanced Technology Group (ATG)
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <WinSDKVer.h>
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#define _WIN32_WINNT 0x0601
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#include <SDKDDKVer.h>
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// Use the C++ standard templated min/max
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#define NOMINMAX
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// DirectX apps don't need GDI
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#define NODRAWTEXT
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#define NOGDI
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#define NOBITMAP
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// Include <mcx.h> if you need this
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#define NOMCX
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// Include <winsvc.h> if you need this
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#define NOSERVICE
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// WinHelp is deprecated
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#define NOHELP
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <wrl/client.h>
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#include <d3d11_1.h>
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#if defined(NTDDI_WIN10_RS2)
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#include <dxgi1_6.h>
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#else
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#include <dxgi1_5.h>
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#endif
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#include <DirectXMath.h>
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#include <DirectXColors.h>
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#include <algorithm>
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#include <exception>
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#include <memory>
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#include <stdexcept>
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#include <stdio.h>
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#ifdef _DEBUG
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#include <dxgidebug.h>
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#endif
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#include "GamePad.h"
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#include "Keyboard.h"
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#include "Mouse.h"
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#include "SimpleMath.h"
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#include "SpriteBatch.h"
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#include "SpriteFont.h"
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namespace DX
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{
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// Helper class for COM exceptions
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class com_exception : public std::exception
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{
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public:
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com_exception(HRESULT hr) noexcept : result(hr) {}
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const char* what() const override
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{
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static char s_str[64] = {};
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sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
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return s_str;
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}
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private:
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HRESULT result;
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};
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// Helper utility converts D3D API failures into exceptions.
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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throw com_exception(hr);
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}
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}
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} |